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forked from H-uru/moul-assets
Commit Graph

187 Commits

Author SHA1 Message Date
9f212b59b5 Merge pull request #85 from Hazado/AdditionalClothingfromCC
Adds new clothing to Fan02 and old from CC
2021-12-15 18:06:12 -05:00
4c403d703d Updated for key ring fix 2021-12-15 09:31:06 -08:00
8b0399093d changed ByronEggRecipe to explicit Bound
[Generic Physical - ByronsEggRecipe] set to "kExplicitBounds" from "kHullBounds"
2021-12-14 13:21:56 -08:00
0739ef1127 Merge pull request #84 from dpogue/quab-footsteps
Fix Quab footsteps
2021-12-04 20:27:09 -05:00
29452d3d09 Changed Guild Shirt names
Adds the Name of the Guild to each shirt description
2021-12-03 16:14:38 -08:00
c1ac42d07e Fixing Names of Items
Female02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_FReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_Icon_LeatherJacket01] Custom Text changed to "Leather Jacket" instead of "LeatherJacket01 Icon"

Female04
[Clothing Item - CItm_03_FLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_FReward_BBallJersey] Custom Text changed to "Explorers Jersey" instead of "ExplorersJersey"
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"
[Clothing Item - CItm_DniHelmet] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_03_FHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_FReward_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Jacket"

Male02
[Clothing Item - CItm_Icon_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_MReward_DRCVest] Custom Text changed to "DRC Vest" instead of "DRCVest"
[Clothing Item - CItm_03_AussieHat] Custom Text changed to "Sharper's Hat" instead of ""
[Clothing Item - CItm_Icon_Bomber] Custom Text changed to "Bomber Jacket" instead of ""

Male04
[Clothing Item - CItm_03_MRFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLFoot_Catherine] Custom Text changed to "Catherine's Shoes" instead of "Catherine"
[Clothing Item - CItm_03_MLegs_Catherine] Custom Text changed to "Catherine's Pants" instead of "Catherine "
[Clothing Item - CItm_03_MLegs_Atrus] Custom Text changed to "Atrus's Pants" instead of "Atrus Pants"
[Clothing Item - CItm_03_MHAcc_DniFace] Custom Text changed to "D'ni Helmet" instead of ""
[Clothing Item - CItm_Icon_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
[Clothing Item - CItm_MTorso_Atrus] Custom Text changed to "Atrus's Jacket" instead of "Atrus Shirt"
2021-11-19 20:54:10 -08:00
3ae99f31a7 Adds KI Message for acquiring clothing 2021-11-19 13:07:21 -08:00
7c34f83b90 Changed Sharper Hat to be nonStandard
[Clothing Item - CItm_03_AussieHat] Description changed to "ColorLabel1 = Hair Tint; ColorLabel2 = Hat; nonStandard"
2021-11-19 09:28:41 -08:00
65e820146c Add spaces in numbered lists in French Great Zero notebook
This is mostly a cosmetic thing for consistency with the other
languages, but it also works around an unfortunate line wrapping
problem: the line "2.Une fois que vous disposez d'un KI version 2.0"
gets wrapped at the version number, between "." and "0". This is
probably because it interprets the "." as an end of sentence, and there
seems to be no good way to prevent this (we can't use a non-breaking
space, because we don't want a space). By adding the spaces in the
numbered lists, the problematic line becomes long enough that the entire
version number gets wrapped onto the next line, as expected.
2021-11-15 20:54:08 +01:00
4c29a6e2cf Remove stray whitespace from French Great Zero notebook
Most of these were invisible in-game, but some of them showed up as
double spaces within sentences.
2021-11-15 20:43:29 +01:00
0f9acc77fa Remove problematic non-breaking space from French Yeesha journey book
In the Yeesha font, non-breaking spaces are much wider than they should
be. This seems to be the only place affected by this problem, so just
remove the non-breaking space. The number is readable enough without it.
2021-11-15 20:40:27 +01:00
50d60df1a9 Consistently use spaces before French punctuation where appropriate
In French, some punctuation characters (question mark, exclamation mark,
colon, semicolon) also have a space before the symbol, not just after
the symbol as in most other languages.

