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Replace non-Latin-1 characters in .loc files

Uru's fonts are limited to Latin-1 characters. If any characters outside
that range are used in in-game texts, the characters are either not
displayed at all or are replaced with a question mark symbol.

This change replaces all non-Latin-1 characters in all .loc files with
ASCII equivalents, so that they are displayed properly in-game.
Specifically, the following replacements are performed:
* Unicode dashes to ASCII hyphen-minus ([–—] to -)
* "Curly" quotes to "straight" quotes ([‘’‚] to ', [“”„] to ")
* Unicode ellipsis to ASCII dots (… to ...)
* œ to oe (sorry France)
master
dgelessus 3 years ago
parent
commit
a2eede4c85
  1. 10
      compiled/dat/BaronCityOfficeFrench.loc
  2. 16
      compiled/dat/BaronCityOfficeGerman.loc
  3. 42
      compiled/dat/CityEnglish.loc
  4. 26
      compiled/dat/CityFrench.loc
  5. 12
      compiled/dat/CityGerman.loc
  6. 14
      compiled/dat/CitySpanish.loc
  7. 2
      compiled/dat/EderKemoSpanish.loc
  8. 6
      compiled/dat/GahreesenEnglish.loc
  9. 2
      compiled/dat/GahreesenFrench.loc
  10. 4
      compiled/dat/GahreesenGerman.loc
  11. 70
      compiled/dat/GahreesenItalian.loc
  12. 4
      compiled/dat/GahreesenSpanish.loc
  13. 2
      compiled/dat/GlobalEnglish.loc
  14. 6
      compiled/dat/GreatTreePubEnglish.loc
  15. 12
      compiled/dat/KIFrench.loc
  16. 84
      compiled/dat/NeighborhoodEnglish.loc

10
compiled/dat/BaronCityOfficeFrench.loc

@ -275,23 +275,23 @@ Engberg a ete un peu bizarre dernierement. Je l'ai entendu de la part de nombreu
Patriotes gagneront a nouveau. Pas encore de surprise. Mauvais moment pour etre coince ici mais ce sont des moments critiques. On ne peut se rendre a la surface maintenant.
25/11/03 Cela pourrait très bien fonctionner. J'ai discuté avec un certain Brian Fioca et DuskinD'tahree ce soir. Je peux les voir comme des leaders éventuels.
25/11/03 - Cela pourrait très bien fonctionner. J'ai discuté avec un certain Brian Fioca et DuskinD'tahree ce soir. Je peux les voir comme des leaders éventuels.
Engberg pleurniche encore. C'est mauvais. Ils ont convoqué une rencontre. Vaut mieux que cela ne signifie pas la fin du pub.
26/11/03 Excellente discussion avec Brian ce soir. Gentil homme.
26/11/03 - Excellente discussion avec Brian ce soir. Gentil homme.
28/11/03 Mais quel est le problème de cet individu, ce Phil? Cet homme est dérangeant, mais intriguant à la fois. J'ai pu lui parlé hier soir quelque temps dans Kemo. Il est probablement simplement fou, mais s'ils veulent bien l'écouter, il pourrait nous être utile. Il faudrait que plus de gens l'écoute. Il a accepté de me rencontrer à nouveau. C'est peut-être ce dont j'avais besoin.
28/11/03 - Mais quel est le problème de cet individu, ce Phil? Cet homme est dérangeant, mais intriguant à la fois. J'ai pu lui parlé hier soir quelque temps dans Kemo. Il est probablement simplement fou, mais s'ils veulent bien l'écouter, il pourrait nous être utile. Il faudrait que plus de gens l'écoute. Il a accepté de me rencontrer à nouveau. C'est peut-être ce dont j'avais besoin.
]]></translation>
</element>
<element name="SharperPart2">
<translation language="French">1/12/03 On dirait bien que ce fut l'une des meilleures joutes de l'année. Je n'aurai peut-être pas le choix de faire le voyage jusqu'à la surface pour la partie de Jaguar le jour de mon anniversaire. Cela va dépendre comment les choses progressent ici.
<translation language="French">1/12/03 - On dirait bien que ce fut l'une des meilleures joutes de l'année. Je n'aurai peut-être pas le choix de faire le voyage jusqu'à la surface pour la partie de Jaguar le jour de mon anniversaire. Cela va dépendre comment les choses progressent ici.
Le CRD est évidement au courant de l'existence de Phil, comme il se doit. Je dois dire que je suis heureux d'avoir cette distraction. Je n'ai eu aucune nouvelle dernièrement en ce qui concerne la requête d'Engberg pour une rencontre. C'est bien comme ça.
8/12/03 - Phil. Quel timing parfait. Ce qu'il m'a montré ce week-end dépasse tout ce que j'avais pu imaginer. J'ai peut-être cru à la propagande du CRD moi aussi. Mais plus maintenant. Le CRD en sait si peu sur la puissance D'ni. C'est presque risible. Yeesha est la clé. De tout son être émane la puissance. C'est ou Yeesha ou le CRD. C'est ainsi que doit être le message et Phil va m'aider à le diffuser. Ils vont m'écouter.
15/12/03 Je ne croyais pas pouvoir oublier ce qui ce passait ici bas, mais regardant Polle ramener son interception, m'a change les idées. Cette équipe est vraiment à son meilleur. Je suis impatients pour la série éliminatoire.
15/12/03 - Je ne croyais pas pouvoir oublier ce qui ce passait ici bas, mais regardant Polle ramener son interception, m'a change les idées. Cette équipe est vraiment à son meilleur. Je suis impatients pour la série éliminatoire.
Être de retours à la surface m'a finalement décidé. Je serais de retours à la surface pour Noël. En attendant , je crois que je vais couper un arbre dans mon relto &amp; le décoré dans mon bureau ici.

16
compiled/dat/BaronCityOfficeGerman.loc

@ -273,34 +273,34 @@ Engberg war seltsam in letzter Zeit. Ich habe das schon von vielen Besuchern geh
Die Patrioten gewinnen wieder. Keine Überraschung mehr. Schlechte Zeiten, um hier unten zu stecken, aber dies sind entscheidende Zeiten. Man kann nicht an die Oberfläche zur Zeit.
25.11.03 – Es könnte alles sehr gut gehen. Ich habe heute Nacht mit Brain Fioca und DuskinD’tahree geschrochen. Ich könnte die zwei als potenzielle Führungskräfte sehen.
