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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import os.path
from PyHSPlasma import *
from .node_core import *
_single_user_attribs = {
"ptAttribBoolean", "ptAttribInt", "ptAttribFloat", "ptAttribString", "ptAttribDropDownList",
"ptAttribSceneobject", "ptAttribDynamicMap", "ptAttribGUIDialog", "ptAttribExcludeRegion",
"ptAttribWaveSet", "ptAttribSwimCurrent", "ptAttribAnimation", "ptAttribBehavior",
"ptAttribMaterial", "ptAttribMaterialAnimation", "ptAttribGUIPopUpMenu", "ptAttribGUISkin",
"ptAttribGrassShader",
}
_attrib2param = {
"ptAttribInt": plPythonParameter.kInt,
"ptAttribFloat": plPythonParameter.kFloat,
"ptAttribBoolean": plPythonParameter.kBoolean,
"ptAttribString": plPythonParameter.kString,
"ptAttribSceneobject": plPythonParameter.kSceneObject,
"ptAttribSceneobjectList": plPythonParameter.kSceneObjectList,
"ptAttribActivator": plPythonParameter.kActivator,
"ptAttribActivatorList": plPythonParameter.kActivator,
"ptAttribNamedActivator": plPythonParameter.kActivator,
"ptAttribResponder": plPythonParameter.kResponder,
"ptAttribResponderList": plPythonParameter.kResponder,
"ptAttribNamedResponder": plPythonParameter.kResponder,
"ptAttribDynamicMap": plPythonParameter.kDynamicText,
"ptAttribGUIDialog": plPythonParameter.kGUIDialog,
"ptAttribExcludeRegion": plPythonParameter.kExcludeRegion,
"ptAttribAnimation": plPythonParameter.kAnimation,
"ptAttribBehavior": plPythonParameter.kBehavior,
"ptAttribMaterial": plPythonParameter.kMaterial,
"ptAttribMaterialList": plPythonParameter.kMaterial,
"ptAttribGUIPopUpMenu": plPythonParameter.kGUIPopUpMenu,
"ptAttribGUISkin": plPythonParameter.kGUISkin,
"ptAttribWaveSet": plPythonParameter.kWaterComponent,
"ptAttribSwimCurrent": plPythonParameter.kSwimCurrentInterface,
"ptAttribClusterList": plPythonParameter.kClusterComponent,
"ptAttribMaterialAnimation": plPythonParameter.kMaterialAnimation,
"ptAttribGrassShader": plPythonParameter.kGrassShaderComponent,
}
_attrib_key_types = {
"ptAttribSceneobject": plFactory.ClassIndex("plSceneObject"),
"ptAttribSceneobjectList": plFactory.ClassIndex("plSceneObject"),
"ptAttribActivator": plFactory.ClassIndex("plLogicModifier"),
"ptAttribActivatorList": plFactory.ClassIndex("plLogicModifier"),
"ptAttribNamedActivator": plFactory.ClassIndex("plLogicModifier"),
"ptAttribResponder": plFactory.ClassIndex("plResponderModifier"),
"ptAttribResponderList": plFactory.ClassIndex("plResponderModifier"),
"ptAttribNamedResponder": plFactory.ClassIndex("plResponderModifier"),
"ptAttribDynamicMap": plFactory.ClassIndex("plDynamicTextMap"),
"ptAttribGUIDialog": plFactory.ClassIndex("pfGUIDialogMod"),
"ptAttribExcludeRegion": plFactory.ClassIndex("plExcludeRegionMod"),
"ptAttribAnimation": plFactory.ClassIndex("plAGMasterMod"),
"ptAttribBehavior": plFactory.ClassIndex("plMultistageBehMod"),
"ptAttribMaterial": plFactory.ClassIndex("plLayer"),
"ptAttribMaterialList": plFactory.ClassIndex("plLayer"),
"ptAttribGUIPopUpMenu": plFactory.ClassIndex("pfGUIPopUpMenu"),
"ptAttribGUISkin": plFactory.ClassIndex("pfGUISkin"),
"ptAttribWaveSet": plFactory.ClassIndex("plWaveSet7"),
"ptAttribSwimCurrent": (plFactory.ClassIndex("plSwimCircularCurrentRegion"),