We don't do this for special cases like "(?)", where a preceding space
makes no sense and would look strange.
2021-11-14 01:56:28 +01:00
e296c43985 Use non-breaking spaces around French punctuation where appropriate
In French, some punctuation characters (question mark, exclamation mark,
colon, semicolon) also have a space before the symbol, not just after
the symbol as in most other languages. This preceding space should be a
non-breaking space, so that the punctuation is not wrapped onto a new
line separate from the preceding word.
2021-11-14 01:51:13 +01:00
002843c68b Fix cut off text in French translation of hood classroom sign 2021-11-14 01:37:34 +01:00
35dc441cff Convert another quote in French translation of Shomat Story notebook 2021-11-14 01:35:22 +01:00
cf18329177 Remove stray quote in German translation of King Solath notebook 2021-11-14 01:34:46 +01:00
37a58557ce Changed "Plain Vest" to be acquired same time as "DRC Vest"
[Fe]maleFan02 rebuilt - Includes PR#74

philRelto_District_PhilsRelto.prp
[Scene Object - DRC Vest] Added to Modifiers - Python File Mod "cPythTakeablePlainVest"
[Python FIle Mod - cPythTakeablePlainVest] Duplicate of "cPythTakeableClothing", but with clothing set to plain vest
[Logic Modifier - cClickDRCVest] Added Python File Mod "cPythTakeablePlainVest" to Receivers above "cPythTakeableClothing"
2021-11-12 21:14:54 -08:00
1f62cf0952 Forgot the texture prp
[MipMap - ufoot_catherine_base*0#0.hsm] Added for new catherine shoes
2021-11-12 14:07:00 -08:00
e41e4a82a3 Use double quotes in all KI system messages for consistency
No other part of the game uses single quotes, and even some of the KI
system messages use double quotes already.

This does not touch the French and German translations, because they
have already been adjusted in the previous commits.
2021-11-12 18:18:24 +01:00
1e6d379c0c Consistently use guillemets in French translation
The French translation was inconsistent about its quote style. Some
parts used guillemets, but others used double quotes. As far as I know,
guillemets are the standard quote form in French.

Note that in French, there are spaces on the inside of the guillemets as
well, not just on the outside as in most other languages. These inside
spaces should be non-breaking spaces, so that the guillemets are
line-wrapped together with the text being quoted.
2021-11-12 18:18:19 +01:00
f5584fa7ca Consistently use double quotes in German translation
Most parts of the German translation already used double quotes, but
especially some city notebooks used single quotes for some reason. As a
native German speaker, double quotes also seem more natural to me, and
they are the standard quote form in German, as far as I know.
2021-11-12 18:18:06 +01:00
1c8704d6d1 Use actual apostrophes and not accents in NeighborhoodFrench.loc 2021-11-12 18:18:05 +01:00
353d9fde3e Adds Catherine shoes to Myst age
GlobalClothing were resaved.
Fan02 was recreated then resaved.

Myst_District_Fireplace.prp
[Scene Node - Myst_Fireplace] Add scene object "CatherineShoesClickable"
[Scene Object - Catherine Clickable Region] Add to modifiers - Object in Volume Detector "cClick_CatherineShoeReward"
[Scene Object - CatherineShoesClickable] New object for Catherine's Shoes
[Layer - CatherineShoes] New
[Material - CatherineShoes] New
[Coord Interface - CatherineShoesClickable] New
[Draw Interface - CatherineShoesClickable] New
[Simulation Interface - CatherineShoesClickable] New
[Picking Detector - cClick_CatherineShoeReward] New
[Logic Modifier - cClick_CatherineShoeReward] New
[Activator Conditional Object - cClick_CatherineShoeReward] New
[Object in Box Conditional - cClick_CatherineShoeReward] New
[Facing Conditional Object - cClick_CatherineShoeReward] New
[Generic Physical - CatherineShoesClickable] New
[Drawable Span - Myst_Fireplace_00000000_0Spans] Added new catherine shoes.
[Object in Volume Detector - cClick_CatherineShoeReward] New
[Python File Mod - cPythCatherineRobe] Removed from 4 "03_FLFoot_Catherine and 03_FRFoot_Catherine". Removed from 5 "03_MLFoot_Catherine and 03_MRFoot_Catherine"
[Python File Mod - cPythCatherineRShoe] New
[Python File Mod - cPythCatherineLShoe] New
[Interface Info Mod - CatherineShoesClickable] New
2021-11-11 19:02:32 -08:00
e5a31705bb Fixed duplicate mipmaps in female02
Re-exported and recreated Fan02 prps
2021-11-10 21:13:13 -08:00
955ea06f50 add catherine clothing to myst
[Python File Mod - cPythCatherineRobe] Changed 4 to "FReward_Catherine; 03_FLegs_Catherine; 03_FRFoot_Catherine; 03_FLFoot_Catherine", Changed 5 to "MReward_Catherine; 03_MLegs_Catherine; 03_MRFoot_Catherine; 03_MLFoot_Catherine"
2021-11-04 20:48:38 -07:00
c3677c2cc6 Fix percent symbol in King Hemelin notebook, for real this time
The localization system *always* tries to interpret placeholders
(e. g. %1) in translations, even if it's just constant text that's not
supposed to have placeholders. To display the percent symbols here
literally, they need to be escaped (using a backslash,
counter-intuitively).

