forked from H-uru/moul-assets
This ensures that the Armature Effects object for the Quab footsteps has the correct RandomSoundMod set up for the "Stone" surface, not just the "Dirt" surface.
This ensures that the Armature Effects object for the Quab footsteps has the correct RandomSoundMod set up for the "Stone" surface, not just the "Dirt" surface.