* adjusted animation on flying bee at the swing
* adjusted textures on glass windows on alcove in upper room
* fixed a pass index issue on the flowing water stream material,
which made it not visible through the upper room windows
* added camera colliders in stairway, on cliff ledges
* adjusted UVtexturing on some stones
* adjusted Uvtexturing on the open window
* switched the linking panel to a more recent one in the book to Elonin
* deleted the subworld on the swing due to issues with exlcusion regions
for multiplayer use
* added a flying bee nearby the swing
* adjusted vcol painting on the trees with waving leaves
* added colliders on some branches on the tall trees
* added some more plants and leaves
* adjused some sound regions
* added camera colliders where camera goes through the outer wall in some places
* adjusted the click region fon the swing to be tighter
* adjusted position of the reltopage
* scaled down the height of the big fountain, added colliders, water splash sound and edgefoam
* adjusted flickerig of someplants by setting z-bias on
* adjusted visregion in the upper area
* added a camera region to the two benches at the linkinpoint
* adjusted UVtexturing on the hanging moss
* added a sharesymbol on the linking book to Elonin
* switched the linkingpanel image in the book to Elonin
* added grime to floor, the big paintings and windows inside
* adjusted the textures on the big paintings
* adjusted the lights from the globe lamps in the corridor
* adjusted the texture on the 'globe' inside
* adjusted the 'glass' texture on the circular windows
* adjusted sound regions and sound volumes outside
* added some more plants and rocks
* fixed texture issues inside the cave and on fountain near the cave
* added billboard images outside the wall surrounding the age
* took out the stepstones on the path, added some plants there
* changed textures on floors and windows, inside area
* new terrain mesh outside open window
* adjusted colliders, texturing, lighting and coloring on objects outside and inside
* added visregions
* added grass and plants to various places
* fixed missing colliders on stepstones
* fixed footstep sound in stair
* added a sound on buttons for shifting paintings
* fixed sitting direction little stool
* edited the Journal text per suggestion fom skyisblu
* edited the Credit book text
Bug fix for longsleeve shirts disappearing at long range from player
New Mystitech clothing items include male and female:
- Long sleeve shirt: [M|F]HoodLS_MTP
- Short sleeve shirt: [M|F]Hood_MTP
- Hooded sweatshirt: [M|F]MHoodSweat_MTP
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Korovev
Co-authored-by: Larry LeDeay <lwf58@hotmail.com>
New clothing items include male and female:
- Long sleeve shirt: [M|F]Torso_LongSleeve_TCT
- Short sleeve shirt: [M|F]Torso_ShortSleeve_TCT
- Hooded sweatshirt: [M|F]Torso_SweatTCT
- Fleece pullover: [M|F]Torso_FleeceTCT
All items are currently hidden by default - a pickup mechanism is to be
added later.
Co-authored-by: Patrick "Maurus" Mauro <patrick@patrickmauro.net>
Co-authored-by: Tim Miles Keller <timkeller@gmail.com>
* New clickables for Hazado's Chiso Book in Relto/xRegisterBook.py script (requires his work)
* Update Global LOCs for new "get Book" message
* A few graphical fixes and adjustments
This adds more notifications to the responder to track the door closing
state. This was done to fix some problems observed with the door
clickable being re-enabled by the Python script racing the responder.
Also, fix the door clickable responder in Eder Tsogal to properly
enable/disable the clickable.
- [plResponderModifier] cRespBSDoorOps
Added new plNotifyMsgs for door closing and changed the state numbers
to match the enum in xBlueSpiral.py. Also fixed Eder Tsogal's
responder to properly enable/disable the door clickable, which must
have been missed in the earlier commit.