An unescaped percent symbol that doesn't form a valid placeholder will
cause strange behavior. In this case, the entire journal content before
the percent symbol was silently ignored, resulting in missing text and
broken formatting.
2021-11-02 21:36:55 +01:00
11b8975422 Remove stray quotes in a couple of places
These quotes are apparently unintentional. Before the previous change,
they were invisible in-game, which may be why they haven't already been
removed.
2021-11-01 21:32:10 +01:00
a2eede4c85 Replace non-Latin-1 characters in .loc files
Uru's fonts are limited to Latin-1 characters. If any characters outside
that range are used in in-game texts, the characters are either not
displayed at all or are replaced with a question mark symbol.

This change replaces all non-Latin-1 characters in all .loc files with
ASCII equivalents, so that they are displayed properly in-game.
Specifically, the following replacements are performed:
* Unicode dashes to ASCII hyphen-minus ([–—] to -)
* "Curly" quotes to "straight" quotes ([‘’‚] to ', [“”„] to ")
* Unicode ellipsis to ASCII dots (… to ...)
* œ to oe (sorry France)
2021-11-01 21:32:05 +01:00
ef3c11ea16 Merge pull request #87 from dgelessus/missing_kerath_footnote
Restore missing footnote in King Kerath notebook
2021-11-01 15:56:36 -04:00
f494774681 Fix Quab footstep sounds
This ensures that the Armature Effects object for the Quab footsteps has
the correct RandomSoundMod set up for the "Stone" surface, not just the
"Dirt" surface.
2021-10-31 21:50:10 -07:00
9faf8d1238 Added the CC content to Max files
Removed FemaleCC.prp and MaleCC.prp as they are no longer needed. Content is now in (Fe)male02 and (Fe)male04 instead
Source assets added for CC content
2021-10-27 20:50:13 -07:00
906e9c22af Merge pull request #88 from dgelessus/hemelin_percent_fix
Fix sentence containing percent symbol in King Hemelin notebook
2021-10-27 19:56:27 -04:00
994a275a18 Fix sentence containing percent symbol in King Hemelin notebook
One sentence in the King Hemelin notebook was partially destroyed at
some point, apparently as the result of a regex replace gone wrong.
Someone replaced "%.*s" with "%256s", probably meaning to adjust some
printf-style format strings, but this accidentally also matched a
literal percent symbol in the King Hemelin notebook and deleted some of
the following words.

In the English version, someone apparently noticed this and removed the
destroyed part of the sentence, but did not fully undo the incorrect
change. The French and German translations were never fixed.

This commit fully restores the sentence, based on the text from Uru CC,
where it was not yet broken. The English original and French and German
translations are fixed (there is no Italian or Spanish translation for
this notebook).
2021-10-28 00:05:09 +02:00
1b562e2707 Restore missing footnote in King Kerath notebook
Based on a pre-release version of the notebook that was preserved by the
Guild of Archivists (formerly DPWR), the footnotes were slightly changed
at some point during development (before the release of ABM). In
particular, the first asterisk (next to a Kerath quote) was removed from
the text, and the third footnote entry (referencing a Mee-Dis War book)
was removed from the footnotes.

It appears that these changes were accidental. The removed asterisk
doesn't match the removed footnote, and the remaining asterisks and
footnotes no longer match up very well with each other. This is most
noticeable with the "Taken from Kerath's public speech" footnote: in the
pre-release version, it matches up with a Kerath quote, but in the
release version, it corresponds to a paragraph about D'ni prophets that
doesn't contain anything said by Kerath.

This commit re-adds the previously removed asterisk and Mee-Dis War
footnote, which restores the footnotes to the more consistent
pre-release state. The French and German translations are updated
accordingly, with the translation of the footnote copied from other
notebooks. The Italian and Spanish translations are *not* updated in
this commit, because they are incomplete and don't contain a translation
of the Mee-Dis War footnote anywhere.

Source:
https://archive.guildofarchivists.org/wiki/Reference:DRC_research_notebooks/King_Kerath/2002_DPWR_transcription
https://archive.guildofarchivists.org/w/index.php?title=Reference:DRC_research_notebooks/King_Kerath&oldid=1481
2021-10-27 23:17:06 +02:00
8c1cf89fa9 Propagate changes into clothing Max files and re-export.
This has the side effect of completely removing the non-Cyan logo'd
clothing items in the modified Max files (eg CCN, TCT, Sam & Max, Mantis
Parable sweatshirts).
2021-10-26 21:41:00 -04:00
2abf15e2a9 Update for changes asked by Adam
Changes Cargo pants and shorts to human readable name
2021-10-26 16:15:03 -07:00
6ad0e6100a Adds new clothing and old
Female02
[Clothing Item - CItm_03_FHair_SuitHelmet] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FLegs_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FLFoot_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FLHand_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FRFoot_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FRHand_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_FTorso_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_Icon_SuitTorso] Changed description to "GroupIcon ; GroupName = MSuit" from "AccessoryType = 1"

