Browse Source

Fix #391.

GUI Dialog Mods don't require any particular object type - they're just
hints about what's going on with the GUI. Limiting them to meshes
actually breaks the Note Popup modifier, which attaches a GUI Dialog
modifier to an empty.
pull/394/head
Adam Johnson 11 months ago
parent
commit
64b80ba165
  1. 1
      korman/properties/modifiers/game_gui.py

1
korman/properties/modifiers/game_gui.py

@ -401,7 +401,6 @@ class PlasmaGameGuiDialogModifier(PlasmaModifierProperties, _GameGuiMixin):
bl_category = "GUI" bl_category = "GUI"
bl_label = "GUI Dialog (ex)" bl_label = "GUI Dialog (ex)"
bl_description = "XXX" bl_description = "XXX"
bl_object_types = {"FONT", "MESH"}
camera_object: bpy.types.Object = PointerProperty( camera_object: bpy.types.Object = PointerProperty(
name="GUI Camera", name="GUI Camera",

Loading…
Cancel
Save