17
6
mirror of https://github.com/H-uru/moul-assets.git synced 2025-07-14 14:37:41 +00:00
Commit Graph

322 Commits

Author SHA1 Message Date
fd585b17ba Fix for book pillar stopping if player links out of age when book is extended
NexusBlackRoom.prp
[Scene Object - Black_mainColumnRotatingDummy] Remove Responder from Sync exclusion flags. Add to Modifiers - Responder "cRespStartSpinningNexus"
[Responder Modifier - cRespPresentPurpleBook] Remove Responder from Sync exclusion flags
[Responder Modifier - cRespPresentYellowBook] Remove Responder from Sync exclusion flags
[Responder Modifier - cRespStartSpinningNexus] New. kContinue for "cAnimMachineRotate"
[Python File Mod - cPythonBookMachine] 21 - Responder - cRespStartSpinningNexus

NexusWhiteRoom.prp
[Scene Object - mainColumnRotatingDummy] Remove Responder from Sync exclusion flags. Add to Modifiers - Responder "cRespStartSpinningNexus"
[Responder Modifier - cRespPresentPurpleBook] Remove Responder from Sync exclusion flags
[Responder Modifier - cRespPresentYellowBook] Remove Responder from Sync exclusion flags
[Responder Modifier - cRespStartSpinningNexus] New. kContinue for "cAnimMachineRotate"
[Python File Mod - cPythonBookMachine] 21 - Responder - cRespStartSpinningNexus
2022-04-08 13:24:21 -07:00
f5b4339cec Spyroom Q4 Updates 2022-04-02 17:57:51 -04:00
c2bfbf8dcc removed AGMaster from sync exclusion flags
Scene Objects
NexusBlackRoom.prp - Black_mainColumnRotatingDummy - AGMaster removed from sync exclusion flags
NexusWhiteRoom.prp - mainColumnRotatingDummy - AGMaster removed from sync exclusion flags
2022-04-01 06:55:17 -07:00
872fc403ab K'veer Fixes March 2022
The (hopefully) last batch of fixes for awhile. This also includes the updated blend file as well as minor fixes going into the upcoming 2022 Q2 update (https://foundry.openuru.org/gitblit/tickets/?r=MOULa-current-content.git&h=71). These are:

* Fix one-sided ornate railing pattern so it's double-sided again.
* Remove callback in Nexus KI slot responder so the KI Link confirmation message comes up right away instead of after the sound plays.
2022-03-27 17:02:07 -04:00
769acdea29 K'veer Q4 Update 2022-03-27 17:01:59 -04:00
704517c2c4 K'veer Update
Some visual layer updates to better match original K'veer.
2022-03-27 17:01:53 -04:00
bd85e1c4f1 Remove SDL reference
PRPs and blend with clothing get SDL reference removed.
2022-03-27 17:01:43 -04:00
adf758017a K'veer Update August 2021
Adds Atrus jacket, Nexus pedestal gear sfx and missing light beams in foyer.
2022-03-27 17:01:21 -04:00
2764f30306 Merge pull request #100 from Hazado/DerenoBackpack2
Adds Backpack2 as a collectible in Dereno pod and correct Backpack model in Er'cana
2022-03-26 23:09:06 -04:00
840b4277d4 Fix Q1 German subtitle end time and add PRP with more precise sound
buffer lengths

Co-authored-by: Hazado <Hazado22@hotmail.com>
2022-03-25 19:10:50 -05:00
f6efd99766 Adds the cyan camera work done to create the trailer for Myst Online 2022-03-25 08:31:13 -07:00
e144179e89 adds localization for Maintainer Nexus 2022-03-25 08:28:10 -07:00
e4c9a5d8cb Changes made due to play testing on Minakta
NexusBlackRoom
[Scene Object - Black_WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - Black_SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="2.660830021" Y="-1.59787333" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="0.008117675781" Y="1.842319965" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="0.00048828125" Y="-1.753679991" Z="17" />"
[Gen Phys - Black_SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.382169962" Y="-1.677084327" Z="17" />"
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

