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Convert python nodes to ID props

pull/56/head
Adam Johnson 8 years ago
parent
commit
5344a652c4
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 92
      korman/nodes/node_python.py

92
korman/nodes/node_python.py

@ -19,6 +19,7 @@ from pathlib import Path
from PyHSPlasma import *
from .node_core import *
from .. import idprops
_single_user_attribs = {
"ptAttribBoolean", "ptAttribInt", "ptAttribFloat", "ptAttribString", "ptAttribDropDownList",
@ -419,7 +420,7 @@ class PlasmaAttribNumericNode(PlasmaAttribNodeBase, bpy.types.Node):
return self.value_float
class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
class PlasmaAttribObjectNode(idprops.IDPropObjectMixin, PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribObjectNode"
bl_label = "Object Attribute"
@ -427,8 +428,9 @@ class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
pl_attrib = ("ptAttribSceneobject", "ptAttribSceneobjectList", "ptAttribAnimation",
"ptAttribSwimCurrent", "ptAttribWaveSet")
object_name = StringProperty(name="Object",
description="Object containing the required data")
target_object = PointerProperty(name="Object",
description="Object containing the required data",
type=bpy.types.Object)
def init(self, context):
super().init(context)
@ -436,7 +438,7 @@ class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
layout.prop_search(self, "object_name", bpy.data, "objects", text=self.attribute_name)
layout.prop(self, "target_object", text=self.attribute_name)
def get_key(self, exporter, so):
attrib = self.to_socket
@ -444,9 +446,9 @@ class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
self.raise_error("must be connected to a Python File node!")
attrib = attrib.attribute_type
bo = bpy.data.objects.get(self.object_name, None)
bo = self.target_object
if bo is None:
self.raise_error("invalid object specified: '{}'".format(self.object_name))
self.raise_error("Target object must be specified")
ref_so_key = exporter.mgr.find_create_key(plSceneObject, bl=bo)
ref_so = ref_so_key.object
@ -467,6 +469,10 @@ class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
self.raise_error("water modifier not enabled on '{}'".format(self.object_name))
return exporter.mgr.find_create_key(plWaveSet7, so=ref_so, bl=bo)
@classmethod
def _idprop_mapping(cls):
return {"target_object": "object_name"}
class PlasmaAttribStringNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
@ -486,7 +492,7 @@ class PlasmaAttribStringNode(PlasmaAttribNodeBase, bpy.types.Node):
self.value = attrib.simple_value
class PlasmaAttribTextureNode(PlasmaAttribNodeBase, bpy.types.Node):
class PlasmaAttribTextureNode(idprops.IDPropMixin, PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribTextureNode"
bl_label = "Texture Attribute"
@ -494,8 +500,31 @@ class PlasmaAttribTextureNode(PlasmaAttribNodeBase, bpy.types.Node):
pl_attrib = ("ptAttribMaterial", "ptAttribMaterialList",
"ptAttribDynamicMap", "ptAttribMaterialAnimation")
material_name = StringProperty(name="Material")
texture_name = StringProperty(name="Texture")
def _poll_texture(self, value):
if self.material is not None:
# is this the type of dealio that we're looking for?
attrib = self.to_socket
if attrib is not None:
attrib = attrib.attribute_type
if attrib == "ptAttribDynamicMap":
if not self._is_dyntext(value):
return False
elif attrib == "ptAttribMaterialAnimation":
if not self._is_animated(self.material, value):
return False
# must be a legal option... but is it a member of this material?
return value.name in self.material.texture_slots
return False
material = PointerProperty(name="Material",
description="Material the texture is attached to",
type=bpy.types.Material)
texture = PointerProperty(name="Texture",
description="Texture to expose to Python",
type=bpy.types.Texture,
poll=_poll_texture)
def init(self, context):
super().init(context)
@ -509,36 +538,47 @@ class PlasmaAttribTextureNode(PlasmaAttribNodeBase, bpy.types.Node):
layout.prop_search(self, "texture_name", material, "texture_slots")
def get_key(self, exporter, so):
material = bpy.data.materials.get(self.material_name, None)
if material is None:
self.raise_error("invalid Material '{}'".format(self.material_name))
tex_slot = material.texture_slots.get(self.texture_name, None)
if tex_slot is None:
self.raise_error("invalid Texture '{}'".format(self.texture_name))
if self.material is None:
self.raise_error("Material must be specified")
if self.texture is None:
self.raise_error("Texture must be specified")
attrib = self.to_socket
if attrib is None:
self.raise_error("must be connected to a Python File node!")
attrib = attrib.attribute_type
# Helpers
texture = tex_slot.texture
is_animated = ((material.animation_data is not None and material.animation_data.action is not None)
or (texture.animation_data is not None and texture.animation_data.action is not None))
is_dyntext = texture.type == "IMAGE" and texture.image is None
material = self.material
texture = self.texture
# Your attribute stuff here...
if attrib == "ptAttribDynamicMap":
if not is_dyntext:
if not self._is_dyntext(material, texture):
self.raise_error("Texture '{}' is not a Dynamic Text Map".format(self.texture_name))
name = "{}_{}_DynText".format(self.material_name, self.texture_name)
name = "{}_{}_DynText".format(material.name, texture.name)
return exporter.mgr.find_create_key(plDynamicTextMap, name=name, so=so)
elif is_animated:
name = "{}_{}_LayerAnim".format(self.material_name, self.texture_name)
elif self._is_animated(material, texture):
name = "{}_{}_LayerAnim".format(material_name, texture.name)
return exporter.mgr.find_create_key(plLayerAnimation, name=name, so=so)
else:
name = "{}_{}".format(self.material_name, self.texture_name)
name = "{}_{}".format(material.name, texture.name)
return exporter.mgr.find_create_key(plLayer, name=name, so=so)
@classmethod
def _idprop_mapping(cls):
return {"material": "material_name",
"texture": "texture_name"}
def _idprop_sources(self):
return {"material_name": bpy.data.materials,
"texture_name": bpy.data.textures}
def _is_animated(self, material, texture):
return ((material.animation_data is not None and material.animation_data.action is not None)
or (texture.animation_data is not None and texture.animation_data.action is not None))
def _is_dyntext(self, texture):
return texture.type == "IMAGE" and texture.image is None
_attrib_colors = {
"ptAttribActivator": (0.188, 0.086, 0.349, 1.0),

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