25.11.03 - Es könnte alles sehr gut gehen. Ich habe heute Nacht mit Brain Fioca und DuskinD'tahree geschrochen. Ich könnte die zwei als potenzielle Führungskräfte sehen.
Engberg ist wider am jammern. Überhaupt nicht gut. Die haben deshalb für ein treffen gefragt. Dass heißt besser nicht das die kneippe verschwinden wird.
26.11.03 Ich hatte heute Arbend ein sehr gutes Gespräch mit Brian. Ein echt guter man.
26.11.03 - Ich hatte heute Arbend ein sehr gutes Gespräch mit Brian. Ein echt guter man.
28.11.03 Was ist mit diesem Phil Charakter. Der Man ist echt durcheinander, aber irgendwie auch faszinierend. Ich hatte heute Abend die Chance mit ihm im Kemo zu sprechen. Er ist sehr wahrscheinlich einfach nur verrückt aber wenn die ihm zuhören könnte er schon nützlich sein. Mehr Leute müssen ihm zuhören. Er hat abgemacht sich wider mit mir zu treffen. Das könnte genau dass sein was ich brauchte.
28.11.03 - Was ist mit diesem Phil Charakter. Der Man ist echt durcheinander, aber irgendwie auch faszinierend. Ich hatte heute Abend die Chance mit ihm im Kemo zu sprechen. Er ist sehr wahrscheinlich einfach nur verrückt aber wenn die ihm zuhören könnte er schon nützlich sein. Mehr Leute müssen ihm zuhören. Er hat abgemacht sich wider mit mir zu treffen. Das könnte genau dass sein was ich brauchte.
]]></translation>
</element>
<element name="SharperPart2">
<translation language="German">1.12.03 Es sieht so aus als dieses einer der besten spiele des Jahres sein wird. Ich werde sehrwahrscheinlich keine Wahl haben als einen Ausflug an die Oberfläche zu unternehmen um das Jaguar spiel an meinem Geburtstag zu besuchen. Muss ja auch sehen wie Sachen da so fortschreiten.
<translation language="German">1.12.03 - Es sieht so aus als dieses einer der besten spiele des Jahres sein wird. Ich werde sehrwahrscheinlich keine Wahl haben als einen Ausflug an die Oberfläche zu unternehmen um das Jaguar spiel an meinem Geburtstag zu besuchen. Muss ja auch sehen wie Sachen da so fortschreiten.
Der DRC ist natürlich die Phil Situation bekannt. Ich muss sagen ich bin schon froh eine Ablenkung zu haben. Ich hab nicht von Engberg gehört ein neues treffen beruffen. Echt gutes Timing.
8.12.03 - Dieser Phil! Was für ein göttliches Timing. Was er mir dieses Wochenende gezeigt hat, war weit mehr, als ich erwartet konnte. Vielleicht habe ich der DRC-Propaganda zu sehr vertraut. Aber das wird nie wieder passieren. Der DRC weiß so gut wie gar nichts über die Macht der D'ni. Es ist schon wirklich lustig. Yeesha ist der Schlüssel. Nur mit ihr erreicht man wahre Stärke. Es ist also eine Entscheidung zwischen Yeesha und dem DRC. Und das muss die Nachricht sein, die Phil verbreiten wird. Ihm werden sie zuhören.
15.12.03 Hätte nicht gedacht dass ich vergessen würde was da unten geschah. Aber nachdem ich hier im Schnee sitze und zukucke wie Poole seine abfängung zurück rennt.
15.12.03 - Hätte nicht gedacht dass ich vergessen würde was da unten geschah. Aber nachdem ich hier im Schnee sitze und zukucke wie Poole seine abfängung zurück rennt.
Diese Mannschaft ist besser als ich sie jemals gesehen habe. Ich kann kaum auf die Entscheidungsspiele warten.
Ich war oben wider zurück bei der arbeit und habe fest beschlossen das Ich für Weihnachten wider nach unten gehe. In der Zwischenzeit werde ich einen Baum in meinem Relto fällen um mein Büro zu dekorieren.
Ich muss Phil Widerfinden. Hab mich schon seit einer weile nicht mehr mit ihm getroffen und das kann nie gut sein. Aber das spiel hatte sich schon gelohnt.
15.12.03 Dieses mal sind die zu weit gegangen. Was für nerven der krieg hat damit begonnen. Die können nicht einfach Phil wegnehmen ohne gründe oder nachfolgende Konsequenzen.
15.12.03 - Dieses mal sind die zu weit gegangen. Was für nerven der krieg hat damit begonnen. Die können nicht einfach Phil wegnehmen ohne gründe oder nachfolgende Konsequenzen.
19.12.2003 Ich habe sie die Konsequenzen spüren lassen und jetzt scheint es, muss ich die bittere Pille selber schlucken. Kodama hat die Sache wohl ins rollen gebracht. Ich habe mit dieser Art von Reaktion gerechnet. Ich hoffe nur, dass ich genügend Leute auf meiner Seite habe, wenn ich sie brauche.
19.12.2003 - Ich habe sie die Konsequenzen spüren lassen und jetzt scheint es, muss ich die bittere Pille selber schlucken. Kodama hat die Sache wohl ins rollen gebracht. Ich habe mit dieser Art von Reaktion gerechnet. Ich hoffe nur, dass ich genügend Leute auf meiner Seite habe, wenn ich sie brauche.
28.12.2003 Was für ein Feiertag. Obwohl hier unten ein totales Chaos herrscht, ist wenigstens an der Oberfläche alles in Ordnung. Die Patrioten haben wieder gewonnen. Ich konnte mit Megan, Sean und Brian etwas Zeit verbringen, habe ihm das Spiel gezeigt, obwohl es so aussieht, als habe ich hier unten einiges an Respekt und Glaubwürdigkeit verloren.
28.12.2003 - Was für ein Feiertag. Obwohl hier unten ein totales Chaos herrscht, ist wenigstens an der Oberfläche alles in Ordnung. Die Patrioten haben wieder gewonnen. Ich konnte mit Megan, Sean und Brian etwas Zeit verbringen, habe ihm das Spiel gezeigt, obwohl es so aussieht, als habe ich hier unten einiges an Respekt und Glaubwürdigkeit verloren.
Phil ist anscheinend umgebracht worden, zumindest sagt das die DRC. Ich bin nicht sicher, ob ich ihnen glauben soll, aber die Beweislast ist nicht gut. Ich habe den Haufen selber gesehen. Watson ist an die Oberfläche zurückgekehrt, er war zu verärgert, um zu bleiben. Laxman und Kodama übernehmen die Rolle. Die Stadt wurde wieder geschlossen. Ich verliere den Kampf um dieses Chaos. Es wird zu viel und Leute scheinen sich nur wenig zu kümmern. Vielleicht ist es das alles nicht wert.

