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Commit Graph

35 Commits

Author SHA1 Message Date
a2a42f8806 Minor corrections and additions
Co-authored-by: John Johns <johnsjrii+github@gmail.com>
2022-05-10 08:42:34 -05:00
fe84d0c65a Grammar and capitalization adjustments. Also whark -> wahrk. 2022-05-08 17:52:59 -05:00
11f0d127a9 Minor correction to English Q42021 subtitles 2022-05-08 17:52:58 -05:00
f52c2d9840 Adjust Eng Q4 2021 subtitle timings for better precision and fix a few wrong/missing words 2022-05-08 17:52:57 -05:00
b7d07acd85 Add POTS Yeesha speech subtitles and fix Calum's name in Kirel speech 2022-05-08 17:51:02 -05:00
9f74a27cd5 Nuke non-ASCII apostrophes and hyphens, remove duplicated entry, and adjust/correct wording for Kirel audio 2022-05-08 17:51:01 -05:00
a34ed5c842 Correct spellings of D'ni names 2022-05-08 17:51:00 -05:00
53013849a5 Move files to sfx folder instead of dat and use agnostic .sub extension instead of .srt 2022-05-08 17:50:58 -05:00
c0210048fe Merge pull request #113 from ZarothYe/add-2022q1-audio
Adds 2022-Q1 Kirel Podium audio
2022-04-20 17:21:26 -04:00
dbc73a3847 Merge pull request #37 from Hazado/GarrisonWallGame
Garrison wall game
2022-04-20 17:20:00 -04:00
840b4277d4 Fix Q1 German subtitle end time and add PRP with more precise sound
buffer lengths

Co-authored-by: Hazado <Hazado22@hotmail.com>
2022-03-25 19:10:50 -05:00
e4c9a5d8cb Changes made due to play testing on Minakta
NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn

grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in

grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1

TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height

TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
2022-03-25 08:27:53 -07:00
c3dd916766 Revert to more amplified audio without reverb and re-compress Eng Q42021 to 1/3 its current size 2022-03-22 07:37:59 -05:00
def871eafd Capitalize Guerre (Mee-Dis War) and use guillemets and nbsp where needed for French subtitles 2022-03-20 12:22:19 -05:00
85102d9e4d Add German 2022-Q1, change German speaker name, add processing/reverb to _eng, _fre, and _ger audio that was missing it for consistency 2022-03-15 23:11:13 -05:00
7fec7e1711 Add EOF to Q4 German subtitles and add missing phrase to Q1 French subtitles 2022-03-12 23:10:01 -06:00
fa8291f467 Update compiled/sfx/krelFanQ12022_eng.sub
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
2022-03-12 22:21:51 -06:00
a49b115dd1 Update compiled/sfx/krelFanQ12022_eng.sub
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
2022-03-12 22:20:46 -06:00
019b26baf6 Add Q4 German audio/subs and French subs, re-compress Q4 oggs
Co-Authored-By: Hazado <Hazado22@hotmail.com>
2022-03-12 18:50:08 -06:00
7cf96a2199 Adds 2022-Q1 Kirel Podium audio
Co-authored-by: Hazado <Hazado22@hotmail.com>
2022-03-11 20:11:54 -06:00
b006ff5e2c Add subtitle file for Zandi's Cleft intro speech as a testing sample 2022-02-28 19:35:12 -06:00
4f8e5a7034 New PRP, Texture, and sounds for announcer added
GahreesenEnglish.loc and GahreesenGerman.loc
Changes to Grammar due to wall game supporting more than 2 players.

Garrison_District_Textures.prp
Added "alpha*0#0.hsm" to mipmap

Garrison_District_WallAdditions.prp
Adds the Event Handler that does Ki announcements and announcer sounds
Adds new live camera feeds to both meeting rooms to watch the players climb the wall live

