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Fixes for issues discovered during play testing

Neighborhood CommonRoom
[Scene Object - SfxImagerSpeechesEmit01] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Scene Object - SfxImagerSpeechesEmit02] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Coord Interface - bevinPodiumPOS] Raised Z to 14.133800
[Generic Physical - CommonRoomAudioPodium] Set mass to 1, Moved bounds a bit so Avatar would not become stuck after using button
[Win32 Streaming Sound - cSfxDniPodiumSpeech0] Set audio Channel to "Right"

Neighborhood02 krelCommonRm
[Scene Object - SfxImagerSpeechesEmit01] Set sync flags to Turn off Exclude All Persistent States, Turn on Exclude Persistent States, Exclude these states: AGMaster, Layer, Responder, XRegion
[Coord Interface - cmnrmPodiumPOS] Moved position so avatar would not become stuck in podium after using button
[Generic Physical - cmnrmCommonRoomAudioPodium] Set mass to 1, Moved bounds a bit so Avatar would not become stuck after using button
[Win32 Streaming Sound - cSfxWatson0] Set audio Channel to "Right"
[Win32 Streaming Sound - cSfxFanQ42021_2] Set audio Channel to "Right"
pull/83/head
Edmond Mondor 3 years ago
parent
commit
27c4f58666
  1. BIN
      compiled/dat/Neighborhood02_District_krelCommonRm.prp
  2. BIN
      compiled/dat/Neighborhood_District_CommonRoom.prp

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compiled/dat/Neighborhood02_District_krelCommonRm.prp (Stored with Git LFS)

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compiled/dat/Neighborhood_District_CommonRoom.prp (Stored with Git LFS)

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