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4 Commits (e5e83f1311ff74e1a485987feb3a57b81a2f64e2)
Author | SHA1 | Message | Date |
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Edmond Mondor | 4ccdd034d5 |
City update and Lake Light Meter added
City harbor lake light now matches original color when SDL is set to 0 Added Lake Light Meter (Dalek) to use SDL variables correctly and water in tank to use lake colors City islmLakeLightMeter Changes [Scene Node - city_islmLakeLightMeter] Added Scene Objects - Digital_2, Digital_3, Digital_4 [Scene Object - DigitalIndicator] Added to Modifiers - Python File Mod "PythCityDalek" [Scene Object - LakeMeterWater] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Scene Object - Digital_2] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_2" [Scene Object - Digital_3] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_3" [Scene Object - Digital_4] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_4" [Layer - Map #20] Runtime and Ambient Color set to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Specular Color set to "<hsColorRGBA red="0" green="0" blue="0" alpha="1"/>", Opacity set to "0.85" [Layer - Map #462] Duplicate of Layer "Map #461" [Layer - Map #463] Duplicate of Layer "Map #461" [Layer - Map #464] Duplicate of Layer "Map #461" [Material - 04 - Default] Layer set to "Map #460" [Material - Lake Water] Blend flag checked, Layer set to Layer Animation "Map #20_anim_lakeLightDark" [Material - Digital2] Duplicate of Material "Digital1", Layer set to "Map #462" [Material - Digital3] Duplicate of Material "Digital1", Layer set to "Map #463" [Material - Digital4] Duplicate of Material "Digital1", Layer set to "Map #464" [Coord Interface - DigitalIndicator] Added to Children, Scene Objects "Digital_2", "Digital_3", and "Digital_4" [Coord Interface - Digital_2] Duplicate of "Digital_1" [Coord Interface - Digital_3] Duplicate of "Digital_1" [Coord Interface - Digital_4] Duplicate of "Digital_1" [Draw Interface - Digital_2] Key set to 2 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_3] Key set to 1 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_4] Key set to 0 and drawable span set to "city_digital_40000000_ABlendSpans" [Layer Animation - Map #460_anim] Removed [Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #20 [Drawable Span - city_digital_40000000_ABlendSpans] Created in blender [Python File Mod - PythCityDalek] Created [Python File Mod - PythLakeLightCycle] Created |
3 years ago |
Edmond Mondor | a29debed3c |
Removed gap in water between the Arch
Extended two Vertices and this extended the water Drawable span "city_harbor_20000004_0BlendSpans" Changed <hsVector3 X="-16.29492188" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="-16.29492188" Y="-2092" Z="-154.8017578" /> Changed <hsVector3 X="24.41894531" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="24.41894531" Y="-2092" Z="-154.8017578" /> |
3 years ago |
Edmond Mondor | d53ad70f4d |
First Push for water layer animations
Baron City Office Changes [Scene Object - nb01CaveBackdropStateMaster] Add to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - nb01LakeLightStateMaster] Add to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #72770] Change Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer - Map #72771] Change Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/> [Layer Animation - Map #72770_anim] Changed base layer to Layer Animation "Map #72770_anim_lakeLightDark" [Layer Animation - Map #72771_anim] Changed base layer to Layer Animation "Map #72771_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" City Harbor Changes [Scene Object - CityBackDrop] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - OrangeWaterTemp] Added to Modifiers - Python File Mod "PythLakeLightCycle0" [Scene Object - Water_Harbor] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #7062] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer - Map #721] Changed Preshade and Runtime color to <hsColorRGBA red="0" green="0" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Removed Texture [Layer - Map #878] Changed Runtime color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/> [Material - Material #26] Changed Layer "Map #7062" to Layer animation "Map #7062_anim_lakeLightDark" [Material - Material #903] Changed Layer "Map #721" to Layer animation "Map #721_anim_lakeLightDark" [Material - Water-TINT] Changed Layer "Map #878" to Layer animation "Map #878_anim_lakeLightDark" [Layer Animations] Added Total of 15 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #721, Map #7062 and Map #878 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" "PythLakeLightCycle0", and "PythLakeSkylineCycle" ErcanaCitySilo Changes [Scene Object - CityBackDrop] Added to Modifiers - Python File mod "PythLakeSkylineCycle" [Layer - Map #7277] Changed Ambient Color to red="0.3921568692" green="0.1843137294" blue="0" from red="1" green="0.4705882668" blue="0" [Material - Material #17] Changed Layer to Layer Animation "Map #104_anim_lakeLightDark" [Material - Material #305]Changed Layer to Layer Animation "Map #0_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #104 and Map #0 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" KveerHalls Changes [Scene Object - nb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Layer - Map #72770] Changed Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/> [Layer - Map #72771] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/> [Layer Animation - Map #72770_anim] Changed Base Layer to Layer Animation "Map #72770_anim_lakeLightDark" [Layer Animation - Map #72771_anim] Changed Base Layer to Layer Animation "Map #72771_anim_lakeLightDark" [Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" Neighborhood Changes [Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" and "PythLakeSkylineCycle", Removed from Modifiers - Python File Mod "PythLakeLightState" [Layer Animations - Map #72772_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72772_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72773_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Python File mod - PythLakeLightCycle] Created [Python File mod - PythLakeSkylineCycle] Created Neighborhood02 Changes [Scene Object - kirelnb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle" [Scene Object - kirelnb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Material - lakeSurfaceMaterial] Changed Layer "Map #72773" to Layer Animation "Map #72773_anim_lakeLightDark" [Layer Animations - Map #72774_anim_lakeLightDark] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightFull] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightHalf] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightQuarter] Changed to use new colors and timings [Layer Animations - Map #72774_anim_lakeLightThreeQuarters] Changed to use new colors and timings [Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72773 [Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle" Vothol Changes Added to Modifiers "PythLakeLightCycle0" Python File mod to Scene Object "WaterMirrorPlane" Added to Modifiers "PythLakeLightCycle" Python File mod to Scene Object "Water" Changed Ambient color of "water0_Map__2311" Layer to red="0.5607843399" green="0.2745098174" blue="0.01568627544" from red="0" green="0" blue="0" Changed "Water2" Material Layer to "Map #239_anim_lakeLightDark" and checked "Needs Blend Channel" Changed "water0_Map__2311_LayerAnim" Layer Animation base layer to "Map #2311_anim_lakeLightDark" Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #2311 and Map #239 Added 2 Python File mods "PythLakeLightCycle" and "PythLakeLightCycle0" |
3 years ago |
Adam Johnson |
fe10174dc6
|
Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You Down!". |
5 years ago |