42
compiled/dat/CityEnglish.loc

@ -13,7 +13,7 @@ Quite a few obvious attempts to reach out and unify the classes although I'm not
Guild Members - Yes it was possible for the lower classes to attend but it seems by the end the schools were far too expensive and prestigious to allow for such. As a result, the graduates became a class among themselves. And a very high one at that.
Upper Class - The lowest of the three higher classes. Such citizens had succeeded in private enterprise and most likely provide the elite with their banks, pubs, etcNo Major Guild education for the most part, but enough money to buy their way into the upper classes.
Upper Class - The lowest of the three higher classes. Such citizens had succeeded in private enterprise and most likely provide the elite with their banks, pubs, etc...No Major Guild education for the most part, but enough money to buy their way into the upper classes.
Middle Class - Mostly shop-owners and the like. Able to afford some luxuries of D'ni but still considered far from the Elite. Rare but possible for them to own Books as well as Private Ages. Seemed to make up most of the Minor Guild enrollment.
@ -228,7 +228,7 @@ Asemlef inherited a people who were philosophically confused (The Watcher vs. Gi
Asemlef continued the peaceful trends by attempting to isolate no one, but instead welcoming everyone and any beliefs they might have had.
It seems, he took no stance on any of the varying religious ideologies being passed around and allowed any and all religious factions equal access to property, government help, etc
It seems, he took no stance on any of the varying religious ideologies being passed around and allowed any and all religious factions equal access to property, government help, etc...
While disregarding no beliefs, he was able to hold his own, some of which were unknown to D'ni up to that point. Though never stated publicly by Asemlef, common opinion, and historical records, point toward numerous servants being used by Asemlef, most brought from outside Ages. More so, were the apparent challenges Asemlef held with these "servants". Details are hard to find, but it seems as though these challenges ranged from hunts, by Asemlef himself, to gladiator style battles between the servants. It should be noted that regardless of what actions occurred, there was little public outcry against them.
@ -579,7 +579,7 @@ Kedri eventually passed away in 3903 at the age of 329, leaving the throne to hi
His mother had raised him to follow the teachings of Gish and by the time he took the throne he was believed to be a whole-hearted believer in the Followers. Because of that, and the experience of watching his father interact with his advisors, Kerath had decided from an early age that a King was no longer the correct way that D'ni should be led. At least, he argued, not until the true Great King would come.
The fact that Kerath, in a single reign, was able to convince his people that the way they had been ruled for thousands of years was wrong and should be changed, should be considered nothing short of miraculous. Kerath carefully crafted his arguments as a benefit for the Guilds more than anything else. After all, he argued, "D'ni is the Guildslet us be protected by their fortress and be ruled by their wisdom."*
The fact that Kerath, in a single reign, was able to convince his people that the way they had been ruled for thousands of years was wrong and should be changed, should be considered nothing short of miraculous. Kerath carefully crafted his arguments as a benefit for the Guilds more than anything else. After all, he argued, "D'ni is the Guilds...let us be protected by their fortress and be ruled by their wisdom."*
It was hard for the Guilds not to support a proposal that removed the King from the highest authority and replaced him with Five Lords, Lords that would be automatically chosen from the Grand Masters of the Guilds. It gave all of the power of D'ni to the Guilds and there were only a few Grand Masters who seemed to disagree. Those few were known as faithful followers of the Great King, and Ri'neref, who had always supported the role of Kings.
@ -720,13 +720,13 @@ He left the throne to the first-son of his younger brother, as he had no childre
<p align=left>King Mararon took the throne in 997 at the age of 73, exactly twenty years after emerging from his long coma. From various speeches and writings, it's obvious Mararon placed a strong value on life. Through his 162 years in power it seems he did all he could to emphasize that same value to his people, as well as make the most of his own.
It seems that a main concern of Mararon was the Dni education system. The fact that so many of his own people were falling by the wayside apparently upset him quite a bit. So, in 1124 when Ti’Lanar (a Guild Master of the Guild of Legislators) submitted his paper “Minor Guilds” Mararon was in immediate agreement with what it said. In the paper, Ti’Lanar wrote “...we are creating a group of people who have no understanding of the D'ni and the strength of our blood. There is the relatively small percentage of those who learn and keep our traditions through the Guilds, and a growing population of fools...
It seems that a main concern of Mararon was the D'ni education system. The fact that so many of his own people were falling by the wayside apparently upset him quite a bit. So, in 1124 when Ti'Lanar (a Guild Master of the Guild of Legislators) submitted his paper "Minor Guilds" Mararon was in immediate agreement with what it said. In the paper, Ti'Lanar wrote "...we are creating a group of people who have no understanding of the D'ni and the strength of our blood. There is the relatively small percentage of those who learn and keep our traditions through the Guilds, and a growing population of fools..."
Mararon, following suggestions within the paper, placed the Common Schools under the Guild of Legislators and began major renovations of that system, including higher standards for instructors and longer workdays. Mararon also raised the time in the Common Schools from six years (age 10 to 16) to fifteen years (age 5 to 20). From there, instead of entering back into society, as had been the case, students could enter one of the new Minor Guilds that had been proposed by TiLanar, and accepted by Mararon. The first of these Guilds included Architecture (a branch of the Guild of Stone Masons), Miners, and Educators, and Bankers among others.
Mararon, following suggestions within the paper, placed the Common Schools under the Guild of Legislators and began major renovations of that system, including higher standards for instructors and longer workdays. Mararon also raised the time in the Common Schools from six years (age 10 to 16) to fifteen years (age 5 to 20). From there, instead of entering back into society, as had been the case, students could enter one of the new Minor Guilds that had been proposed by Ti'Lanar, and accepted by Mararon. The first of these Guilds included Architecture (a branch of the Guild of Stone Masons), Miners, and Educators, and Bankers among others.
While not pushing education, Mararon was focused on his own life, making sure that he was living it to the fullest. Most historical documents point to addictions to hallucinogenic drinks and various drugs. As well, it seems he carried out numerous affairs, prompting him to throw out the rules that his father had written regarding marriage and adultery. One particular record shows of affairs with prophetesses, although both the prophetesses and the religious community vehemently denied it*.
The public said little of Mararons shortcomings, choosing to focus more on the benefits he had brought them than the negatives. He died at the fairly early age of 235 in 1159 from natural consequences. Most expected the early death form his drinking and smoking, although many say it was somehow related to his coma years earlier.
