mirror of https://github.com/H-uru/korman.git
5 changed files with 76 additions and 1 deletions
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|
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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from .. import idprops |
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class PlasmaMaterial(bpy.types.PropertyGroup): |
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bl_idname = "material.plasma_mat" |
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runtime_color = FloatVectorProperty(name="Runtime Color:", |
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description="Sets the Runtime Color for Animated and Kickable Objects", |
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min=0.0, |
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max=1.0, |
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default=(0.0, 0.0, 0.0), |
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subtype="COLOR") |
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|
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from . import ui_list |
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class MaterialButtonsPanel: |
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bl_space_type = "PROPERTIES" |
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bl_region_type = "WINDOW" |
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bl_context = "material" |
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@classmethod |
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def poll(cls, context): |
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return context.material and context.scene.render.engine == "PLASMA_GAME" |
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class RuntimeColorPanel(MaterialButtonsPanel, bpy.types.Panel): |
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bl_label = "Runtime" |
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def draw(self, context): |
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material, slot = context.material, getattr(context, "material_slot", None) |
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mat_props = material.plasma_mat |
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layout = self.layout |
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split = layout.split() |
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col = split.column() |
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col.prop(mat_props, "runtime_color") |
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col = split.column() |
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