NexusWhiteRoom
[Scene Object - WhtRmSubworldDummy] add to modifiers - Anim Event Modifier "cAnimEventElevatorUp", "cAnimEventElevatorMoving", "cAnimEventElevatorDown"
[Gen Phys - ShaftProxy] Transform adjusted to match blackroom
[Gen Phys - SubWorldExitRegion01] Transform changed to "<hsVector3 X="4.844787598" Y="-1.597872972" Z="17" />" from "<hsVector3 X="3.092109919" Y="-1.59787333" Z="17" />"
[Gen Phys - SubWorldExitRegion02] Transform changed to "<hsVector3 X="0.008117675781" Y="4.08300066" Z="17" />" from "<hsVector3 X="-0.287902832" Y="1.889780045" Z="17" />"
[Gen Phys - SubWorldExitRegion03] Transform changed to "<hsVector3 X="0.00048828125" Y="-3.994360685" Z="17" />" from "<hsVector3 X="-0.2955322266" Y="-1.789659977" Z="17" />"
[Gen Phys - SubWorldExitRegion04] Transform changed to "<hsVector3 X="-4.537750244" Y="-1.677083969" Z="17" />" from "<hsVector3 X="-2.395689964" Y="-1.677084327" Z="17" />"
[Gen Phys - TriggerNoClimbRegion] transform and hull bounds adjusted to cover entire nexus region
[Responder Modifier - cResetElevator] Changed responder to reverse, continue, then gotobegin for elevator animation to trigger the anim event modifier for down for animation tracking purposes
[Responder Modifer - cRespElevator] Added forward to set elevator to always play forward when triggered, adjusted waittocmdtable due to addition command
[Python File Mod - cPythonBookMachine] 9 and 10 changed to actual linkinpoints instead of fake locations, 18,19,20 added anim event modifiers for elevator animation for tracking purposes
[Anim Event Modifer - cAnimEventElevatorMoving] New anim event modifier - set to trigger at 0.3333333433
[Anim Event Modifer - cAnimEventElevatorUp] New anim event modifier - set to trigger at 7
[Anim Event Modifer - cAnimEventElevatorDown] New anim event modifier - set to trigger at 0
[ATC Anim - Black_WhtRmSubworldDummy_(Entire Animation)_anim_0] added markers for new anim event modifiers
[Filter Coord - Black_SubWorldExitRegion01-4] Adjusted for new positions

WallAdditions
Many changes made to better organize the audio and account for new audio recorded by Doobes and r'Tayrtahn

grsnTrainingCenterMudRooms
[Gen Phys - DrRgnSnsr04New] Moved hull bounds back a little so it wouldnt trigger the door when you link in

grsnWallRoomClimbingPhys
[Static Sound - cSfxDeniedButton] volume set to 0.25
[Static Sound - cSfxDeniedButton0] volume set to 0.25
[Static Sound - cSfxSelectButton] volume set to 1
[Static Sound - cSfxSelectButton0] volume set to 1

TrnCtrControlRoom01
[coord interface - LinkInPointCtrlRm01] Moved down to the floor, so when you link in your not falling from a large height

TrnCtrControlRoom02
[coord interface - LinkInPointCtrlRm02] Moved down to the floor, so when you link in your not falling from a large height
2022-03-25 08:27:53 -07:00
c2191d3001 Updated xKIGUI.max
[OrientationPBIcon01Zandi] New - Added Zandi icon on orientation screen in same spot as relto book
[IntroMovie - OpeningSeqHandler] python file mod - 3 additional scene objects attributes - 4 -> OrientationPBIcon01, 5 -> OrientationPBIcon02, 6 -> OrientationPBIcon01Zandi
[OrientationPBInfo - OrientPBInfo] GUI ID Konstant Tag of 311
[OrientationBlackBarHelpTB - OrientTitlePB] Localization "GUI.OrientationGUI.OrientTitleTB"
[OrientationChatInfo - OrientChatText] Localization "GUI.OrientationGUI.OrientChatText"
[OrientationSettingsInfo - OrientSettingsText] Localization "GUI.OrientationGUI.OrientSettingsText"
[OrientationQuitInfo - OrientQuitText] Localization "GUI.OrientationGUI.OrientQuitText"
[OrientationContinueTB - OrientContinueTB] Localization "GUI.OrientationGUI.OrientContinueTB"
2022-03-19 11:23:05 -04:00
4db13ec5ba Remove duplicate loc files 2022-03-19 11:13:15 -04:00
6f589f78f9 Enlarged error box and different help message at character creation
GUIDialog04d
[Scene Object - 04dOkButton] Adds Coord Interface "04dOkButton"
[Scene Object - 04dOkTextBox] Adds Coord Interface "04dOkTextBox"
[Coord Interface - 04dOkButton] Moves OK Button to new spot
[Coord Interface - 04dOkTextBox] Moves OK Button Text to new spot
[Drawable Span - GUI_GUIDialog04d_00000000_0Spans] 04dWindow was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher
[Drawable Span - GUI_GUIDialog04d_40000000_0BlendSpans] 04dContentTextBox was enlarged by 1.5 with Blender, then remerged using Gnarly Patcher