The public said little of Mararon's shortcomings, choosing to focus more on the benefits he had brought them than the negatives. He died at the fairly early age of 235 in 1159 from natural consequences. Most expected the early death form his drinking and smoking, although many say it was somehow related to his coma years earlier.
*Any relationship between the King and his prophetess was extremely looked down upon as both people were expected to remain objective with one aother and the people.
]]></translation>
@ -752,11 +752,11 @@ It seems that Me'emen himself paid little attention to the religious pulse of hi
Once Me'emen felt that Stone Eater and Stone Tooth were no longer needed, he recommended using them to build an underground tunnel connecting The Island to the city proper, and minimizing the need for boat travel. His proposition was not embraced by any means, especially by the upper classes who were living on The Island. Apparently there were a number of protests, for fear of the affect the tunnel could have on The Island. The proposal was also rejected by most of the Guilds, causing Me'emen to not force it.
In 5500 DE, the first imports from other Ages were linked to the new Uran District, much further from the city. Uran was said to be "a tremendous improvement over the older Nehw'eril…much more advanced…much safer," and there was tremendous celebration on the day of its "opening"*. Security was tight in the new district, as it was revealed later that the Relyimah had uncovered a variety of plots intended to display some of the faction's disagreement with the district.
In 5500 DE, the first imports from other Ages were linked to the new Uran District, much further from the city. Uran was said to be "a tremendous improvement over the older Nehw'eril...much more advanced...much safer," and there was tremendous celebration on the day of its "opening"*. Security was tight in the new district, as it was revealed later that the Relyimah had uncovered a variety of plots intended to display some of the faction's disagreement with the district.
In 5540 DE, Me'emen's only son became extremely ill and ended up passing away six months later. As a member of the Guild of Healers, Ashem was often among the first to investigate new Ages to make sure of their safety in relation to disease. As a result of his death, the Age was not approved until a cure could be found. Me'emen considered the actions of his son heroic and changed the name of the Uran district to Ashem'en a year after his death.
It was said, that the death left Me'emen "deeply saddeneddevoid of the excitement he had shown throughout his reign"*. Many said it forced him to the Prophetess Trisari*. Me'emen apparently spent much time with Trisari in his last days and was able to die a content man "because of her"*.
It was said, that the death left Me'emen "deeply saddened...devoid of the excitement he had shown throughout his reign"*. Many said it forced him to the Prophetess Trisari*. Me'emen apparently spent much time with Trisari in his last days and was able to die a content man "because of her"*.
Me'emen died in 5549 DE at the very ripe age of 392 and choose his nephew, probably on recommendation of Trisari, to succeed him.
@ -1110,7 +1110,7 @@ Many say the greatest mark of Veesha's reign concerned the health of his fifth s
In response, Veesha gave a powerful speech, boldly announcing to the people that Yahvo would heal his son and that he would awake again. Despite opposition from the Church, two prophetesses who advised him, and the Guild of Healers, Veesha maintained his faith for over three years until the "impossible" happened and his son awoke.
Though many disagreed with Veesha's religious convictions, "there was not a single D'ni, besides Veesha, who was not shocked by the awakening' and forced to look again at their own faith in Yahvo.*"
Though many disagreed with Veesha's religious convictions, "there was not a single D'ni, besides Veesha, who was not shocked by the 'awakening' and forced to look again at their own faith in Yahvo.*"
Veesha died of natural consequences in 997 at the age of 280. He left the throne to the "reborn" son, Mararon.
@ -1128,33 +1128,33 @@ Veesha died of natural consequences in 997 at the age of 280. He left the throne
Though most commentaries say that he held to the same beliefs as his father, it seems he was not nearly as strong and thus, did not carry the level of respect that his father had; a character trait that some of the more violent factions preyed upon.
Demath had managed to re-focus the Dni to a large part. However, the few factions who still desired to make their case were able to make Yableshans reign an unpleasant one.
Demath had managed to re-focus the D'ni to a large part. However, the few factions who still desired to make their case were able to make Yableshan's reign an unpleasant one.
In 4865, the Blood of Yahvo kidnapped Yableshan’s first son from the Guild of Chemists. In a letter the faction stated they would kill the King’s son if one of their own leaders was not released*. Yableshan ordered the Relyimah to find his son, but they were apparently unable to do so (later it was discovered that a key member of the Relyimah had joined the Blood of Yahvo and was aiding them).
In 4865, the Blood of Yahvo kidnapped Yableshan's first son from the Guild of Chemists. In a letter the faction stated they would kill the King's son if one of their own leaders was not released*. Yableshan ordered the Relyimah to find his son, but they were apparently unable to do so (later it was discovered that a key member of the Relyimah had joined the Blood of Yahvo and was aiding them).
Feeling forced, Yableshan gave into the demands and released the prisoner they had asked for. The body of his son appeared on the steps of the palace a few days later.
The death of Yableshan’s son, along with newfound evidences of a mole within the Relyimah, further separated D’ni into two sides. Those who wished to end outside intervention were becoming stronger, publicly raising their cause, almost daily. Those who followed the majority were growing angrier and less tolerable of those who did not. As a result, there is little doubt that there were very few D'ni left who fell into the middle ground. There were even less, including Yableshan, who could bridge the two sides*.
The death of Yableshan's son, along with newfound evidences of a mole within the Relyimah, further separated D'ni into two sides. Those who wished to end outside intervention were becoming stronger, publicly raising their cause, almost daily. Those who followed the majority were growing angrier and less tolerable of those who did not. As a result, there is little doubt that there were very few D'ni left who fell into the middle ground. There were even less, including Yableshan, who could bridge the two sides*.
Yableshan, in an apparent attempt to divert his peoples attention from the brewing wars, decided in 4889 to announce remodels for all of the 18 Major Guilds. It was the first of its kind since the Dni had been founded and warmly embraced by the Guilds. Under the announcement, Yableshan changed some of the original restrictions of Rineref, offering the Guilds more liberty in the structures they could build.
Yableshan, in an apparent attempt to divert his people's attention from the brewing wars, decided in 4889 to announce remodels for all of the 18 Major Guilds. It was the first of its kind since the D'ni had been founded and warmly embraced by the Guilds. Under the announcement, Yableshan changed some of the original restrictions of Ri'neref, offering the Guilds more liberty in the structures they could build.
