diff --git a/korman/exporter/material.py b/korman/exporter/material.py
index 4b973e4..54c0c8e 100644
--- a/korman/exporter/material.py
+++ b/korman/exporter/material.py
@@ -1207,7 +1207,7 @@ class MaterialConverter:
# Colors
layer.ambient = utils.color(bpy.context.scene.world.ambient_color)
layer.preshade = utils.color(bm.diffuse_color)
- layer.runtime = utils.color(bm.diffuse_color)
+ layer.runtime = utils.color(bm.plasma_mat.runtime_color)
layer.specular = utils.color(bm.specular_color)
layer.specularPower = min(100.0, float(bm.specular_hardness))
@@ -1221,6 +1221,8 @@ class MaterialConverter:
bm.diffuse_color.g * emit_scale,
bm.diffuse_color.b * emit_scale,
1.0)
+ # fix runtime color for emit
+ layer.runtime = hsColorRGBA(1.0, 1.0, 1.0, 1.0)
def _requires_single_user(self, bo, bm):
if bo.data.show_double_sided:
diff --git a/korman/properties/__init__.py b/korman/properties/__init__.py
index fa3b5e4..9059a2f 100644
--- a/korman/properties/__init__.py
+++ b/korman/properties/__init__.py
@@ -18,6 +18,7 @@ import bpy
from .prop_camera import *
from .prop_image import *
from .prop_lamp import *
+from .prop_material import *
from . import modifiers
from .prop_object import *
from .prop_scene import *
@@ -31,6 +32,7 @@ def register():
bpy.types.Camera.plasma_camera = bpy.props.PointerProperty(type=PlasmaCamera)
bpy.types.Image.plasma_image = bpy.props.PointerProperty(type=PlasmaImage)
bpy.types.Lamp.plasma_lamp = bpy.props.PointerProperty(type=PlasmaLamp)
+ bpy.types.Material.plasma_mat = bpy.props.PointerProperty(type=PlasmaMaterial)
bpy.types.Object.plasma_net = bpy.props.PointerProperty(type=PlasmaNet)
bpy.types.Object.plasma_object = bpy.props.PointerProperty(type=PlasmaObject)
bpy.types.Scene.plasma_scene = bpy.props.PointerProperty(type=PlasmaScene)
diff --git a/korman/properties/prop_material.py b/korman/properties/prop_material.py
new file mode 100644
index 0000000..d946fea
--- /dev/null
+++ b/korman/properties/prop_material.py
@@ -0,0 +1,29 @@
+# This file is part of Korman.
+#
+# Korman is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Korman is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Korman. If not, see .
+
+import bpy
+from bpy.props import *
+
+from .. import idprops
+
+class PlasmaMaterial(bpy.types.PropertyGroup):
+ bl_idname = "material.plasma_mat"
+
+ runtime_color = FloatVectorProperty(name="Runtime Color:",
+ description="Sets the Runtime Color for Animated and Kickable Objects",
+ min=0.0,
+ max=1.0,
+ default=(0.0, 0.0, 0.0),
+ subtype="COLOR")
diff --git a/korman/ui/__init__.py b/korman/ui/__init__.py
index 5f0ddca..8ecc5ba 100644
--- a/korman/ui/__init__.py
+++ b/korman/ui/__init__.py
@@ -17,6 +17,7 @@ from .ui_camera import *
from .ui_image import *
from .ui_lamp import *
from .ui_list import *
+from .ui_material import *
from .ui_menus import *
from .ui_modifiers import *
from .ui_object import *
diff --git a/korman/ui/ui_material.py b/korman/ui/ui_material.py
new file mode 100644
index 0000000..f0ccfcd
--- /dev/null
+++ b/korman/ui/ui_material.py
@@ -0,0 +1,41 @@
+# This file is part of Korman.
+#
+# Korman is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Korman is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with Korman. If not, see .
+
+import bpy
+
+from . import ui_list
+
+class MaterialButtonsPanel:
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "material"
+
+ @classmethod
+ def poll(cls, context):
+ return context.material and context.scene.render.engine == "PLASMA_GAME"
+
+class RuntimeColorPanel(MaterialButtonsPanel, bpy.types.Panel):
+ bl_label = "Runtime"
+
+ def draw(self, context):
+ material, slot = context.material, getattr(context, "material_slot", None)
+ mat_props = material.plasma_mat
+ layout = self.layout
+
+ split = layout.split()
+ col = split.column()
+ col.prop(mat_props, "runtime_color")
+
+ col = split.column()
\ No newline at end of file