# This file is part of Korman. # # Korman is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Korman is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Korman. If not, see . import bpy from bpy.props import * import math from PyHSPlasma import * from .base import PlasmaModifierProperties from ...exporter import ExportError class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup): pl_id = "water_basic" bl_category = "Water" bl_label = "Basic Water" bl_description = "Basic water properties" wind_object_name = StringProperty(name="Wind Object", description="Object whose Y axis represents the wind direction") wind_speed = FloatProperty(name="Wind Speed", description="Magnitude of the wind", default=1.0) specular_tint = FloatVectorProperty(name="Specular Tint", subtype="COLOR", min=0.0, max=1.0, default=(1.0, 1.0, 1.0)) specular_alpha = FloatProperty(name="Specular Alpha", min=0.0, max=1.0, default=0.3) noise = IntProperty(name="Noise", subtype="PERCENTAGE", min=0, max=300, default=50) specular_start = FloatProperty(name="Specular Start", min=0.0, max=1000.0, default=50.0) specular_end = FloatProperty(name="Specular End", min=0.0, max=10000.0, default=1000.0) ripple_scale = FloatProperty(name="Ripple Scale", min=5.0, max=1000.0, default=25.0) depth_opacity = FloatProperty(name="Opacity End", min=0.5, max=20.0, default=3.0) depth_reflection = FloatProperty(name="Reflection End", min=0.5, max=20.0, default=3.0) depth_wave = FloatProperty(name="Wave End", min=0.5, max=20.0, default=4.0) zero_opacity = FloatProperty(name="Opacity Start", min=-10.0, max=10.0, default=-1.0) zero_reflection = FloatProperty(name="Reflection Start", min=-10.0, max=10.0, default=0.0) zero_wave = FloatProperty(name="Wave Start", min=-10.0, max=10.0, default=0.0) def created(self, obj): self.display_name = "{}_WaveSet7".format(obj.name) def export(self, exporter, bo, so): waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) if self.wind_object_name: wind_obj = bpy.data.objects.get(self.wind_object_name, None) if wind_obj is None: raise ExportError("{}: Wind Object '{}' not found".format(self.display_name, self.wind_object_name)) if wind_obj.plasma_object.enabled and wind_obj.plasma_modifiers.animation.enabled: waveset.refObj = exporter.mgr.find_create_key(plSceneObject, bl=wind_obj) waveset.setFlag(plWaveSet7.kHasRefObject, True) # This is much like what happened in PyPRP speed = self.wind_speed matrix = wind_obj.maitrx_world wind_dir = hsVector3(matrix[1][0] * speed, matrix[1][1] * speed, matrix[1][2] * speed) else: # Stolen shamelessly from PyPRP wind_dir = hsVector3(0.0871562, 0.996195, 0.0) # Stuff we expose state = waveset.state state.rippleScale = self.ripple_scale state.waterHeight = bo.location[2] state.windDir = wind_dir state.specVector = hsVector3(self.noise / 100, self.specular_start, self.specular_end) state.specularTint = hsColorRGBA(*self.specular_tint, alpha=self.specular_alpha) state.waterOffset = hsVector3(self.zero_opacity * -1.0, self.zero_reflection * -1.0, self.zero_wave * -1.0) state.depthFalloff = hsVector3(self.depth_opacity, self.depth_reflection, self.depth_wave) # These are either unused, set from somewhere else at runtime, or hardcoded state.waterTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0) state.maxColor = hsColorRGBA(1.0, 1.0, 1.0, 1.0) state.shoreTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0) state.maxAtten = hsVector3(1.0, 1.0, 1.0) state.minAtten = hsVector3(0.0, 0.0, 0.0) # Now, we have some related modifiers that may or may not be enabled... If not, we should # make them export their defaults. mods = bo.plasma_modifiers if not mods.water_geostate.enabled: mods.water_geostate.convert_default_wavestate(state.geoState) if not mods.water_texstate.enabled: mods.water_texstate.convert_default_wavestate(state.texState) if not mods.water_shore.enabled: mods.water_shore.convert_default(state) class PlasmaShoreObject(bpy.types.PropertyGroup): display_name = StringProperty(name="Display Name") object_name = StringProperty(name="Shore Object", description="Object that waves crash upon") class PlasmaWaterShoreModifier(PlasmaModifierProperties): pl_depends = {"water_basic"} pl_id = "water_shore" bl_category = "Water" bl_label = "Water Shore" bl_description = "" # The basic modifier may want to export a default copy of us _shore_tint_default = (0.2, 0.4, 0.4) _shore_opacity_default = 40 _wispiness_default = 50 _period_default = 100.0 _finger_default = 100.0 _edge_opacity_default = 100 _edge_radius_default = 100.0 shores = CollectionProperty(type=PlasmaShoreObject) active_shore_index = IntProperty(options={"HIDDEN"}) shore_tint = FloatVectorProperty(name="Shore Tint", subtype="COLOR", min=0.0, max=1.0, default=_shore_tint_default) shore_opacity = IntProperty(name="Shore Opacity", subtype="PERCENTAGE", min=0, max=100, default=_shore_opacity_default) wispiness = IntProperty(name="Wispiness", subtype="PERCENTAGE", min=0, max=200, default=_wispiness_default) period = FloatProperty(name="Period", min=0.0, max=200.0, default=_period_default) finger = FloatProperty(name="Finger", min=50.0, max=300.0, default=_finger_default) edge_opacity = IntProperty(name="Edge Opacity", subtype="PERCENTAGE", min=0, max=100, default=_edge_opacity_default) edge_radius = FloatProperty(name="Edge Radius", subtype="PERCENTAGE", min=50, max=300, default=_edge_radius_default) def convert_default(self, wavestate): wavestate.wispiness = self._wispiness_default / 100.0 wavestate.minColor = hsColorRGBA(*self._shore_tint_default, alpha=(self._shore_opacity_default / 100.0)) wavestate.edgeOpacity = self._edge_opacity_default / 100.0 wavestate.edgeRadius = self._edge_radius_default / 100.0 wavestate.period = self._period_default / 100.0 wavestate.fingerLength = self._finger_default / 100.0 def created(self, obj): self.display_name = "{}_WaterShore".format(obj.name) def export(self, exporter, bo, so): waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) wavestate = waveset.state for i in self.shores: shore = bpy.data.objects.get(i.object_name, None) if shore is None: raise ExportError("'{}': Shore Object '{}' does not exist".format(self.display_name, i.object_name)) waveset.addShore(exporter.mgr.find_create_key(plSceneObject, bl=shore)) wavestate.wispiness = self.wispiness / 100.0 wavestate.minColor = hsColorRGBA(*self.shore_tint, alpha=(self.shore_opacity / 100.0)) wavestate.edgeOpacity = self.edge_opacity / 100.0 wavestate.edgeRadius = self.edge_radius / 100.0 wavestate.period = self.period / 100.0 wavestate.fingerLength = self.finger / 100.0 class PlasmaWaveState: pl_depends = {"water_basic"} def convert_wavestate(self, state): state.minLength = self.min_length state.maxLength = self.max_length state.ampOverLen = self.amplitude / 100.0 state.chop = self.chop / 100.0 state.angleDev = self.angle_dev def convert_default_wavestate(self, state): cls = self.__class__ state.minLength = cls._min_length_default state.maxLength = cls._max_length_default state.ampOverLen = cls._amplitude_default / 100.0 state.chop = cls._chop_default / 100.0 state.angleDev = cls._angle_dev_default @classmethod def register(cls): cls.min_length = FloatProperty(name="Min Length", description="Smallest wave length", min=0.1, max=50.0, default=cls._min_length_default) cls.max_length = FloatProperty(name="Max Length", description="Largest wave length", min=0.1, max=50.0, default=cls._max_length_default) cls.amplitude = IntProperty(name="Amplitude", description="Multiplier for wave height", subtype="PERCENTAGE", min=0, max=100, default=cls._amplitude_default) cls.chop = IntProperty(name="Choppiness", description="Sharpness of wave crests", subtype="PERCENTAGE", min=0, max=500, default=cls._chop_default) cls.angle_dev = FloatProperty(name="Wave Spread", subtype="ANGLE", min=math.radians(0.0), max=math.radians(180.0), default=cls._angle_dev_default) class PlasmaWaveGeoState(PlasmaWaveState, PlasmaModifierProperties): pl_id = "water_geostate" bl_category = "Water" bl_label = "Geometry Waves" bl_description = "Mesh wave settings" _min_length_default = 4.0 _max_length_default = 8.0 _amplitude_default = 10 _chop_default = 50 _angle_dev_default = math.radians(20.0) def created(self, obj): self.display_name = "{}_WaveGeoState".format(obj.name) def export(self, exporter, bo, so): waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) self.convert_wavestate(waveset.state.geoState) class PlasmaWaveTexState(PlasmaWaveState, PlasmaModifierProperties): pl_id = "water_texstate" bl_category = "Water" bl_label = "Texture Waves" bl_description = "Texture wave settings" _min_length_default = 0.1 _max_length_default = 4.0 _amplitude_default = 10 _chop_default = 50 _angle_dev_default = math.radians(20.0) def created(self, obj): self.display_name = "{}_WaveTexState".format(obj.name) def export(self, exporter, bo, so): waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) self.convert_wavestate(waveset.state.texState)