In 4901, Yableshan stated his plans for a new Common Library, located directly within the Vamen District of Dni (a middle-class district). In 4910 he announced plans for a new park to be built on Neref Island. In 4914, three new “Recreation” Ages were placed within the park as gifts from the Guild of Writers in order to celebrate the completion of their new Guild.
In 4901, Yableshan stated his plans for a new Common Library, located directly within the Vamen District of D'ni (a middle-class district). In 4910 he announced plans for a new park to be built on Neref Island. In 4914, three new "Recreation" Ages were placed within the park as gifts from the Guild of Writers in order to celebrate the completion of their new Guild.
The diversions seemed to do their job until 4954 when an explosion occurred on the Age of Meanas*, killing 400 outsiders and 78 D’ni. It was apparently the result of a bad combination of gasses: one, the D’ni had brought with them and the other, already in existence on Meanas. Another push was begun to seal themselves from outside influence.
The diversions seemed to do their job until 4954 when an explosion occurred on the Age of Meanas*, killing 400 outsiders and 78 D'ni. It was apparently the result of a bad combination of gasses: one, the D'ni had brought with them and the other, already in existence on Meanas. Another push was begun to seal themselves from outside influence.
The Relyimah (who were usually counted on in these situations) apparently had no information as to the facts of the explosion. They were still apparently in the midst of their own chaos, trying to discover the mole. There were some who thought the explosion had been a set-up, but it could not be proven*.
In 5043 Yableshan placed a man by the name of Faresh in charge of the Guild of Illusionists. His first mission, as ordered by Yableshan himself, was to find whoever was destroying the Relyimahs ability to gain knowledge.
In 5043 Yableshan placed a man by the name of Faresh in charge of the Guild of Illusionists. His first mission, as ordered by Yableshan himself, was to find whoever was destroying the Relyimah's ability to gain knowledge.
Though most believe that Faresh had been more interested in actual illusions than the Unseen, he was also known as an extremely intelligent man and immediately put into action a plan to clean up the Relyimah. He also began construction of a “house” on one of the private islands of the cavern that blatantly demonstrated his love for illusions.
Though most believe that Faresh had been more interested in actual illusions than the Unseen, he was also known as an extremely intelligent man and immediately put into action a plan to clean up the Relyimah. He also began construction of a "house" on one of the private islands of the cavern that blatantly demonstrated his love for illusions.
Yableshan died in 5081 at the age of 347. He never had any other children after his son was killed and left the throne to his youngest brother-n-law (his younger sisters husband).
Yableshan died in 5081 at the age of 347. He never had any other children after his son was killed and left the throne to his youngest brother-n-law (his younger sisters' husband).
*Goshen had been imprisoned in a prison Book fifty years earlier by Demath
*From “How They Came; A Detailed Look at what started the Mee-Dis War” by Jamen. Written in 7201
*From "How They Came; A Detailed Look at what started the Mee-Dis War" by Jamen. Written in 7201
*Meanas was well known for its production of mining machinery
*From “Revealing the Unseen” written by Besharen in 5999
*From "Revealing the Unseen" written by Besharen in 5999
]]></translation>
</element>
<element name="Marriage">
@ -1379,7 +1379,7 @@ Negilahn was one of the first features added to our museum in 8797 at the reques
You will notice that all of our Pods, including Negilahn's, have a few special features. Fortunately, solar power enables our pods to function without outside power sources. However, though our pods will gain power throughout with minimal energy usage, heavy usage will also drain energy units fairly quickly. Be careful to not use up a Pod's energy before nightfall or you may miss out on some sights.
Before you visit Negilahn, we'd like to take a minute to get you acquainted with the creatures that live there. Please remember that while we have placed our Pod in an optimal position, you are visiting a natural habitat and we have no control over when and where you see our friends in Negilahnor if you will see anything at all. Our pods do have sound and scent emitters that will attract Negilahn's inhabitants although, again, these are real animals and there are no guarantees.
Before you visit Negilahn, we'd like to take a minute to get you acquainted with the creatures that live there. Please remember that while we have placed our Pod in an optimal position, you are visiting a natural habitat and we have no control over when and where you see our friends in Negilahn...or if you will see anything at all. Our pods do have sound and scent emitters that will attract Negilahn's inhabitants although, again, these are real animals and there are no guarantees.
Remember too, that all reactions to what you do in Negilahn are not always immediately evident.

26
compiled/dat/CityFrench.loc

@ -29,7 +29,7 @@ Le Sous-prolétariat ? - On trouve parfois, mais rarement, des références a
<element name="KedriStory">
<translation language="French"><![CDATA[<cover src="xKingsStoryJournalCover*1#0.hsm"><decal src="xKedriStoryCvrDecal_fre*1#0.hsm" pos=128,250 resize=no align=center><font size=16 face=Nick color=000000><margin right=62 left=62 top=46>
<p align=left>Histoire de Kedri extrait du livre 42B.
<p align=left>Histoire de Kedri - extrait du livre 42B.
Traduction : Nick
@ -231,7 +231,7 @@ De plus, Demath réfuta les paroles de l'Observateur, déclarant que ses comment
En 4721 ED, Demath fit passer un amendement forçant les Guildes majeures à accepter un quota d'étudiants ayant réussi tous les examens d'entrée, mais trop démunis pour s'acquitter des énormes cotisations*. C'était la première action de la sorte de l'histoire de D'ni. De nombreuses personnes, les guildes en tête, mirent en doute la légitimité de l'amendement. Cependant, Demath réussit à les convaincre qu'il s'agissait là d'une nécessité pour la société et à laquelle ils avaient « prudemment souscrit »*.
En 4724 ED, les archives indiquent que plus de dix groupes différents furent déclarés coupables d'infraction aux Lois du Loshemanesh (comme on les appelait à l'époque). La plupart de ces groupes déclarèrent que le Relyimah avait joué un rôle essentiel dans la condamnation, bien qu'il n'existe aucune preuve officielle. Quoi qu'il en soit, chaque coupable fut condamné à l'internement dans les Âges prisons. Ces arrestations ont dû avoir un sérieux impact sur la société, d'autant que le public ne savait presque rien du Relyimah, et du coup, n'avait aucune idée du nombre de ces arrestations. Un écrivain disait, « Les histoires parlaient d'ombres ténébreuses et de créatures mystérieuses… persécutant ceux qui avaient de telles activités… on racontait que l'oeil de Demath pouvait tout voir, pendant que sa main pouvait attraper qui elle voulait. »* Le taux de criminalité, surtout celle relative aux lois du Loshemanesh, baissa rapidement jusqu'en 4752, alors qu'il n'y avait eu que trois arrestations officielles.