Loc files are all duplicates of GUIEnglish.loc
2022-03-19 11:13:14 -04:00
51b99662c9 more Localizations, fix alpha on dialog06
GUIDialog06.prp
[Layer - QuestionMark] checked Alpha, No Fog and Seriously No Fog
2022-03-19 11:13:14 -04:00
6639222282 Add Help button to character creation screen
[Scene Node - GUI_GUIDialog06] Added scene objects - 06CleftHelpBox and 06ReltoHelpBox
[Scene Object - 06CleftHelpBox] New
[Scene Object - 06ReltoHelpBox] New
[Mip Map - xOptionsGUIComponents.dds] New
[Layer - QuestionMark] New
[Material - QuestionMark] New
[Draw Interface - 06CleftHelpBox] New
[Draw Interface - 06ReltoHelpBox] New
[Drawable Span - GUI_GUIDialog06_00000000_0Spans] Added "Question Mark" by exporting from Blender and merging with Gnarly Patcher
[GUI Dialog Mod - GUIDialog06] Added GUI Button Mod "GUIButtonStandard_21" and "GUIButtonStandard_22"
[GUI Button Mod - GUIButtonStandard_21] New
[GUI Button Mod - GUIButtonStandard_22] New
2022-03-19 11:13:13 -04:00
0fd4f58705 Adds atrus Intro Video and fixes localization
Adds Atrus Intro Video
Adds localization to GUI Text Box mods
2022-03-19 11:13:11 -04:00
386d2b49af Recommended changes
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
2022-03-19 11:13:10 -04:00
73736b4c99 First Commit
GUIDialog06.prp
Added new GUI elements for relto/cleft choice by duplicating male/female elements and modifying them from there.
Moved the invite code elements off screen so they are no longer visible.
Changed the invitation message to "Choose your Path"
Moved new drawable elements in blender to location in GUI, then exported and merged new drawable span elements into exisiting drawable spans with Gnarly Patcher tool

Cleft_District_clftYeeshaBookVis.prp
Copy of CC prp saved for Moula format.
Added Python File Mod to hide Relto Book elements if not on cleft choice

Cleft_District_BookRoom.prp
[Scene Object - RgnYeeshaPage01] added to Modifiers - Object In Volume Detector "cClkLinkingBook" from clftYeeshaBookVis.prp
[Scene Object - YeeshaPage01] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Scene Object - YeeshaPage01Decal] added to Modifiers - Python File Mod "clftYeeshaPage25Vis"
[Python File Mod - clftYeeshaPage25Vis] Hides relto page 25 (Poles) when Cleft start is picked

