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Nexus Link in Point moved to subworld

This prevents anyone that links in during the animation from falling out of the world.

Garrison_District_NexusBlackRoom.prp
[Coord Interface - Black_WhtRmSubworldDummy] Scene Object "Black_LinkInPointDefaultBlack" added to children
[Coord Interface - Black_LinkInPointDefaultBlack] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -470.357/-0.13592/-9.69999
[Coord Interface - Black_LinkInPointDefaultBlack] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 470.357/0.13592/9.69999

Garrison_District_NexusWhiteRoom.prp
[Coord Interface - WhtRmSubworldDummy] Scene Object "LinkInPointDefaultWhite" added to children
[Coord Interface - LinkInPointDefaultWhite] Local to Parent X/Y/Z changed to 0.153015/0.100963/2.471710 from -376.559998/-0.135920/-10.353600
[Coord Interface - LinkInPointDefaultWhite] Parent to Local X/Y/Z changed to -0.153015/-0.100963/-2.471710 from 376.559998/0.135920/10.353600
pull/37/head
Edmond Mondor 3 years ago
parent
commit
d812fa83cf
  1. BIN
      compiled/dat/Garrison_District_NexusBlackRoom.prp
  2. BIN
      compiled/dat/Garrison_District_NexusWhiteRoom.prp

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compiled/dat/Garrison_District_NexusBlackRoom.prp (Stored with Git LFS)

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BIN
compiled/dat/Garrison_District_NexusWhiteRoom.prp (Stored with Git LFS)

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