En 4724 ED, les archives indiquent que plus de dix groupes différents furent déclarés coupables d'infraction aux Lois du Loshemanesh (comme on les appelait à l'époque). La plupart de ces groupes déclarèrent que le Relyimah avait joué un rôle essentiel dans la condamnation, bien qu'il n'existe aucune preuve officielle. Quoi qu'il en soit, chaque coupable fut condamné à l'internement dans les Âges prisons. Ces arrestations ont dû avoir un sérieux impact sur la société, d'autant que le public ne savait presque rien du Relyimah, et du coup, n'avait aucune idée du nombre de ces arrestations. Un écrivain disait, « Les histoires parlaient d'ombres ténébreuses et de créatures mystérieuses... persécutant ceux qui avaient de telles activités... on racontait que l'oeil de Demath pouvait tout voir, pendant que sa main pouvait attraper qui elle voulait. »* Le taux de criminalité, surtout celle relative aux lois du Loshemanesh, baissa rapidement jusqu'en 4752, alors qu'il n'y avait eu que trois arrestations officielles.
En 4784 ED, Demath subit une tentative d'assassinat, donnant la mort à deux membres du Relyimah, qui sauvèrent du coup la vie au roi. Les auteurs de l'attaque furent retrouvés et Demath ordonna leur exécution deux ans plus tard. C'était la première exécution de ce genre, mais ni le public, ni le Conseil ne firent d'objection. Les deux hommes furent apparemment envoyés par une liaison dans un Âge de mort, où ils mouraient en permanence. Bien que la plupart aient été en faveur de l'exécution, ceux qui étaient opposés à l'influence étrangère depuis le début se sentaient renforcés dans leurs idéologies. Ils allaient même jusqu'à déclarer « D'ni se meurt, pour le bien des étrangers. »*
@ -663,7 +663,7 @@ Il légua le trône au premier fils de son frère cadet, car il n'avait pas eu d
<p align=left>Mararon - Le Roi Mararon prit le pouvoir en 997, à l'âge de 73 ans, vingt ans jour pour jour après être sorti de son long coma. Selon plusieurs discours et écrits, il semble évident que Mararon était fortement attaché à la vie. Lors de ses 162 années au pouvoir, il semble qu'il ait fait tout son possible pour transmettre cet attachement à son peuple, et en tirer le maximum.
Mararon semble s'être particulièrement penché sur le système éducatif de D'ni. Le fait qu'une grande partie de son peuple soit laissée pour compte l'insupportait. En 1124, lorsque Ti'Lanar (Maître de la Guilde des Législateurs) lui a soumis un document intitulé « Guildes mineures », Mararon a tout de suite exprimé son accord avec l'auteur. Dans ce document, Ti'Lanar écrivait « nous sommes en train de créer des gens qui ne comprennent pas D'ni et la force qui coule dans nos veines. Le pourcentage de ceux qui apprennent et perpétuent nos traditions à travers les Guildes est relativement faible et les ignares ne cessent d'augmenter »
Mararon semble s'être particulièrement penché sur le système éducatif de D'ni. Le fait qu'une grande partie de son peuple soit laissée pour compte l'insupportait. En 1124, lorsque Ti'Lanar (Maître de la Guilde des Législateurs) lui a soumis un document intitulé « Guildes mineures », Mararon a tout de suite exprimé son accord avec l'auteur. Dans ce document, Ti'Lanar écrivait « ... nous sommes en train de créer des gens qui ne comprennent pas D'ni et la force qui coule dans nos veines. Le pourcentage de ceux qui apprennent et perpétuent nos traditions à travers les Guildes est relativement faible et les ignares ne cessent d'augmenter... »
Mararon, suivant les suggestions de ce document, a placé les écoles publiques sous le joug de la Guilde des Législateurs et a entrepris des rénovations majeures de ce système, incluant de plus grandes exigences pour les maîtres d'école et des journées de cours plus longues. Mararon a aussi augmenté la durée de la scolarité dans les écoles publiques de six (pour les enfants de 10 à 16 ans) à quinze ans (de 5 à 20 ans). Puis, au lieu de s'insérer dans la société, comme c'était le cas précédemment, les étudiants ont pu entrer dans l'une des nouvelles Guildes mineures proposées par Ti'Lanar et acceptées par Mararon. La première de ces Guildes incluait l'Architecture (branche de la Guilde des Tailleurs de pierre), les Mineurs, les Enseignants et les Banquiers parmi tant d'autres.
@ -693,11 +693,11 @@ Apparemment, Me'emen ne prêtait que peu d'attention aux revendications religieu
Lorsque Me'emen estima qu'il n'avait plus besoin du Mangeur de pierre et de la Dent de pierre, il suggéra qu'on les utilise pour creuser un tunnel souterrain reliant l'Île et la ville, réduisant ainsi les besoins de navigation. Sa proposition reçut un accueil défavorable, en particulier des classes sociales supérieures qui vivaient sur l'Île. Il y eut un certain nombre de manifestations, exprimant les inquiétudes à propos de l'impact que le tunnel pourrait avoir sur l'Île. La proposition fut également rejetée par les Guildes, si bien que Me'emen dût abandonner le projet.
En 5500 ED, les premières importations des autres Âges furent envoyées par liaison dans le nouveau quartier d'Uran, plus éloigné de la ville. On disait d'Uran qu'il s'agissait « d'une avancée spectaculaire comparée à l'ancienne Nehw'eril… un bond en avant… bien plus sûre » et on organisa une incroyable fête le jour de son « inauguration »*. La sécurité fut renforcée dans le nouveau quartier, car on découvrit plus tard que le Relyimah avait mis à jour un certain nombre de complots destinés à montrer le désaccord des factions avec le quartier.
En 5500 ED, les premières importations des autres Âges furent envoyées par liaison dans le nouveau quartier d'Uran, plus éloigné de la ville. On disait d'Uran qu'il s'agissait « d'une avancée spectaculaire comparée à l'ancienne Nehw'eril... un bond en avant... bien plus sûre » et on organisa une incroyable fête le jour de son « inauguration »*. La sécurité fut renforcée dans le nouveau quartier, car on découvrit plus tard que le Relyimah avait mis à jour un certain nombre de complots destinés à montrer le désaccord des factions avec le quartier.