GUIEnglish.loc
Localized strings for GUIDialog06 and xDialogStartup.py
2022-03-19 11:13:09 -04:00
1df34b9dab Add German 2021Q1 sound buffer to PRP 2022-03-18 00:00:50 -05:00
b34c5df0de Merge pull request #108 from ZarothYe/add-subtitle-option-menu
Change PRP for options menu GUI to include Enable Subtitles checkbox
2022-03-13 18:34:06 -04:00
019b26baf6 Add Q4 German audio/subs and French subs, re-compress Q4 oggs
Co-Authored-By: Hazado <Hazado22@hotmail.com>
2022-03-12 18:50:08 -06:00
b130d5eec5 Merge pull request #112 from Hazado/FixGZBeaminCity
Fix GZ Beam in city
2022-03-12 13:54:32 -05:00
7cf96a2199 Adds 2022-Q1 Kirel Podium audio
Co-authored-by: Hazado <Hazado22@hotmail.com>
2022-03-11 20:11:54 -06:00
eb74a75a9d Merge pull request #111 from Hazado/FixMissingColliderforAutumnPage
Missing python file mod for pine tree collider
2022-03-11 21:00:57 -05:00
469814669d Apply changes into xKIGUI.max and reexport. 2022-03-11 19:33:55 -05:00
0c6648c413 Adjust GZ Beam animation to stop it skipping backwards at the arch
[ATC Anim - GreatZeroBeamMaster_(Entire Animation)_anim_0] Changed End of loop to "119.6600037" from "120.0000076"
2022-03-11 14:55:12 -08:00
7a81cc563a Missing python file mod for pine tree collider
[Scene object - TreeCollision27] Add to modifiers - Python File Mod "cPythYeeshaPage21 - PineTrees_0"
2022-03-11 14:46:30 -08:00
65d7cea6e1 Change PRP for options menu GUI to include Enable Subtitles checkbox 2022-03-11 16:49:31 -05:00
a64b432c0d Remove triple-quote endings from Descent and Phil's Relto journals 2022-03-11 13:47:21 -06:00
bc262f6f54 Fix gen phys regions for Ki slot and nexus books in city
Canyon.prp
[Gen Phys - clkKISlotConcert] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender

Courtyard.prp
[Gen Phys - clkKISlotDakotah] Moved Faces forward on Y axis a bit

Ferry.prp
[Gen Phys - MT-LinkingBook] Moved faces to the Right

Palace.prp
[Gen Phys - clkKISlotPalace] Moved Faces forward on Y axis a bit
[Gen Phys - MT-LinkingBook] Changed to Hull Bounds and new verts generated with blender
2022-02-28 10:21:05 -08:00
23d28df105 Ercana backpack model changed to correct model
Fixed bakery 2nd floor tunnel ceilings (Calum Traveler)

Bakery.prp
[Scene Node - Ercana_Bakery] Add scene object "BakeryRm01NewRoof"
[Scene Object - BakeryRm01NewRoof] New object that is slightly lower than older roof.
[Coord Interface - BakeryRm01NewRoof] New coord interface
[Draw Interface - BakeryRm01NewRoof] New draw Interface
[Drawable Span - Ercana_Bakery_00000000_0Spans] Exported new roof from blender and merged with Gnarly Patcher

PlantExterior01.prp
[Scene Object - MHTorso_Pack2] remove all modifiers
[Coord Interface - BackpackShadow] set -5000 Z
[Coord Interface - MHTorso_Pack2] set -5000 Z
[Gen Phys - MHTorso_Pack2] Set Z component of Transform to -5000

PlantExterior02.prp
New Page
Contains two new backpack objects, one for male and female.
The female backpack was chosen to be displayed, but both are in the file for asset purposes.

Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
2022-02-15 21:05:56 -08:00
35af8c410c Re-exported and re-flipped all clothing files.
Co-authored-by: Adam Johnson <AdamJohnso@gmail.com>
2022-02-15 08:49:12 -08:00
3ee481cac7 Added additional panels
Eder Naybree
Elonin
Taim
2022-02-15 08:37:35 -08:00
71ed65274e Re-alphabetize and add missing empty elements for KI LOCs 2022-02-10 23:58:12 -06:00
b9e5d93a9e Changes made due to testing on Minkata
grsnTrainingCenterMudRooms.prp
[Logic Modifier - cSfxRegSenMusic-Exit01_Exit] Added Python File Mod "wallControls" from grsnWallRoomClimbingPhys.prp into Receivers

