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@ -25,6 +25,8 @@ _BL2PL = {
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"SUN": plDirectionalLightInfo, |
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} |
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_FAR_POWER = 15.0 |
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class LightConverter: |
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def __init__(self, exporter): |
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self._exporter = weakref.ref(exporter) |
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@ -36,11 +38,11 @@ class LightConverter:
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def _convert_point_lamp(self, bl, pl): |
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print(" [OmniLightInfo '{}']".format(bl.name)) |
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self._convert_shared_pointspot(bl, pl) |
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self._convert_attenuation(bl, pl) |
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def _convert_spot_lamp(self, bl, pl): |
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print(" [SpotLightInfo '{}']".format(bl.name)) |
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self._convert_shared_pointspot(bl, pl) |
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self._convert_attenuation(bl, pl) |
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# Spot lights have a few more things... |
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spot_size = bl.spot_size |
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@ -54,38 +56,34 @@ class LightConverter:
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else: |
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pl.falloff = 1.0 |
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def _convert_shared_pointspot(self, bl, pl): |
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# So sue me, this was taken from pyprp2... |
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dist = bl.distance |
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if bl.falloff_type == "LINEAR_QUADRATIC_WEIGHTED": |
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print(" Attenuation: Linear Quadratic Weighted") |
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pl.attenQuadratic = bl.quadratic_attenuation / dist |
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pl.attenLinear = bl.linear_attenuation / dist |
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pl.attenConst = 1.0 |
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elif bl.falloff_type == "CONSTANT": |
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print(" Attenuation: Konstant") |
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pl.attenQuadratic = 0.0 |
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pl.attenLinear = 0.0 |
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pl.attenConst = 1.0 |
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elif bl.falloff_type == "INVERSE_SQUARE": |
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print(" Attenuation: Inverse Square") |
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pl.attenQuadratic = bl.quadratic_attenuation / dist |
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def _convert_attenuation(self, bl, pl): |
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intens = bl.energy |
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if intens < 0: |
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intens = -intens |
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attenEnd = bl.distance * 2 if bl.use_sphere else bl.distance |
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if bl.falloff_type == "CONSTANT": |
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print(" Attenuation: No Falloff") |
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pl.attenConst = intens |
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pl.attenLinear = 0.0 |
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pl.attenConst = 1.0 |
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pl.attenQuadratic = 0.0 |
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pl.attenCutoff = attenEnd |
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elif bl.falloff_type == "INVERSE_LINEAR": |
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print(" Attenuation: Inverse Linear") |
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pl.attenConst = 1.0 |
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pl.attenLinear = max(0.0, (intens * _FAR_POWER - 1.0) / attenEnd) |
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pl.attenQuadratic = 0.0 |
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pl.attenLinear = bl.quadratic_attenuation / dist |
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pl.attenCutoff = attenEnd |
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elif bl.falloff_type == "INVERSE_SQUARE": |
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print(" Attenuation: Inverse Square") |
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pl.attenConst = 1.0 |
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pl.attenLinear = 0.0 |
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pl.attenQuadratic = max(0.0, (intens * _FAR_POWER - 1.0) / (attenEnd * attenEnd)) |
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pl.attenCutoff = attenEnd |
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else: |
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raise BlenderOptionNotSupportedError(bl.falloff_type) |
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if bl.use_sphere: |
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print(" Sphere Cutoff: {}".format(dist)) |
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pl.attenCutoff = dist |
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else: |
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pl.attenCutoff = dist * 2 |
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def _convert_sun_lamp(self, bl, pl): |
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print(" [DirectionalLightInfo '{}']".format(bl.name)) |
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@ -97,31 +95,38 @@ class LightConverter:
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self._converter_funcs[bl_light.type](bl_light, pl_light) |
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# Light color nonsense |
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energy = bl_light.energy * 2 |
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energy = bl_light.energy |
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if bl_light.use_negative: |
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color = [(0.0 - i) * energy for i in bl_light.color] |
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diff_color = [(0.0 - i) * energy for i in bl_light.color] |
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spec_color = [(0.0 - i) for i in bl_light.color] |
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else: |
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color = [i * energy for i in bl_light.color] |
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color_str = "({:.4f}, {:.4f}, {:.4f})".format(color[0], color[1], color[2]) |
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color.append(1.0) |
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diff_color = [i * energy for i in bl_light.color] |
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spec_color = [i for i in bl_light.color] |
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diff_str = "({:.4f}, {:.4f}, {:.4f})".format(*diff_color) |
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diff_color.append(energy) |
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spec_str = "({:.4f}, {:.4f}, {:.4f})".format(*spec_color) |
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spec_color.append(energy) |
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# Do we *only* want a shadow? |
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shadow_only = bl_light.shadow_method != "NOSHADOW" and bl_light.use_only_shadow |
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# Apply the colors |
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if bl_light.use_diffuse and not shadow_only: |
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print(" Diffuse: {}".format(color_str)) |
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pl_light.diffuse = hsColorRGBA(*color) |
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print(" Diffuse: {}".format(diff_str)) |
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pl_light.diffuse = hsColorRGBA(*diff_color) |
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else: |
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print(" Diffuse: OFF") |
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pl_light.diffuse = hsColorRGBA(0.0, 0.0, 0.0, 1.0) |
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pl_light.diffuse = hsColorRGBA(0.0, 0.0, 0.0, energy) |
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if bl_light.use_specular and not shadow_only: |
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print(" Specular: {}".format(color_str)) |
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print(" Specular: {}".format(spec_str)) |
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pl_light.setProperty(plLightInfo.kLPHasSpecular, True) |
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pl_light.specular = hsColorRGBA(*color) |
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pl_light.specular = hsColorRGBA(*spec_color) |
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else: |
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print(" Specular: OFF") |
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pl_light.specular = hsColorRGBA(0.0, 0.0, 0.0, 1.0) |
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pl_light.specular = hsColorRGBA(0.0, 0.0, 0.0, energy) |
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# Crazy flags |
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rtlamp = bl_light.plasma_lamp |
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