plFactory.ClassIndex("plSwimStraightCurrentRegion")),
"ptAttribClusterList": plFactory.ClassIndex("plClusterGroup"),
"ptAttribMaterialAnimation": plFactory.ClassIndex("plLayerAnimation"),
"ptAttribGrassShader": plFactory.ClassIndex("plGrassShaderMod"),
}
class PlasmaAttribute(bpy.types.PropertyGroup):
attribute_id = IntProperty()
attribute_type = StringProperty()
attribute_name = StringProperty()
attribute_description = StringProperty()
# These shall be default values
value_string = StringProperty()
value_int = IntProperty()
value_float = FloatProperty()
value_bool = BoolProperty()
_simple_attrs = {
"ptAttribString": "value_string",
"ptAttribInt": "value_int",
"ptAttribFloat": "value_float",
"ptAttribBoolean": "value_bool",
}
@property
def is_simple_value(self):
return self.attribute_type in self._simple_attrs
def _get_simple_value(self):
return getattr(self, self._simple_attrs[self.attribute_type])
def _set_simple_value(self, value):
setattr(self, self._simple_attrs[self.attribute_type], value)
simple_value = property(_get_simple_value, _set_simple_value)
class PlasmaPythonFileNode(PlasmaNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaPythonFileNode"
bl_label = "Python File"
bl_width_default = 210
class _NoUpdate:
def __init__(self, node):
self._node = node
def __enter__(self):
self._node.no_update = True
def __exit__(self, type, value, traceback):
self._node.no_update = False
def _update_pyfile(self, context):
with self._NoUpdate(self) as _hack:
self.attributes.clear()
self.inputs.clear()
bpy.ops.node.plasma_attributes_to_node(node_path=self.node_path, python_path=self.filepath)
filename = StringProperty(name="File",
description="Python Filename")
filepath = StringProperty(update=_update_pyfile,
options={"HIDDEN"})
attributes = CollectionProperty(type=PlasmaAttribute, options={"HIDDEN"})
no_update = BoolProperty(default=False, options={"HIDDEN", "SKIP_SAVE"})
@property
def attribute_map(self):
return { i.attribute_id: i for i in self.attributes }
def draw_buttons(self, context, layout):
row = layout.row(align=True)
if self.filename:
row.prop(self, "filename")
if os.path.isfile(self.filepath):
operator = row.operator("node.plasma_attributes_to_node", icon="FILE_REFRESH", text="")
operator.python_path = self.filepath
operator.node_path = self.node_path
op_text = "" if self.filename else "Select"
operator = row.operator("file.plasma_file_picker", icon="SCRIPT", text=op_text)
operator.filter_glob = "*.py"
operator.data_path = self.node_path
operator.filepath_property = "filepath"
operator.filename_property = "filename"
def get_key(self, exporter, so):
return exporter.mgr.find_create_key(plPythonFileMod, name=self.key_name, so=so)
def export(self, exporter, bo, so):
pfm = self.get_key(exporter, so).object
pfm.filename = os.path.splitext(self.filename)[0]
attrib_sockets = (i for i in self.inputs if i.is_linked)
for socket in attrib_sockets:
attrib = socket.attribute_type
from_node = socket.links[0].from_node
value = from_node.value if socket.is_simple_value else from_node.get_key(exporter, so)
if not isinstance(value, tuple):
value = (value,)
for i in value:
param = plPythonParameter()
param.id = socket.attribute_id
param.valueType = _attrib2param[attrib]
