From e4115138dbdf89cec966091d27d13d71519b3686 Mon Sep 17 00:00:00 2001 From: Patrick Dulebohn Date: Mon, 7 Mar 2022 17:06:21 -0500 Subject: [PATCH] Adjust material/texture settings Removes the Skip Depth Test (per Jrius) while also implementing updated emissive functions. --- korman/operators/op_mesh.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/korman/operators/op_mesh.py b/korman/operators/op_mesh.py index f693ab9..6d00d71 100644 --- a/korman/operators/op_mesh.py +++ b/korman/operators/op_mesh.py @@ -129,7 +129,7 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator): if auto_mat is None: # Generate a new flare material and texture auto_mat = bpy.data.materials.new(name=FLARE_MATERIAL_BASE_NAME) - auto_mat.use_shadeless = True + auto_mat.emit = 1.0 auto_mat.use_shadows = False auto_mat.use_cast_shadows = False self.flare_material_name = auto_mat.name @@ -137,12 +137,12 @@ class PlasmaAddFlareOperator(PlasmaMeshOperator, bpy.types.Operator): auto_tex = bpy.data.textures.new(name=FLARE_MATERIAL_BASE_NAME, type="IMAGE") auto_tex.use_alpha = True auto_tex.plasma_layer.skip_depth_write = True - auto_tex.plasma_layer.skip_depth_test = True auto_tex.plasma_layer.z_bias = True new_slot = auto_mat.texture_slots.add() new_slot.texture = auto_tex new_slot.blend_type = "ADD" + new_slot.use_map_emit = True return auto_mat