These quotes are apparently unintentional. Before the previous change,
they were invisible in-game, which may be why they haven't already been
removed.
Uru's fonts are limited to Latin-1 characters. If any characters outside
that range are used in in-game texts, the characters are either not
displayed at all or are replaced with a question mark symbol.
This change replaces all non-Latin-1 characters in all .loc files with
ASCII equivalents, so that they are displayed properly in-game.
Specifically, the following replacements are performed:
* Unicode dashes to ASCII hyphen-minus ([–—] to -)
* "Curly" quotes to "straight" quotes ([‘’‚] to ', [“”„] to ")
* Unicode ellipsis to ASCII dots (… to ...)
* œ to oe (sorry France)
This ensures that the Armature Effects object for the Quab footsteps has
the correct RandomSoundMod set up for the "Stone" surface, not just the
"Dirt" surface.
Removed FemaleCC.prp and MaleCC.prp as they are no longer needed. Content is now in (Fe)male02 and (Fe)male04 instead
Source assets added for CC content
One sentence in the King Hemelin notebook was partially destroyed at
some point, apparently as the result of a regex replace gone wrong.
Someone replaced "%.*s" with "%256s", probably meaning to adjust some
printf-style format strings, but this accidentally also matched a
literal percent symbol in the King Hemelin notebook and deleted some of
the following words.
In the English version, someone apparently noticed this and removed the
destroyed part of the sentence, but did not fully undo the incorrect
change. The French and German translations were never fixed.
This commit fully restores the sentence, based on the text from Uru CC,
where it was not yet broken. The English original and French and German
translations are fixed (there is no Italian or Spanish translation for
this notebook).
Based on a pre-release version of the notebook that was preserved by the
Guild of Archivists (formerly DPWR), the footnotes were slightly changed
at some point during development (before the release of ABM). In
particular, the first asterisk (next to a Kerath quote) was removed from
the text, and the third footnote entry (referencing a Mee-Dis War book)
was removed from the footnotes.
It appears that these changes were accidental. The removed asterisk
doesn't match the removed footnote, and the remaining asterisks and
footnotes no longer match up very well with each other. This is most
noticeable with the "Taken from Kerath's public speech" footnote: in the
pre-release version, it matches up with a Kerath quote, but in the
release version, it corresponds to a paragraph about D'ni prophets that
doesn't contain anything said by Kerath.
This commit re-adds the previously removed asterisk and Mee-Dis War
footnote, which restores the footnotes to the more consistent
pre-release state. The French and German translations are updated
accordingly, with the translation of the footnote copied from other
notebooks. The Italian and Spanish translations are *not* updated in
this commit, because they are incomplete and don't contain a translation
of the Mee-Dis War footnote anywhere.
Source:
https://archive.guildofarchivists.org/wiki/Reference:DRC_research_notebooks/King_Kerath/2002_DPWR_transcriptionhttps://archive.guildofarchivists.org/w/index.php?title=Reference:DRC_research_notebooks/King_Kerath&oldid=1481
This has the side effect of completely removing the non-Cyan logo'd
clothing items in the modified Max files (eg CCN, TCT, Sam & Max, Mantis
Parable sweatshirts).
This requires a corresponding change in xDynTextDefs.py to also double
the font size and line spacing.
[Dynamic Text Map - DynaTextWrinkledNote_dynText] Doubled width and height
Neighborhood CommonRoom
[Scene Object - SfxImagerSpeechesEmit01] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Scene Object - SfxImagerSpeechesEmit02] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Coord Interface - bevinPodiumPOS] Raised Z to 14.133800
[Generic Physical - CommonRoomAudioPodium] Set mass to 1, Moved bounds a bit so Avatar would not become stuck after using button
[Win32 Streaming Sound - cSfxDniPodiumSpeech0] Set audio Channel to "Right"
Neighborhood02 krelCommonRm
[Scene Object - SfxImagerSpeechesEmit01] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Coord Interface - cmnrmPodiumPOS] Moved position so avatar would not become stuck in podium after using button
[Generic Physical - cmnrmCommonRoomAudioPodium] Set mass to 1, Moved bounds a bit so Avatar would not become stuck after using button
[Win32 Streaming Sound - cSfxWatson0] Set audio Channel to "Right"
[Win32 Streaming Sound - cSfxFanQ42021_2] Set audio Channel to "Right"
Changes to existing objects listed below. Many other things were added so that audio and buttons would work correctly.