param.value = i
# Key type sanity checking... Because I trust no user.
if not socket.is_simple_value:
if i is None:
msg = "'{}' Node '{}' didn't return a key and therefore will be unavailable to Python".format(
self.id_data.name, from_node.name)
exporter.report.warn(msg, indent=3)
else:
key_type = _attrib_key_types[attrib]
if isinstance(key_type, tuple):
good_key = i.type in key_type
else:
good_key = i.type == key_type
if not good_key:
msg = "'{}' Node '{}' returned an unexpected key type '{}'".format(
self.id_data.name, from_node.name, plFactory.ClassName(i.type))
exporter.report.warn(msg, indent=3)
pfm.addParameter(param)
def _get_attrib_sockets(self, idx):
for i in self.inputs:
if i.attribute_id == idx:
yield i
def _make_attrib_socket(self, attrib, is_init=False):
new_pos = len(self.inputs)
if not is_init:
for i, socket in enumerate(self.inputs):
if attrib.attribute_id < socket.attribute_id:
new_pos = i
break
old_pos = len(self.inputs)
socket = self.inputs.new("PlasmaPythonFileNodeSocket", attrib.attribute_name)
socket.attribute_id = attrib.attribute_id
if not is_init and new_pos != old_pos:
self.inputs.move(old_pos, new_pos)
def update(self):
if self.no_update:
return
with self._NoUpdate(self) as _no_recurse:
# First, we really want to make sure our junk matches up. Yes, this does dupe what
# happens in PlasmaAttribNodeBase, but we can link much more than those node types...
toasty_sockets = []
input_nodes = (i for i in self.inputs if i.is_linked and i.links)
for i in input_nodes:
link = i.links[0]
allowed_attribs = getattr(link.from_node, "pl_attrib", set())
if i.attribute_type not in allowed_attribs:
self.id_data.links.remove(link)
# Bad news, old chap... Even though we're doing this before we figure out
# how many socket we need, the changes won't be committed to the socket's links
# until later. damn. We'll have to track it manually
toasty_sockets.append(i)
attribs = self.attribute_map
empty = not self.inputs
for idx in sorted(attribs):
attrib = attribs[idx]
# Delete any attribute sockets whose type changed
for i in self._get_attrib_sockets(idx):
if i.attribute_type != attrib.attribute_type:
self.inputs.remove(i)
# Fetch the list of sockets again because we may have nuked some
inputs = list(self._get_attrib_sockets(idx))
if not inputs:
self._make_attrib_socket(attrib, empty)
elif attrib.attribute_type not in _single_user_attribs:
unconnected = [socket for socket in inputs if not socket.is_linked or socket in toasty_sockets]
if not unconnected:
self._make_attrib_socket(attrib, empty)
while len(unconnected) > 1:
self.inputs.remove(unconnected.pop())
class PlasmaPythonFileNodeSocket(bpy.types.NodeSocket):
attribute_id = IntProperty(options={"HIDDEN"})
@property
def attribute_description(self):
return self.node.attribute_map[self.attribute_id].attribute_description
@property
def attribute_name(self):
return self.node.attribute_map[self.attribute_id].attribute_name
@property
def attribute_type(self):
return self.node.attribute_map[self.attribute_id].attribute_type
def draw(self, context, layout, node, text):
layout.alignment = "LEFT"
layout.label("ID: {}".format(self.attribute_id))
layout.label(self.attribute_description)
def draw_color(self, context, node):
return _attrib_colors.get(self.attribute_type, (0.0, 0.0, 0.0, 1.0))
@property
def is_simple_value(self):
return self.node.attribute_map[self.attribute_id].is_simple_value
@property
def simple_value(self):
return self.node.attribute_map[self.attribute_id].simple_value
class PlasmaPythonAttribNodeSocket(bpy.types.NodeSocket):
def draw(self, context, layout, node, text):
attrib = node.to_socket
if attrib is None:
layout.label(text)
else:
layout.label("ID: {}".format(attrib.attribute_id))
