* Various fixes per tester feedback
* Remodelled the tunnel to the "Death Cave"
* Added extra ruined walls/plants/broken walkways to lower flood plain
* Disabled the reset button
* Some texture changes
* Made various fixes per tester feedback
* Some texture changes
* Added Maurus's waterfall sfx replacement
* Reduced the falloff on KalameeDoor sfx
* Adjusted the proxy terrain in front of the climbing hole
* Added some blades of grass to the Cave Vis Region
* Excluded the Obelisk in the tunnel from its nearest light sources
* Adjusted the colliders on the spiral staircases
* Added anti-trip slopes to the steps on the Landing Pads, steps near the circular pond and on some walkways
* Added a camera blocker to the doorway of the house
* Rearranged some items on the desk and made them clickable
* Deleted the sitting stool
* Enabled sitting on Semjay's Art Nouveau chair (and reupholstered it)
* Changed the covers of the Nexus books to yellow and the Chiso book to a redder shade of red
* Deleted all Kalamee non-standard books
* Refresh/add some SFX
* Made various fixes per tester feedback
* Some texture changes
* Collapsed the modifier stacks on objects with vertex painting
* Deleted unseen objects
* Reduced the falloff on the Pedal sfx
* Various fixes and updates per tester feedback
* Updated sounds for music and waterfall
Note that the Chiso Book at the end does work, but the panel image does not appear and needs work.
xbookmarkdnizero*1#0.hsm - Provided by Keith "Tweek" Lord.
xbookmarkdnizero2*1#0.hsm - Provided by Keith "Tweek" Lord.
xbooksharesymbolonly*1#0.hsm - central shape of xbooksharepage512*1#0.hsm to shrink interactible area of share book page
Co-authored-by: Tweek <kohtlyr@gmail.com>
* Another rewiring of the door now using xStandardDoor.py
* More adjustments to alpha objects for better blending
* Adjust reflection on pedestal with new control empty
* Add new ripples under waterfalls on sides to churn that up more
* Rework of the door wiring
* More adjustments of the alpha and lighting on ripples and water textures
* Adjustment of the Linking panel/Book mesh to square things up better
* Rewire double doors for multiplayer
* Replace floor CEMs with DCMs
* Refresh alpha object ordering to prevent objects from blinking out at odd angles