Neighborhood_District_CommonRoom.prp
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumButton"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "bevinPodiumPOS"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "rgnPodiumclick"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit01"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxImagerSpeechesEmit02"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxPodiumButtonEmit"
[Scene Node - Neighborhood_CommonRoom] Added Scene Object - "SfxSoReg-Speech-Vol"
[Generic Physical - CommonRoomAudioPodium] Modified Bounds to allow "bevinPodiumButton" to work correctly.
[Drawable Span - Neighborhood_CommonRoom_00000000_0Spans] Added Drawable for "bevinPodiumButton", Modified drawable for Podium itself to lower built-in button. Otherwise it would be visible when "bevinPodiumButton" is pressed.
Neighborhood_District_Textures.prp
[Mipmap - blueglow*0#0.hsm] Added. Texture taken from Neighborhood02_District_Textures.prp
Neighborhood02_District_krelCommonRm.prp
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "cmnrmrgnPodiumclick"
[Scene Node - Neighborhood02_krelCommonRm] Added Scene Object "SfxImagerSpeechesEmit01"
[Scene Object - cmnrmPodiumButton] Added Simulation Interface "cmnrmPodiumButton", Added to Modifiers - Responder Modifier "cRespSpeech-Stop", "cRespSpeech-Play0" and "cRespSpeech-Play1", Logic Modifier "cClkPodium", Picking Detector "cClkPodium", Interface Modifier "cmnrmPodiumButton"
[Responder Modifier - cRespPodium] Logic Modifier "cClkPodium" added as Reciever to 10th Command.
[Python File Mod - cPythPodium] Changed how it works now to accommodate multiple Audio messages.
Co-authored-by: TheDapperAndy <deviantgent@hotmail.co.uk>
Co-authored-by: Tyion <chad.kosch@gmail.com>
[Drawable Span - Ercana_Canyon_00000000_0Spans] Fixed stretched and missing textures from "HarvesterRailing16" and Restored the correct lighting to "DashWarningLight01"
[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001"
[Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001"
[Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001"
[Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55"
[Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56"
[Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl295GlarePlane56] Created with blender.
[Coord Interface - Tnnl294GlarePlane55] Created with blender.
[Draw Interface - Tnnl123TunnlWallLamp16.001] Created.
[Draw Interface - Tnnl128TunnlWallLamp18.001] Created.
[View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels
[View Face Modifier - Tnnl294GlarePlane55] Created with blender.
[View Face Modifier - Tnnl295GlarePlane56] Created with blender.
[Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights.
[Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Generic Physical - DrainValve01] Changed Mass to 1
[Generic Physical - DrainValve02] Changed Mass to 1
[Generic Physical - DrainValve03] Changed Mass to 1
[Generic Physical - DrainValve04] Changed Mass to 1
[Responder Modifier - cRespValve2Open] Removed Command that Disabled Physicals for DrainValve02
[Responder Modifier - cRespValve3Open] Removed Command that Disabled Physicals for DrainValve03
[Responder Modifier - cRespValve4Open] Removed Command that Disabled Physicals for DrainValve04
[Scene Node - Ercana_Canyon] Added Scene Object "Car-PIVOTFake"
[Scene Object - Cylinder01xx04] Added Coord interface "Cylinder01xx04"
[Scene Object - Cylinder01xx11] Added Coord interface "Cylinder01xx11"
[Scene Object - Cylinder01xx13] Added Coord interface "Cylinder01xx13"
[Scene Object - ercaStump06] Added Coord interface "ercaStump06"
[Scene Object - ercaStamp07] Added Coord interface "ercaStamp07"
[Scene Object - Loft39] Added Coord interface "Loft39"
[Scene Object - plant57] Added Coord interface "plant57"
[Scene Object - Car-PIVOTFake] Duplicate of Scene Object "Car-PIVOT", Coord Interface set to "Car-PIVOTFake" and All modifiers removed. Added to Modifiers - AG Modifier "cAnimHrvstrCarDockFake" and AG Master Mod "cAnimHrvstrCarDockFake"
[Coord Interface - BtnCallCarPOS] Adjusted to account for BtnCallCar being moved.