grsnWallRoomClimbingPhys.prp
[Scene Node - Garrison_grsnWallRoomClimbingPhys] Added scene objects - NoFPRegionN and NoFPRegionS
[Scene Object - NoFPRegionN] New object that forces third person camera while on the climbing wall
[Scene Object - NoFPRegionS] New object that forces third person camera while on the climbing wall
[Coord Interface - NoFPRegion01] Coord Interface for NoFPRegionN
[Coord Interface - NoFPRegion02] Coord Interface for NoFPRegionS
[Simulation Interface - NoFPRegionN] Simu Interface for NoFPRegionN
[Simulation Interface - NoFPRegionS] Simu Interface for NoFPRegionS
[Logic Modifier - cNoFPCameraN_Enter] Logic Modifier for entrance to NoFPRegionN
[Logic Modifier - cNoFPCameraN_Exit] Logic Modifier for exit to NoFPRegionN
[Logic Modifier - cNoFPCameraS_Enter] Logic Modifier for entrance to NoFPRegionS
[Logic Modifier - cNoFPCameraS_Exit] Logic Modifier for exit to NoFPRegionS
[Generic Physical - NoFPRegionN] GenPhys for NoFPRegionN
[Generic Physical - NoFPRegionS] GenPhys for NoFPRegionS
[Object In Volume Detector - cNoFPCameraN_Enter] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraN_Exit] Obj in Vol Detector for NoFPRegionN
[Object In Volume Detector - cNoFPCameraS_Enter] Obj in Vol Detector for NoFPRegionS
[Object In Volume Detector - cNoFPCameraS_Exit] Obj in Vol Detector for NoFPRegionS
[Python File Mod - wallControls] 53 - Changed to Link in point "LinkInPointDefaultWhite" on NexusWhiteRoom.prp
[Python File Mod - wallControls] 54 - Changed to Link in point "Black_LinkInPointDefaultBlack" on NexusBlackRoom.prp
[Python File Mod - wallControls] 67 - Added Activator - Logic Modifier "cSfxRegSenMusic-Exit01_Exit" on grsnTrainingCenterMudRooms.prp
[Python File Mod - NoFPCameraN] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Python File Mod - NoFPCameraS] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall
[Volume Sensor Conditional Object - cNoFPCameraN_Enter] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraN_Exit] New Volume Sensor Conditional Object for NoFPRegionN
[Volume Sensor Conditional Object - cNoFPCameraS_Enter] New Volume Sensor Conditional Object for NoFPRegionS
[Volume Sensor Conditional Object - cNoFPCameraS_Exit] New Volume Sensor Conditional Object for NoFPRegionS
[Interface Info Modifier - NoFPRegionN] New Interface info Modifier for NoFPRegionN
[Interface Info Modifier - NoFPRegionS] New Interface info Modifier for NoFPRegionS

trainingCenterObservationRooms.prp
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens

NexusBlackRoom.prp
[Scene Object - Black_BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - Black_ELEVATORshaft] Added new Simulation interface and Coord Interface - "Black_ELEVATORshaft"
[Scene Object - Black_TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "Black_TriggerElevatorRegion"
[Scene Object - Black_TriggerNoClimb] Changed Coord Interface to Filter Coord Interface "Black_TriggerNoClimb"
[Coord Interface - Black_LinkInPointDefaultBlack] Moved Z up by 2
[Coord Interface - Black_TriggerElevatorRegion] Deleted
[Coord Interface - Black_TriggerNoClimb] Deleted
[Coord Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Simulation Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - Black_HoleCapHub] Set Mass to 1
[Generic Physical - Black_ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - Black_SubworldTerrainRebuild] Set Mass to 1
[Generic Physical - Black_TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_TriggerNoClimb] set transform and object bounds to cover entire nexus area instead
[Generic Physical - Black_ELEVATORshaft] New gen physical for Black_ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - Black_CameraGarrisonNexusCrcl, 16 - Scene Object - Black_WhtRmSubworldDummy, 17 - Int - 6
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - Black_TriggerNoClimb] Created to keep Region in place during animations
[Filter Coord Interface - Black_TriggerElevatorRegion] Created to keep Region in place during animations