def draw_color(self, context, node):
return _attrib_colors.get(node.pl_attrib, (0.0, 0.0, 0.0, 1.0))
class PlasmaPythonReferenceNodeSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket):
bl_color = (0.031, 0.110, 0.290, 1.0)
class PlasmaAttribNodeBase(PlasmaNodeBase):
def init(self, context):
self.outputs.new("PlasmaPythonAttribNodeSocket", "Python File", "pfm")
@property
def attribute_name(self):
attr = self.to_socket
return "Value" if attr is None else attr.attribute_name
@property
def to_socket(self):
"""Returns the socket linked to IF only one link has been made"""
socket = self.outputs[0]
if len(socket.links) == 1:
return socket.links[0].to_socket
return None
@classmethod
def register(cls):
pl_attrib = cls.pl_attrib
if isinstance(pl_attrib, tuple):
color = _attrib_colors.get(pl_attrib, None)
if color is not None:
for i in pl_attrib:
_attrib_colors[i] = color
def update(self):
pl_id = self.pl_attrib
socket = self.outputs[0]
for link in socket.links:
if link.to_node.bl_idname != "PlasmaPythonFileNode":
self.id_data.links.remove(link)
if isinstance(pl_id, tuple):
if link.to_socket.attribute_type not in pl_id:
self.id_data.links.remove(link)
else:
if pl_id != link.to_socket.attribute_type:
self.id_data.links.remove(link)
class PlasmaAttribBoolNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribBoolNode"
bl_label = "Boolean Attribute"
def _on_update(self, context):
self.inited = True
pl_attrib = "ptAttribBoolean"
value = BoolProperty()
inited = BoolProperty(options={"HIDDEN"})
def draw_buttons(self, context, layout):
layout.prop(self, "value", text=self.attribute_name)
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None and not self.inited:
self.value = attrib.simple_value
self.inited = True
class PlasmaAttribNumericNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribIntNode"
bl_label = "Numeric Attribute"
def _on_update_int(self, context):
self.value_float = float(self.value_int)
self.inited = True
def _on_update_float(self, context):
self.value_int = int(self.value_float)
self.inited = True
pl_attrib = ("ptAttribFloat", "ptAttribInt")
value_int = IntProperty(update=_on_update_int, options={"HIDDEN"})
value_float = FloatProperty(update=_on_update_float, options={"HIDDEN"})
inited = BoolProperty(options={"HIDDEN"})
def init(self, context):
super().init(context)
# because we're trying to be for both int and float...
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
attrib = self.to_socket
if attrib is None:
layout.prop(self, "value_int", text="Value")
elif attrib.attribute_type == "ptAttribFloat":
layout.prop(self, "value_float", text=attrib.name)
elif attrib.attribute_type == "ptAttribInt":
layout.prop(self, "value_int", text=attrib.name)
else:
raise RuntimeError()
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None and not self.inited:
self.value = attrib.simple_value
self.inited = True
@property
def value(self):
attrib = self.to_socket
if attrib is None or attrib.attribute_type == "ptAttribInt":
return self.value_int
else:
return self.value_float
class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribObjectNode"
bl_label = "Object Attribute"
pl_attrib = ("ptAttribSceneobject", "ptAttribSceneobjectList", "ptAttribAnimation",
"ptAttribWaveSet")
object_name = StringProperty(name="Object",
description="Object containing the required data")
def init(self, context):
super().init(context)
# keep the code simple
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
layout.prop_search(self, "object_name", bpy.data, "objects", text=self.attribute_name)
def get_key(self, exporter, so):
attrib = self.to_socket
if attrib is None:
self.raise_error("must be connected to a Python File node!")
