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Merge pull request #299 from DoobesURU/PythonTexNodeAnim

Add named animation EnumProperty
pull/318/head
Adam Johnson 3 years ago committed by GitHub
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  1. 40
      korman/nodes/node_python.py

40
korman/nodes/node_python.py

@ -865,6 +865,36 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
type=bpy.types.Texture, type=bpy.types.Texture,
poll=_poll_texture) poll=_poll_texture)
# Blender memory workaround
_ENTIRE_ANIMATION = "(Entire Animation)"
def _get_anim_names(self, context):
if self.texture is not None:
items = [(anim.animation_name, anim.animation_name, "")
for anim in self.texture.plasma_layer.subanimations]
elif self.material is not None or self.target_object is not None:
if self.material is None:
materials = (i.material for i in self.target_object.material_slots if i and i.material)
else:
materials = (self.material,)
layer_props = (i.texture.plasma_layer for mat in materials for i in mat.texture_slots if i and i.texture)
all_anims = frozenset((anim.animation_name for i in layer_props for anim in i.subanimations))
items = [(i, i, "") for i in all_anims]
else:
items = [(PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, "")]
# We always want "(Entire Animation)", if it exists, to be the first item.
entire = items.index((PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, ""))
if entire not in (-1, 0):
items.pop(entire)
items.insert(0, (PlasmaAttribTextureNode._ENTIRE_ANIMATION, PlasmaAttribTextureNode._ENTIRE_ANIMATION, ""))
return items
anim_name = EnumProperty(name="Animation",
description="Name of the animation to control",
items=_get_anim_names,
options=set())
def init(self, context): def init(self, context):
super().init(context) super().init(context)
# keep the code simple # keep the code simple
@ -881,10 +911,15 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
if not frozenset(self.texture.users_material) & frozenset(iter_materials()): if not frozenset(self.texture.users_material) & frozenset(iter_materials()):
layout.label("The selected texture is not on a material linked to the target object.", icon="ERROR") layout.label("The selected texture is not on a material linked to the target object.", icon="ERROR")
layout.alert = True layout.alert = True
layout.alert = not any((self.target_object, self.material, self.texture))
layout.prop(self, "target_object") layout.prop(self, "target_object")
layout.prop(self, "material") layout.prop(self, "material")
layout.prop(self, "texture") layout.prop(self, "texture")
wants_anim = bool(self.to_socket and self.to_socket.attribute_type == "ptAttribMaterialAnimation")
col = layout.column()
col.alert = False
col.active = wants_anim
col.prop(self, "anim_name")
def get_key(self, exporter, so): def get_key(self, exporter, so):
if not any((self.target_object, self.material, self.texture)): if not any((self.target_object, self.material, self.texture)):
@ -902,7 +937,8 @@ class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.typ
yield from filter(lambda x: x and isinstance(x.object, plDynamicTextMap), yield from filter(lambda x: x and isinstance(x.object, plDynamicTextMap),
(i.object.texture for i in layer_generator)) (i.object.texture for i in layer_generator))
elif attrib == "ptAttribMaterialAnimation": elif attrib == "ptAttribMaterialAnimation":
yield from filter(lambda x: x and isinstance(x.object, plLayerAnimationBase), layer_generator) anim_generator = exporter.mesh.material.get_texture_animation_key(self.target_object, self.material, self.texture, self.anim_name)
yield from filter(lambda x: not isinstance(x.object, (plAgeGlobalAnim, plLayerSDLAnimation)), anim_generator)
elif attrib == "ptAttribMaterialList": elif attrib == "ptAttribMaterialList":
yield from filter(lambda x: x and not isinstance(x.object, plLayerAnimationBase), bottom_layers) yield from filter(lambda x: x and not isinstance(x.object, plLayerAnimationBase), bottom_layers)
elif attrib == "ptAttribMaterial": elif attrib == "ptAttribMaterial":

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