En 5540 ED, l'unique fils de Me'emen tomba très gravement malade et finit par mourir six mois plus tard. Membre de la Guilde des Soigneurs, Ashem était parmi les premiers à enquêter sur les nouveaux Âges afin de s'assurer de leur sécurité en matière de maladie. Après sa mort, on décida de ne pas approuver l'Âge avant de trouver un remède. Eu égard à l'action héroïque de son fils, Me'emen décida de renommer le quartier d'Uran en Ashem'en, un an après sa mort.
On racontait que ce deuil avait rendu Me'emen « profondément attristé démuni de l'enthousiasme qu'il avait montré pendant son règne »*. Nombreux étaient ceux qui prétendaient que c'est ce qui l'avait conduit chez Trisari la Prophétesse*. À la fin de sa vie, Me'emen semblait passer beaucoup de temps avec Trisari. On raconte qu'il put mourir heureux « grâce à elle »*.
On racontait que ce deuil avait rendu Me'emen « profondément attristé... démuni de l'enthousiasme qu'il avait montré pendant son règne »*. Nombreux étaient ceux qui prétendaient que c'est ce qui l'avait conduit chez Trisari la Prophétesse*. À la fin de sa vie, Me'emen semblait passer beaucoup de temps avec Trisari. On raconte qu'il put mourir heureux « grâce à elle »*.
Me'emen mourut en 5549 ED à l'âge très avancé de 392 ans et choisit son neveu pour lui succéder, probablement d'après un conseil de Trisari.
@ -811,9 +811,9 @@ Needrah mourut en 3000 à l'âge de 296 ans. Il avait eu deux filles mais aucun
<p align=left>Rakeri monta sur le trône en l'an 3000, à l'âge de 81 ans. L'année de son couronnement fut également celle de la naissance d'un homme du nom de Tevahr. Ce dernier commença à s'opposer au Roi 3077 et la plupart estiment qu'il a joué un rôle plus déterminant pendant le règne de Rakeri que Rakeri lui-même*.
Tevahr était un fervent partisan du Grand Roi et passa toute sa jeunesse à étudier ses enseignements et sa parole. À l'âge de 65 ans, il fut visiblement écœuré par la situation de son peuple, notamment sur le plan religieux. Ses premières actions furent menées à petite échelle, mais au fil des années, Tevahr devint l'un des hommes les plus influents de l'histoire de D'ni.
Tevahr était un fervent partisan du Grand Roi et passa toute sa jeunesse à étudier ses enseignements et sa parole. À l'âge de 65 ans, il fut visiblement écoeuré par la situation de son peuple, notamment sur le plan religieux. Ses premières actions furent menées à petite échelle, mais au fil des années, Tevahr devint l'un des hommes les plus influents de l'histoire de D'ni.
C'était un chef influent, un orateur talentueux, un fabuleux meneur et en 3077, sa réputation n'était plus à faire. En effet, cette année-là, Tevahr reprocha publiquement aux sectes et à leurs fidèles (y compris aux membres du gouvernement) de ne pas respecter les principes et les règles à partir desquels ces mêmes sectes avaient été fondées. Il dénonça souvent la Chambre du conseil (ainsi que d'autres institutions gouvernementales) qui avait recouvert le Tombeau du Grand Roi : il y voyait un symbole de ce qu'étaient devenus les cœurs et les âmes de D'ni. "Il n'y a plus de place pour la religion, car le gouvernement et le pouvoir ont volé notre amour", déclara-t-il de nombreuses fois. La majorité du peuple semblait adhérer aux idées de Tevahr, surtout sur le fait que le Tombeau du Grand Roi ait été recouvert. Ils estimaient qu'ils n'auraient jamais dû laisser faire une telle chose.
C'était un chef influent, un orateur talentueux, un fabuleux meneur et en 3077, sa réputation n'était plus à faire. En effet, cette année-là, Tevahr reprocha publiquement aux sectes et à leurs fidèles (y compris aux membres du gouvernement) de ne pas respecter les principes et les règles à partir desquels ces mêmes sectes avaient été fondées. Il dénonça souvent la Chambre du conseil (ainsi que d'autres institutions gouvernementales) qui avait recouvert le Tombeau du Grand Roi : il y voyait un symbole de ce qu'étaient devenus les coeurs et les âmes de D'ni. "Il n'y a plus de place pour la religion, car le gouvernement et le pouvoir ont volé notre amour", déclara-t-il de nombreuses fois. La majorité du peuple semblait adhérer aux idées de Tevahr, surtout sur le fait que le Tombeau du Grand Roi ait été recouvert. Ils estimaient qu'ils n'auraient jamais dû laisser faire une telle chose.
Bien que ce passage de l'histoire n'ait pas été reconnu comme un grand événement en soi, la plupart des historiens estiment qu'il faudrait souligner l'importance à la réaction de Rakeri aux théories de Tevahr. Dans un premier temps, les discours et le jugement négatif de Tevahr sur la culture le rendirent furieux. En guise de réponse, il dénonça l'homme et ses idées et menaça même de le jeter en prison.
@ -848,7 +848,7 @@ Rakeri mourut un an après Tevahr, à l'âge de 300 ans, léguant le trône à s
<element name="KingRikooth">
<translation language="French"><![CDATA[<cover src="xKingMTKJrnlCover*1#0.hsm"><decal src="xKingRikoothMTKCvrD_fre*1#0.hsm" pos=300,203 resize=yes><font size=10 face=courier color=000000><margin left=62 right=62 top=48><p align=center>Le Roi Rikooth
<p align=left>Rikooth monta sur le trône en 6498, à l'âge de 56 ans. Il était jeune, mais, d'après ce qui a été rapporté, il consultait souvent ses deux frères aînés et sa sœur. Ils avaient tous compris l'intérêt de céder le trône au plus jeune des fils (car la durée de son règne serait plus longue) et avec leur jeune frère, ce système fonctionna parfaitement, mieux que dans toutes les familles qui les avait précédés*.
<p align=left>Rikooth monta sur le trône en 6498, à l'âge de 56 ans. Il était jeune, mais, d'après ce qui a été rapporté, il consultait souvent ses deux frères aînés et sa soeur. Ils avaient tous compris l'intérêt de céder le trône au plus jeune des fils (car la durée de son règne serait plus longue) et avec leur jeune frère, ce système fonctionna parfaitement, mieux que dans toutes les familles qui les avait précédés*.