[Coord Interface - DashWarningLight01] Moved up because Harvester console was raised.
[Coord Interface - ercaDecalTrim] Raised Z coord by 0.1 to fix Z fighting it caused with other rocks.
[Coord Interface - Car-PIVOTFake] Duplicate of Coord Interface "Car-PIVOT". All Children removed.
[Coord Interface - Loft39] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx11] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStump06] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStamp07] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx13] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx04] Created. Lowered plant so it touches the ground.
[Coord Interface - plant57] Created. Lowered plant so it touches the ground.
[View Face Modifier - Swivel-HarvesterSpout] Face Object changed to Scene Object "Car-PIVOTFake"
[Drawable Span - Ercana_Canyon_00000000_0Spans] Changes made to vertice positions to move the cable next to the harvester ladder and to close a hole in the harvester console. Adjusted Harvester Console height higher to make using the Cart Call Button easier (It was floating before). Pipe01 moved up to account for raised console. Exported HarvesterBody3, HarvesterBody4, HarvesterBodyRear and Pipe01, then imported using Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Canyon_40000000_2BlendSpans] Changes made to the vertice positions to move the save cloth near harvester start point
[Drawable span - Ercana_Canyon_40000008_2BlendSpans] Changes made to the vertice positions to move the save cloth glow near the harvester start point
[AG modifier - cAnimHrvstrCarDockFake] Duplicate of AG Modifier "cAnimHrvstrCarDock". Changed ChannelName to "Car-PIVOTFake"
[AG Master Mod - cAnimHrvstrCarDockFake] Duplicate of AG Master Mod "cAnimHrvstrCarDock". Changed private anim to ATC Anim "Car-PIVOT_CarGo_anim_2"
[Response Modifier - cRespHrvstrGoFwd] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrGoRev] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrStop] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 1 to account for new command.
[ATC Anim - BtnCallCar_Down_anim_1] Modified coords for new button position.
[ATC Anim - BtnCallCar_Up_anim_0] Modified coords for new button position.
[ATC Anim - PIVOT_CarGo_anim_2] Duplicate of ATC Anim "PIVOT_CarGo_anim_1". AGAnimParams name changed to "CarGoFake"
[Cluster Group - Cluster01_Grass_2] Lowered floating grass under the car ramp area
[Cluster Group - Cluster01_Pebble_3] Lowered floating rocks under the car ramp area
[Cluster Group - Cluster01_ScrubBrush_1] Lowered floating bush under the car ramp area
[Drawable Span - GUI_telescope_40000000_8BlendSpans] Doubled the outer area of the telescope mask by adding 8 new points in blender and created 4 faces with them. This mask is entirely black and is only noticed by ultra widescreen resolutions.
GUI_District_bkBahroRockBook.prp
[MipMap - xbahropagerock*0#0.hsm] Replaced Image with yeesha symbol that is correctly stretched to look correct in-game. Done by calumTraveler.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
GUI_District_bkBahroRockBook.prp
[Dynamic Text Map - brpShareButton_dynText] Width and Height set to 512
GUI_District_BkBookImages.prp
[MipMap - xbahroyeeshashare*1#0.hsm] Enlarged MipMap "xbahroyeeshashare*1#0.hsm" from 256x256 to 512x512 with Gigapixel AI Upscaler - Art & CG filter.
[Scene Object - Elevator Wall] Coordinate Interface removed.
[Coordinate Interface - SubWorld_New] Scene Object "Elevator Wall" removed from Children
[Generic Physical - Elevator Wall] Bottom face removed. Angled and moved to bottom section of elevator shaft.
This round-trips the entire Cyan localization database through the
plLocalizationEditor built from H-uru/Plasma#958. This means that:
- the XML files are re-encoded from UTF-16 to UTF-8 and therefore should
load faster due to less run-time re-encoding
- journals should be written out as CDATA with the esHTML data visible
in the clear