attrib = attrib.attribute_type
bo = bpy.data.objects.get(self.object_name, None)
if bo is None:
self.raise_error("invalid object specified: '{}'".format(self.object_name))
ref_so_key = exporter.mgr.find_create_key(plSceneObject, bl=bo)
ref_so = ref_so_key.object
# Add your attribute type handling here...
if attrib in {"ptAttribSceneobject", "ptAttribSceneobjectList"}:
return ref_so_key
elif attrib == "ptAttribAnimation":
anim = bo.plasma_modifiers.animation
agmod = exporter.mgr.find_create_key(plAGModifier, so=ref_so, name=anim.display_name)
agmaster = exporter.mgr.find_create_key(plAGMasterModifier, so=ref_so, name=anim.display_name)
return agmaster
elif attrib == "ptAttribWaveSet":
waveset = bo.plasma_modifiers.water_basic
if not waveset.enabled:
self.raise_error("water modifier not enabled on '{}'".format(self.object_name))
return exporter.mgr.find_create_key(plWaveSet7, so=ref_so, bl=bo)
class PlasmaAttribStringNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribStringNode"
bl_label = "String Attribute"
pl_attrib = "ptAttribString"
value = StringProperty()
def draw_buttons(self, context, layout):
layout.prop(self, "value", text=self.attribute_name)
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None:
self.value = attrib.simple_value
class PlasmaAttribTextureNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribTextureNode"
bl_label = "Texture Attribute"
bl_width_default = 175
pl_attrib = ("ptAttribMaterial", "ptAttribMaterialList",
"ptAttribDynamicMap", "ptAttribMaterialAnimation")
material_name = StringProperty(name="Material")
texture_name = StringProperty(name="Texture")
def init(self, context):
super().init(context)
# keep the code simple
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
layout.prop_search(self, "material_name", bpy.data, "materials")
material = bpy.data.materials.get(self.material_name, None)
if material is not None:
layout.prop_search(self, "texture_name", material, "texture_slots")
def get_key(self, exporter, so):
material = bpy.data.materials.get(self.material_name, None)
if material is None:
self.raise_error("invalid Material '{}'".format(self.material_name))
tex_slot = material.texture_slots.get(self.texture_name, None)
if tex_slot is None:
self.raise_error("invalid Texture '{}'".format(self.texture_name))
attrib = self.attribute_type
# Helpers
texture = tex_slot.texture
is_animated = ((material.animation_data is not None and material.animation_data.action is not None)
or (texture.animation_data is not None and texture.animation_data.action is not None))
is_dyntext = texture.type == "IMAGE" and texture.image is None
# Your attribute stuff here...
if attrib == "ptAttribDynamicMap":
if not is_dyntext:
self.raise_error("Texture '{}' is not a Dynamic Text Map".format(self.texture_name))
name = "{}_{}_DynText".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plDynamicTextMap, name=name, so=so)
elif is_animated:
name = "{}_{}_LayerAnim".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plLayerAnimation, name=name, so=so)
else:
name = "{}_{}".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plLayer, name=name, so=so)
_attrib_colors = {
"ptAttribActivator": (0.031, 0.110, 0.290, 1.0),
"ptAttribActivatorList": (0.451, 0.0, 0.263, 1.0),
"ptAttribBoolean": (0.71, 0.706, 0.655, 1.0),
"ptAttribExcludeRegion": (0.031, 0.110, 0.290, 1.0),
"ptAttribNamedActivator": (0.031, 0.110, 0.290, 1.0),
"ptAttribNamedResponder": (0.031, 0.110, 0.290, 1.0),
"ptAttribResponder": (0.031, 0.110, 0.290, 1.0),
"ptAttribResponderList": (0.031, 0.110, 0.290, 1.0),
"ptAttribString": (0.675, 0.659, 0.494, 1.0),
PlasmaAttribNumericNode.pl_attrib: (0.443, 0.439, 0.392, 1.0),
PlasmaAttribObjectNode.pl_attrib: (0.565, 0.267, 0.0, 1.0),
PlasmaAttribTextureNode.pl_attrib: (0.035, 0.353, 0.0, 1.0),
}