@ -210,6 +210,8 @@ class PhysicsConverter:
bo_xformed = bo.plasma_object.has_transform_animation
# Always pin these objects - otherwise they may start falling through the floor.
# Unless you've marked it kickable...
if not mod.dynamic:
_set_phys_prop(plSimulationInterface.kPinned, simIface, physical)
# MOUL: only objects that have animation data are kPhysAnim