NexusWhiteRoom.prp
[Scene Object - BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine"
[Scene Object - ELEVATORshaft] Added new Simulation interface and Coord Interface - "ELEVATORshaft"
[Scene Object - TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "TriggerElevatorRegion"
[Scene Object - TriggerNoClimbRegion] Changed Coord Interface to Filter Coord Interface "TriggerNoClimbRegion"
[Coord Interface - LinkInPointDefaultWhite] Moved Z up by 2
[Coord Interface - TriggerElevatorRegion] Deleted
[Coord Interface - TriggerNoClimbRegion] Deleted
[Coord Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Simulation Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft"
[Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator"
[Generic Physical - HoleCapHub] Set Mass to 1
[Generic Physical - ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object
[Generic Physical - SubWorldTerrainRebuild] Set Mass to 1
[Generic Physical - TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead
[Generic Physical - TriggerNoClimbRegion] set transform and object bounds to cover entire nexus area instead
[Generic Physical - ELEVATORshaft] New gen physical for ELEVATORshaft
[Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens
[Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - CameraGarrisonNexusCrcl, 16 - Scene Object - WhtRmSubworldDummy, 17 - Int - 7
[Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags
[Subworld Region Detector - cSubworldRegBookMachine] Deleted
[Filter Coord Interface - TriggerNoClimbRegion] Created to keep Region in place during animations
[Filter Coord Interface - TriggerElevatorRegion] Created to keep Region in place during animations

WallAdditions.prp
Changed all sounds to be "NPC Voice" and use for a soft region - Soft Volume Union "cSfxSoRegUnion-Rooms-Verb" from grsnTrainingCenterMudRooms.prp

WallRoom.prp
[Scene Node - Garrison_WallRoom] Added Scene Object "WallRoomVisRegionMeshNew"
[Scene Object - WallRoomVisRegionMeshNew] New Object
[Draw Interface - Cable01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Cable04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Cable06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare01] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - redGrebblieLightFlare02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Scanner04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - Spike03] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - Spike04] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount01] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount02] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount03] Vis region changed to "Greeblies01VisRegionNew"
[Draw Interface - WallMount05] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount06] Vis region changed to "Greeblies02VisRegionNew"
[Draw Interface - WallMount08] Vis region changed to "Greeblies02VisRegionNew"
[Soft Volume Simple - WallRoomSoftRegionNew] Duplicate of "WallRoomSoftRegion" but top bound lowered to -15, Owner set to Scene Object "WallRoomVisRegionMeshNew"
[Soft Volume Union - Greeblies02SoftRegionUnionNew] Duplicate of "Greeblies02SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Soft Volume Union - Greeblies01SoftRegionUnionNew] Duplicate of "Greeblies01SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew"
[Vis Region - Greeblies02VisRegionNew] New Vis Region
[Vis Region - Greeblies01VisRegionNew] New Vis Region
2022-01-28 16:24:13 -08:00
389bdb4f0b Add KI commands and emote text for /ok, /rofl, /sad, and some minor capitalization and foreign language goodies 2022-01-19 16:01:36 -06:00
3dd08db20d Merge pull request #98 from Hazado/FixCCWeightTables
Fixed Weight Tables for CC imported clothing
2022-01-15 10:59:36 -05:00
f2eefd61fa Adds Backpack2 as a collectible in Dereno pod 2022-01-13 07:49:59 -08:00
4f8e5a7034 New PRP, Texture, and sounds for announcer added
GahreesenEnglish.loc and GahreesenGerman.loc
Changes to Grammar due to wall game supporting more than 2 players.

Garrison_District_Textures.prp
Added "alpha*0#0.hsm" to mipmap

Garrison_District_WallAdditions.prp
Adds the Event Handler that does Ki announcements and announcer sounds
Adds new live camera feeds to both meeting rooms to watch the players climb the wall live

