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Oops! These lamp files should have been in d814d43
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30
korman/properties/prop_lamp.py
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30
korman/properties/prop_lamp.py
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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from bpy.props import *
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class PlasmaLamp(bpy.types.PropertyGroup):
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light_group = BoolProperty(name="Group Only",
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description="This lamp will only affect materials that reference a group this lamp is a member of",
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options=set(),
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default=True)
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affect_characters = BoolProperty(name="Affect Avatars",
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description="This lamp affects avatars (can only be disabled if the lamp is \"Group Only\")",
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options=set(),
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default=True)
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cast_shadows = BoolProperty(name="Cast RT Shadows",
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description="This lamp casts runtime shadows",
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default=True)
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44
korman/ui/ui_lamp.py
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44
korman/ui/ui_lamp.py
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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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class LampButtonsPanel:
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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return (context.object and context.scene.render.engine == "PLASMA_GAME" and
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isinstance(context.object.data, bpy.types.Lamp))
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class PlasmaLampPanel(LampButtonsPanel, bpy.types.Panel):
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bl_label = "Plasma RT Lamp"
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def draw (self, context):
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layout = self.layout
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rtlamp = context.object.data.plasma_lamp
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split = layout.split()
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col = split.column()
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col.prop(rtlamp, "light_group")
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row = col.row()
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row.active = rtlamp.light_group
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row.prop(rtlamp, "affect_characters")
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col = split.column()
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col.prop(rtlamp, "cast_shadows")
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