From 64b80ba16518bb6d8bb1787f096a98b28d766c10 Mon Sep 17 00:00:00 2001 From: Adam Johnson Date: Tue, 26 Dec 2023 12:34:32 -0600 Subject: [PATCH] Fix #391. GUI Dialog Mods don't require any particular object type - they're just hints about what's going on with the GUI. Limiting them to meshes actually breaks the Note Popup modifier, which attaches a GUI Dialog modifier to an empty. --- korman/properties/modifiers/game_gui.py | 1 - 1 file changed, 1 deletion(-) diff --git a/korman/properties/modifiers/game_gui.py b/korman/properties/modifiers/game_gui.py index a13ee6b..9f44a18 100644 --- a/korman/properties/modifiers/game_gui.py +++ b/korman/properties/modifiers/game_gui.py @@ -401,7 +401,6 @@ class PlasmaGameGuiDialogModifier(PlasmaModifierProperties, _GameGuiMixin): bl_category = "GUI" bl_label = "GUI Dialog (ex)" bl_description = "XXX" - bl_object_types = {"FONT", "MESH"} camera_object: bpy.types.Object = PointerProperty( name="GUI Camera",