SFX
Announcer sounds recorded by DoobesURU for TOC wall 2.0

Co-authored-by: Mystler <developer@mystler.eu>
Co-authored-by: ChristopherS <Pfannkuchen2@googlemail.com>
Co-authored-by: Filtik <filtik@gmx.net>
Co-authored-by: DoobesURU <Ptrck10381@gmail.com>
2022-01-07 10:09:03 -08:00
e294d49f7f Fix for Panel Lights being backwards and North Panel sound not stopping
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight02"
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight05"
[Python File Mod - wallControls - 64] Changed to "YellowPanelLight03"
[Python File Mod - wallControls - 64] Changed to "YellowPanelLight04"
[Python File Mod - wallControls - 65] Changed to "YellowPanelLight"
[Python File Mod - wallControls - 65] Changed to "YellowPanelLight07"
[Python File Mod - wallControls - 66] Changed to "YellowPanelLight01"
[Python File Mod - wallControls - 66] Changed to "YellowPanelLight06"
[Responder Modifier - cSfxRespNorthPanel] Added below to <plResponderState NumCallbacks="0" SwitchToState="3"> after the first Command
     <Command>
      <plSoundMsg>
       <Sender>
        <plKey Name="cSfxRespNorthPanel" Type="plResponderModifier" Location="2;49" LocFlag="0x0000" ObjID="359" />
       </Sender>
       <Receivers>
        <plKey Name="cSfxBlinkingLights_1" Type="plAudioInterface" Location="2;49" LocFlag="0x0000" ObjID="1" />
       </Receivers>
       <MessageParams TimeStamp="0" BCastFlags="0x00000800" />
       <Callbacks>
       </Callbacks>
       <SoundParams Begin="0" End="0" Loop="False" Playing="False" Speed="0" Time="0" Index="0" Repeats="0" NameStr="0" Volume="0" FadeType="0" />
       <Command>
        <hsBitVector>kStop </hsBitVector>
       </Command>
      </plSoundMsg>
      <WaitOn value="-1" />
     </Command>
2022-01-07 10:08:45 -08:00
d812fa83cf Nexus Link in Point moved to subworld
This prevents anyone that links in during the animation from falling out of the world.

Garrison_District_NexusBlackRoom.prp
[Coord Interface - Black_WhtRmSubworldDummy] Scene Object "Black_LinkInPointDefaultBlack" added to children
[Coord Interface - Black_LinkInPointDefaultBlack] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -470.357/-0.13592/-9.69999
[Coord Interface - Black_LinkInPointDefaultBlack] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 470.357/0.13592/9.69999

Garrison_District_NexusWhiteRoom.prp
[Coord Interface - WhtRmSubworldDummy] Scene Object "LinkInPointDefaultWhite" added to children
[Coord Interface - LinkInPointDefaultWhite] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -376.559998/-0.135920/-10.353600
[Coord Interface - LinkInPointDefaultWhite] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 376.559998/0.135920/10.353600
2022-01-07 10:06:13 -08:00
367fb27460 Fixed Subworld Exit Regions again
Lowered the Filter Coords and Generic Physicals Z component to 17 from 18 for all "SubWorldExitRegion0(1-4)"
2022-01-07 10:06:10 -08:00
65cf55361f Applies the Win10 Spotlight fix to affected lights in Nexus
[Garrison_District_NexusBlackRoom] Black_RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusBlackRoom] Black_RTSpotLight03 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight01 - SpotLight - SpotInner Changed to 0
[Garrison_District_NexusWhiteRoom] RTSpotLight03 - SpotLight - SpotInner Changed to 0
2022-01-07 10:01:53 -08:00
2722998b30 Removed wild edits left 2022-01-07 10:01:51 -08:00
67eb328202 Garrison_District_grsnWallRoomClimbingPhys.prp
Changes needed for Wall Game Panel Lights to work correctly
[Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim"
[Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight"
[Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01"
[Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02"
[Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03"
[Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04"

Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs
Turned Bottom colliders into wall blocker similar to bottomblocker
This changes how the bottom of the wall game works now though
If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares

[Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers
[Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers
[Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers
[Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing
[Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008
[Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0"
[Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds
[Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01
[Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02
[Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03
[Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04
2022-01-07 10:01:49 -08:00
b0ba4d5d52 Garrison_District_grsnTeamRoom01.prp
Extended TerrainTeamRm Collider to cover exclude region removed by developers
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-87.11058807" Y="128.6659241" Z="1.648685429e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] Removed hsVector3 X="-84.32436371" Y="123.8984833" Z="1.815398718e-05"
[Generic Physical - PrxyTerrainTeamRm(merged)] New triangles added and old triangles removed (Thank you Blender!)
2022-01-07 10:01:46 -08:00
85ceebf292 Garrison_District_TrnCtrControlRoom02.prp
Collider was covering better collider for Wall game chair
[Scene Object - UruPrimeChairPhys] Removed Simulation Interface
2022-01-07 10:01:44 -08:00