SFX
Announcer sounds recorded by DoobesURU for TOC wall 2.0

Co-authored-by: Mystler <developer@mystler.eu>
Co-authored-by: ChristopherS <Pfannkuchen2@googlemail.com>
Co-authored-by: Filtik <filtik@gmx.net>
Co-authored-by: DoobesURU <Ptrck10381@gmail.com>
2022-01-07 10:09:03 -08:00
5bec8b911d new audio
Audio processed by Neurovac
2021-11-29 08:59:11 -08:00
e6182fd380 New english audio and removed duplicate audio from responders
Duplicate sounds in responders were causing echo when played.
2021-11-11 20:59:57 -08:00
843621a405 Update for French Kirel translation and fix hood podium
Neighborhood CommonRoom
[Generic Physical - CommonRoomAudioPodium] Updated the verts and faces to be smaller at the front of the podium to prevent getting stuck when pushing button

Neighborhood02 krelCommonRm
[Sound Buffer - krelFanQ42021_eng.ogg] Updated audio to have proper bytes/second.
[Sound Buffer - krelFanQ42021_fre.ogg] New

krelFanQ42021_eng.ogg - Updated to be higher quality sound file
krelFanQ42021_fre.ogg - Audio translation done by skyisblu
2021-11-04 09:06:19 -07:00
82bf8fd6e7 Adds back the Auditorium Podium button and associated audio + New audio for kirel
Changes to existing objects listed below. Many other things were added so that audio and buttons would work correctly.

Neighborhood_District_CommonRoom.prp
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumButton"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumPOS"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "rgnPodiumclick"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit01"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit02"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxPodiumButtonEmit"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxSoReg-Speech-Vol"
[Generic Physical - CommonRoomAudioPodium] Modified Bounds to allow "bevinPodiumButton" to work correctly.
[Drawable Span - Neighborhood_CommonRoom_00000000_0Spans] Added Drawable for "bevinPodiumButton", Modified drawable for Podium itself to lower built-in button. Otherwise it would be visible when "bevinPodiumButton" is pressed.

Neighborhood_District_Textures.prp
[Mipmap - blueglow*0#0.hsm] Added. Texture taken from Neighborhood02_District_Textures.prp

Neighborhood02_District_krelCommonRm.prp
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "cmnrmrgnPodiumclick"
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "SfxImagerSpeechesEmit01"
[Scene Object - cmnrmPodiumButton] Added Simulation Interface "cmnrmPodiumButton", Added to Modifiers - Responder Modifier "cRespSpeech-Stop", "cRespSpeech-Play0" and "cRespSpeech-Play1",  Logic Modifier "cClkPodium", Picking Detector "cClkPodium", Interface Modifier "cmnrmPodiumButton"
[Responder Modifier - cRespPodium] Logic Modifier "cClkPodium" added as Reciever to 10th Command.
[Python File Mod - cPythPodium] Changed how it works now to accommodate multiple Audio messages.

Co-authored-by: TheDapperAndy <deviantgent@hotmail.co.uk>
Co-authored-by: Tyion <chad.kosch@gmail.com>
2021-10-11 11:22:10 -07:00
bd2e1e6cf3 Add Serene bug noise
The OGG file for the bug flock.
2021-07-06 14:43:53 -04:00
29f66f30f6 Merge pull request #20 from DoobesURU/TrebivdilMOULa
Add Tre'bivdil to MOULa
2021-05-05 14:09:46 -04:00
fdca992a41 Merge pull request #22 from DoobesURU/SereneMOULa
Add Serene to MOULa
2021-05-05 14:09:40 -04:00
9af524495f Add Vothol Gallery to MOULa
Adds PRP and SFX files for Vothol Gallery to MOULa
2021-03-21 08:16:51 -04:00
a4c633262f Add Serene to MOULa
Adds PRP, LOC and OGG files for the Age of Serene
2021-02-26 19:30:14 -05:00
2924a03a8c Tre'bivdil MOULa
Add Tre'bivdil PRPs
2021-02-05 19:31:41 -05:00
d12951db3d Add fan Ages from MOULa build 1.918#172:
- Revamped Great Tree Pub
- Chiso Preniv
- Guild of Messenger's Pub - Ae'gura
- Veelay Tsahvahn
2020-10-02 14:16:08 -04:00
8b78af5f68 New Radio and Credits SFX via Cyan
Replacement SFX for Zandi's radio and end credits. Updated by Cyan.
2020-01-17 22:16:40 -05:00
fe10174dc6 Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg
and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You
Down!".
2019-11-13 18:42:51 -05:00