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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import math
from PyHSPlasma import *
from .base import PlasmaModifierProperties
from ...exporter import ExportError
class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup):
pl_id = "water_basic"
bl_category = "Water"
bl_label = "Basic Water"
bl_description = "Basic water properties"
wind_object_name = StringProperty(name="Wind Object",
description="Object whose Y axis represents the wind direction")
wind_speed = FloatProperty(name="Wind Speed",
description="Magnitude of the wind",
default=1.0)
specular_tint = FloatVectorProperty(name="Specular Tint",
subtype="COLOR",
min=0.0, max=1.0,
default=(1.0, 1.0, 1.0))
specular_alpha = FloatProperty(name="Specular Alpha",
min=0.0, max=1.0,
default=0.3)
noise = IntProperty(name="Noise",
subtype="PERCENTAGE",
min=0, max=300,
default=50)
specular_start = FloatProperty(name="Specular Start",
min=0.0, max=1000.0,
default=50.0)
specular_end = FloatProperty(name="Specular End",
min=0.0, max=10000.0,
default=1000.0)
ripple_scale = FloatProperty(name="Ripple Scale",
min=5.0, max=1000.0,
default=25.0)
depth_opacity = FloatProperty(name="Opacity End",
min=0.5, max=20.0,
default=3.0)
depth_reflection = FloatProperty(name="Reflection End",
min=0.5, max=20.0,
default=3.0)
depth_wave = FloatProperty(name="Wave End",
min=0.5, max=20.0,
default=4.0)
zero_opacity = FloatProperty(name="Opacity Start",
min=-10.0, max=10.0,
default=-1.0)
zero_reflection = FloatProperty(name="Reflection Start",
min=-10.0, max=10.0,
default=0.0)
zero_wave = FloatProperty(name="Wave Start",
min=-10.0, max=10.0,
default=0.0)
def created(self, obj):
self.display_name = "{}_WaveSet7".format(obj.name)
def export(self, exporter, bo, so):
waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so)
if self.wind_object_name:
wind_obj = bpy.data.objects.get(self.wind_object_name, None)
if wind_obj is None:
raise ExportError("{}: Wind Object '{}' not found".format(self.display_name, self.wind_object_name))
if wind_obj.plasma_object.enabled and wind_obj.plasma_modifiers.animation.enabled:
waveset.refObj = exporter.mgr.find_create_key(plSceneObject, bl=wind_obj)
waveset.setFlag(plWaveSet7.kHasRefObject, True)
# This is much like what happened in PyPRP
speed = self.wind_speed
matrix = wind_obj.maitrx_world
wind_dir = hsVector3(matrix[1][0] * speed, matrix[1][1] * speed, matrix[1][2] * speed)
else:
# Stolen shamelessly from PyPRP
wind_dir = hsVector3(0.0871562, 0.996195, 0.0)
# Stuff we expose
state = waveset.state
state.rippleScale = self.ripple_scale
state.waterHeight = bo.location[2]
state.windDir = wind_dir
state.specVector = hsVector3(self.noise / 100, self.specular_start, self.specular_end)
state.specularTint = hsColorRGBA(*self.specular_tint, alpha=self.specular_alpha)
state.waterOffset = hsVector3(self.zero_opacity * -1.0, self.zero_reflection * -1.0, self.zero_wave * -1.0)
state.depthFalloff = hsVector3(self.depth_opacity, self.depth_reflection, self.depth_wave)
# These are either unused, set from somewhere else at runtime, or hardcoded
state.waterTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0)
state.maxColor = hsColorRGBA(1.0, 1.0, 1.0, 1.0)
state.shoreTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0)
state.maxAtten = hsVector3(1.0, 1.0, 1.0)
state.minAtten = hsVector3(0.0, 0.0, 0.0)
