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@ -210,6 +210,8 @@ class PhysicsConverter: |
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bo_xformed = bo.plasma_object.has_transform_animation |
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bo_xformed = bo.plasma_object.has_transform_animation |
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# Always pin these objects - otherwise they may start falling through the floor. |
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# Always pin these objects - otherwise they may start falling through the floor. |
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# Unless you've marked it kickable... |
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if not mod.dynamic: |
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_set_phys_prop(plSimulationInterface.kPinned, simIface, physical) |
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_set_phys_prop(plSimulationInterface.kPinned, simIface, physical) |
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# MOUL: only objects that have animation data are kPhysAnim |
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# MOUL: only objects that have animation data are kPhysAnim |
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