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@ -865,6 +865,36 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
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type=bpy.types.Texture, |
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poll=_poll_texture) |
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# Blender memory workaround |
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_ENTIRE_ANIMATION = "(Entire Animation)" |
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def _get_anim_names(self, context): |
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if self.texture is not None: |
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items = [(anim.animation_name, anim.animation_name, "") |
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for anim in self.texture.plasma_layer.subanimations] |
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elif self.material is not None or self.target_object is not None: |
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if self.material is None: |
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materials = (i.material for i in self.target_object.material_slots if i and i.material) |
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else: |
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materials = (self.material,) |
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layer_props = (i.texture.plasma_layer for mat in materials for i in mat.texture_slots if i and i.texture) |
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all_anims = frozenset((anim.animation_name for i in layer_props for anim in i.subanimations)) |
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items = [(i, i, "") for i in all_anims] |
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else: |
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items = [(PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, "")] |
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# We always want "(Entire Animation)", if it exists, to be the first item. |
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entire = items.index((PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, "")) |
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if entire not in (-1, 0): |
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items.pop(entire) |
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items.insert(0, (PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, "")) |
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return items |
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anim_name = EnumProperty(name="Animation", |
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description="Name of the animation to control", |
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items=_get_anim_names, |
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options=set()) |
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def init(self, context): |
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super().init(context) |
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# keep the code simple |
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@ -881,10 +911,15 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
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if not frozenset(self.texture.users_material) & frozenset(iter_materials()): |
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layout.label("The selected texture is not on a material linked to the target object.", icon="ERROR") |
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layout.alert = True |
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layout.alert = not any((self.target_object, self.material, self.texture)) |
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layout.prop(self, "target_object") |
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layout.prop(self, "material") |
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layout.prop(self, "texture") |
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wants_anim = bool(self.to_socket and self.to_socket.attribute_type == "ptAttribMaterialAnimation") |
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col = layout.column() |
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col.alert = False |
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col.active = wants_anim |
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col.prop(self, "anim_name") |
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def get_key(self, exporter, so): |
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if not any((self.target_object, self.material, self.texture)): |
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@ -902,7 +937,8 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
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yield from filter(lambda x: x and isinstance(x.object, plDynamicTextMap), |
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(i.object.texture for i in layer_generator)) |
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elif attrib == "ptAttribMaterialAnimation": |
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yield from filter(lambda x: x and isinstance(x.object, plLayerAnimationBase), layer_generator) |
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anim_generator = exporter.mesh.material.get_texture_animation_key(self.target_object, self.material, self.texture, self.anim_name) |
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yield from filter(lambda x: not isinstance(x.object, (plAgeGlobalAnim, plLayerSDLAnimation)), anim_generator) |
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elif attrib == "ptAttribMaterialList": |
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yield from filter(lambda x: x and not isinstance(x.object, plLayerAnimationBase), bottom_layers) |
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elif attrib == "ptAttribMaterial": |
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