# Now, we have some related modifiers that may or may not be enabled... If not, we should
# make them export their defaults.
mods = bo.plasma_modifiers
if not mods.water_geostate.enabled:
mods.water_geostate.convert_default_wavestate(state.geoState)
if not mods.water_texstate.enabled:
mods.water_texstate.convert_default_wavestate(state.texState)
if not mods.water_shore.enabled:
mods.water_shore.convert_default(state)
class PlasmaShoreObject(bpy.types.PropertyGroup):
display_name = StringProperty(name="Display Name")
object_name = StringProperty(name="Shore Object",
description="Object that waves crash upon")
class PlasmaWaterShoreModifier(PlasmaModifierProperties):
pl_depends = {"water_basic"}
pl_id = "water_shore"
bl_category = "Water"
bl_label = "Water Shore"
bl_description = ""
# The basic modifier may want to export a default copy of us
_shore_tint_default = (0.2, 0.4, 0.4)
_shore_opacity_default = 40
_wispiness_default = 50
_period_default = 100.0
_finger_default = 100.0
_edge_opacity_default = 100
_edge_radius_default = 100.0
shores = CollectionProperty(type=PlasmaShoreObject)
active_shore_index = IntProperty(options={"HIDDEN"})
shore_tint = FloatVectorProperty(name="Shore Tint",
subtype="COLOR",
min=0.0, max=1.0,
default=_shore_tint_default)
shore_opacity = IntProperty(name="Shore Opacity",
subtype="PERCENTAGE",
min=0, max=100,
default=_shore_opacity_default)
wispiness = IntProperty(name="Wispiness",
subtype="PERCENTAGE",
min=0, max=200,
default=_wispiness_default)
period = FloatProperty(name="Period",
min=0.0, max=200.0,
default=_period_default)
finger = FloatProperty(name="Finger",
min=50.0, max=300.0,
default=_finger_default)
edge_opacity = IntProperty(name="Edge Opacity",
subtype="PERCENTAGE",
min=0, max=100,
default=_edge_opacity_default)
edge_radius = FloatProperty(name="Edge Radius",
subtype="PERCENTAGE",
min=50, max=300,
default=_edge_radius_default)
def convert_default(self, wavestate):
wavestate.wispiness = self._wispiness_default / 100.0
wavestate.minColor = hsColorRGBA(*self._shore_tint_default, alpha=(self._shore_opacity_default / 100.0))
wavestate.edgeOpacity = self._edge_opacity_default / 100.0
wavestate.edgeRadius = self._edge_radius_default / 100.0
wavestate.period = self._period_default / 100.0
wavestate.fingerLength = self._finger_default / 100.0
def created(self, obj):
self.display_name = "{}_WaterShore".format(obj.name)
def export(self, exporter, bo, so):
waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so)
wavestate = waveset.state
for i in self.shores:
shore = bpy.data.objects.get(i.object_name, None)
if shore is None:
raise ExportError("'{}': Shore Object '{}' does not exist".format(self.display_name, i.object_name))
waveset.addShore(exporter.mgr.find_create_key(plSceneObject, bl=shore))
wavestate.wispiness = self.wispiness / 100.0
wavestate.minColor = hsColorRGBA(*self.shore_tint, alpha=(self.shore_opacity / 100.0))
wavestate.edgeOpacity = self.edge_opacity / 100.0
wavestate.edgeRadius = self.edge_radius / 100.0
wavestate.period = self.period / 100.0
wavestate.fingerLength = self.finger / 100.0
class PlasmaWaveState:
pl_depends = {"water_basic"}
def convert_wavestate(self, state):
state.minLength = self.min_length
state.maxLength = self.max_length
state.ampOverLen = self.amplitude / 100.0
state.chop = self.chop / 100.0
state.angleDev = self.angle_dev
def convert_default_wavestate(self, state):
cls = self.__class__
state.minLength = cls._min_length_default
state.maxLength = cls._max_length_default
state.ampOverLen = cls._amplitude_default / 100.0
state.chop = cls._chop_default / 100.0
state.angleDev = cls._angle_dev_default
@classmethod
def register(cls):
cls.min_length = FloatProperty(name="Min Length",
description="Smallest wave length",
min=0.1, max=50.0,
default=cls._min_length_default)
cls.max_length = FloatProperty(name="Max Length",
description="Largest wave length",
min=0.1, max=50.0,
default=cls._max_length_default)
cls.amplitude = IntProperty(name="Amplitude",
description="Multiplier for wave height",
subtype="PERCENTAGE",
min=0, max=100,
default=cls._amplitude_default)
cls.chop = IntProperty(name="Choppiness",
description="Sharpness of wave crests",
subtype="PERCENTAGE",
min=0, max=500,
default=cls._chop_default)
cls.angle_dev = FloatProperty(name="Wave Spread",
subtype="ANGLE",
min=math.radians(0.0), max=math.radians(180.0),
default=cls._angle_dev_default)
class PlasmaWaveGeoState(PlasmaWaveState, PlasmaModifierProperties):
pl_id = "water_geostate"
bl_category = "Water"
bl_label = "Geometry Waves"
bl_description = "Mesh wave settings"
_min_length_default = 4.0
_max_length_default = 8.0
_amplitude_default = 10
_chop_default = 50
_angle_dev_default = math.radians(20.0)
def created(self, obj):
self.display_name = "{}_WaveGeoState".format(obj.name)
def export(self, exporter, bo, so):
waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so)
self.convert_wavestate(waveset.state.geoState)
class PlasmaWaveTexState(PlasmaWaveState, PlasmaModifierProperties):
pl_id = "water_texstate"
bl_category = "Water"
bl_label = "Texture Waves"
bl_description = "Texture wave settings"
_min_length_default = 0.1
_max_length_default = 4.0
_amplitude_default = 10
_chop_default = 50
_angle_dev_default = math.radians(20.0)
def created(self, obj):
self.display_name = "{}_WaveTexState".format(obj.name)
def export(self, exporter, bo, so):
waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so)
self.convert_wavestate(waveset.state.texState)