Female04
[Clothing Item - CItm_FReward_Atrus] adds "ClothingSet = Atrus ;" to description
[Clothing Item - CItm_FReward_Catherine] adds "ClothingSet = Catherine ;" to description

Male02
[Clothing Item - CItm_03_MHAcc_SuitHelmet] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MLegs_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MLFoot_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MLHand_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MRFoot_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MRHand_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_03_MTorso_Suit] adds "ClothingSet = Suit ;" to description
[Clothing Item - CItm_Icon_MaintainerTorso] changed description to "GroupIcon ; Groupname = MSuit " from "ColorLabel1 = Sleeves; ColorLabel2 = Trim; Groupname = Jersey; nonStandard"

Male04
[Clothing Item - CItm_MTorso_Atrus] adds "ClothingSet = Atrus ;" to description, Removed "Sweater" from ColorLabel1 in description
[Clothing Item - CItm_MReward_Catherine] adds "ClothingSet = Catherine ;" to description

FemaleCC
Adds following clothing from CC - Atrus Legs, Catherine Legs, Catherine Shoes, Deck Shoes, Sharper Hat, Backpack 2

MaleCC
Adds following clothing from CC - Atrus Legs, Catherine Legs, Catherine Shoes, Deck Shoes, Backpack 2

(Fe)Male02
Adds following clothing by CalumTraveler - Door Runner's Fleece Jacket, Leather Jacket - Minkata Reward, Hooded Sweatshirt - Pod Reward, Plain Vest, Vest - Path of the Shell Reward
Adds following clothing by Hazado - Two Toned Cargo Pants, Two Toned Cargo Shorts

Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
2021-10-26 15:02:52 -07:00
79d9f6bfbb Improve text resolution of BaronCityOffice Marie note
This requires a corresponding change in xDynTextDefs.py to also double
the font size and line spacing.

[Dynamic Text Map - DynaTextWrinkledNote_dynText] Doubled width and height
2021-10-24 16:45:36 +02:00
335bfb2f7b Merge pull request #80 from Hazado/NoBahroStonesFromCC
Prevents Bahro Stones in Kirel Egg room from working
2021-10-13 10:53:09 -04:00
ad4cd53505 Merge pull request #77 from Hazado/AdditionalErcanaGraphicFixes
Additional Graphical Fixes for Ercana
2021-10-04 15:32:53 -04:00
59c45f4463 Merge pull request #82 from Hazado/NegilahnJournalImage
Negilahn Journal cover missing
2021-10-04 15:30:18 -04:00
963684c4c9 Adds negilahn journal cover
[Image Lib Mod - StandardBookImageLib] added mipmap "xnegilahninfojournalcover*0#0.hsm"
[Mipmap - xnegilahninfojournalcover*0#0.hsm] Created. Image taken from moul-assets textures
2021-10-04 10:34:47 -07:00
f24763c4b4 Translation by Minasunda
Additional translations provided by Minasunda for Heek
2021-10-04 10:04:54 -07:00
ad5f6f4f98 Removes Python FIle Mod from Bahro Stones in Kirel Egg Room
[Scene Object - BahroStone01] Removed from Modifiers - Python File Mod "cPythBahroStoneGUI01"
[Scene Object - BahroStone02] Removed from Modifiers - Python File Mod "cPythBahroStoneGUI02"
[Scene Object - BahroStone04] Removed from Modifiers - Python File Mod "cPythBahroStoneGUI04"
[Scene Object - BahroStone05] Removed from Modifiers - Python File Mod "cPythBahroStoneGUI05"
2021-10-04 09:47:49 -07:00
de607bb031 Fix for missing SinglePlayerWarn Translations and Ahyoheek misspelled 2021-09-29 12:25:30 -07:00
78ae56a289 Translation provided by Minasunda
Had Minasunda provide a translation for the german, as she is a native speaker.
2021-09-29 11:27:48 -07:00
57235665e6 Changes the Ayoheek message to reference Gahreesen
Original references Garrison, but the name has changed to Gahreesen
2021-09-29 10:27:37 -07:00
3224cd6d33 Additional Graphical Fixes
[Drawable Span - Ercana_Canyon_00000000_0Spans] Fixed stretched and missing textures from "HarvesterRailing16" and Restored the correct lighting to "DashWarningLight01"
2021-09-28 10:21:16 -07:00
36b46d382a Merge pull request #32 from dpogue/marker-renderlevel
Fix render issues with user-created GZ Markers
2021-08-31 15:39:20 -04:00
dd94eb3446 Merge pull request #73 from Hazado/ErcanaFixes
Fixes for Ercana Canyon
2021-08-31 15:37:45 -04:00