Rikooth prit sa première grande décision en 6510, lorsqu'une nouvelle caverne fut découverte lors d'expéditions menées par le Croqueur de pierre et la Foreuse. Son apparition fut prise comme une véritable incitation à agrandir la ville, mais visiblement, Rikooth ne trouvait pas cette idée excellente. Le plus âgé de ses frères, qui était en fait Maître de Guilde dans la Guilde des Topographes, accepta de l'explorer en profondeur et Rikooth promit qu'il prendrait sa décision en fonction des résultats de cette étude.
@ -882,7 +882,7 @@ Rikooth mourut en 6731 à l'âge de 289 ans et légua le trône à son troisièm
À 90 ans à peine, Ri'neref avait atteint le rang de Maître de Guilde et portait à croire qu'il deviendrait Grand maître. Pourtant, et pour des raisons personnelles, il n'accéda jamais à ce rang.
Ri'neref avait longtemps contesté les idées de la Guilde des Écrivains, et même le Roi en personne. Ri'neref se sentait très concerné par les courants de pensée de la société sur les sujets de la finalité de l'Écriture et sur la responsabilité d'action qu'impose « ce magnifique don que nous a offert Yahvo »*.
Ri'neref avait longtemps contesté les idées de la Guilde des Écrivains, et même le Roi en personne. Ri'neref se sentait très concerné par les courants de pensée de la société sur les sujets de la finalité de l'Écriture et sur la responsabilité d'action qu'impose « ...ce magnifique don que nous a offert Yahvo »*.
<font size=16 face=Nick color=000000>En 73 AT, le Grand maître demanda à Ri'neref d'écrire un Livre descriptif sur un Âge que Ri'neref trouvait douteux. Il eut le sentiment que cet Âge servait de terre d'accueil à une race non civilisée qui serait utilisée pour les intérêts des Ronay. Ri'neref refusa donc d'honorer la commande du Grand maître et, suite à un long débat, il fut apparemment exclu de la Guilde des Écrivains. Certaines archives déclarent que Ri'neref s'est volontairement retiré de la Guilde. Quoi qu'il en soit, quelles que soient les modalités de son départ, la société trouva « l'exclusion » injuste et certains allaient même jusqu'à trouver l'affaire « nuisible à la société »*.
@ -919,7 +919,7 @@ En 120 ED, Ri'neref mourut apparemment de complications cardiaques. Il avait 327
* Le soleil de Garternay était mourant, ce qui allait causer une baisse rapide des températures, rendant l'Âge inhabitable
* Le Grand Zéro était généralement situé sur un repère naturel saillant de l'Âge. À partir du Grand Zéro, une ligne était tracée, généralement dirigée vers le Nord magnétique, pour aider à la navigation, la construction, etc
* Le Grand Zéro était généralement situé sur un repère naturel saillant de l'Âge. À partir du Grand Zéro, une ligne était tracée, généralement dirigée vers le Nord magnétique, pour aider à la navigation, la construction, etc...
* Il faut préciser que les 18 Guildes majeures de D'ni n'étaient pas nécessairement les mêmes que les 18 existant sur Garternay. En fait, elles étaient probablement très différentes. Bien qu'aucune information ne porte précisément sur les Guildes majeures de Garternay, nous savons qu'elles étaient censées être flexibles, afin de servir les gens au fur et à mesure de leurs besoins
@ -989,7 +989,7 @@ En 3285, le plus âgé de ses deux frères fut emprisonné pour avoir créé des
En 3298, un Maître de la Guilde des Mineurs perdit la vie dans un accident étrange alors qu'il inspectait de nouveaux tunnels en construction. Encore une fois, on apprit plus tard que c'était Tejara qui l'avait fait assassiner parce qu'il avait eu une relation avec l'une de ses maîtresses bien des années auparavant, avant même que Tejara n'ait fait sa connaissance.
Bien que le règne de Tejara ait été particulièrement mal perçu par la majorité, il est toutefois important de souligner que, pour la première fois de son histoire, le peuple D'ni était resté fort et déterminé, même sous le règne d'un mauvais roi. Les paroles et les enseignements de Tevahr étaient gravés dans leurs cœurs et ils se concentrèrent sur leurs vies personnelles (et sur leur manière de satisfaire Yahvo) plutôt que sur leur roi*.
Bien que le règne de Tejara ait été particulièrement mal perçu par la majorité, il est toutefois important de souligner que, pour la première fois de son histoire, le peuple D'ni était resté fort et déterminé, même sous le règne d'un mauvais roi. Les paroles et les enseignements de Tevahr étaient gravés dans leurs coeurs et ils se concentrèrent sur leurs vies personnelles (et sur leur manière de satisfaire Yahvo) plutôt que sur leur roi*.
S'il faut trouver quelque chose de positif au règne de Tejara, disons qu'au moins, il n'a pas aggravé la condition précaire de son peuple. La religion n'était pas importante pour lui, alors même s'il ne fit rien pour les encourager dans un sens ou dans l'autre, il ne fit rien non plus pour empêcher les croyants de servir leur culte.
@ -1088,7 +1088,7 @@ En 5043, Yableshan a donné à un homme du nom de Faresh, la responsabilité de
Même si nombreux sont ceux qui croient que Faresh était plus intéressé par les illusions mêmes que par l'Invisible, il est aussi célèbre pour son intelligence et il a mis en oeuvre un plan d'action pour nettoyer le Relyimah. Il a aussi lancé la construction d'une « maison » sur l'une des Îles privées de la caverne, ce qui montrait à l'évidence son goût pour les illusions.
Yableshan mourut en 5081 à l'âge de 347 ans. Il n'eut aucun autre enfant après la mort de son fils et céda son trône à son plus jeune beau-frère (le mari de sa petite sœur).
Yableshan mourut en 5081 à l'âge de 347 ans. Il n'eut aucun autre enfant après la mort de son fils et céda son trône à son plus jeune beau-frère (le mari de sa petite soeur).
]]></translation>
</element>
<element name="Marriage">
@ -1301,7 +1301,7 @@ Le Negilahn a été l'un des premiers éléments ajoutés à notre musée en 879
Vous remarquerez que toutes nos bulles, même celle du Negilahn ont quelques fonctions spéciales. Grâce à l'énergie solaire qui alimente nos bulles, elles peuvent fonctionner sans source d'énergie extérieure. Cependant, pour ne pas abuser de ces bulles, il faut utiliser leur énergie avec parcimonie sinon, les unités énergétiques s'épuisent rapidement. Attention à ne pas utiliser toute l'énergie d'une bulle avant la nuit car vous pourriez rater quelque chose.
Avant que vous ne visitiez le Negilahn, nous aimerions que vous preniez une minute pour vous familiariser avec les créatures qui y vivent. N'oubliez pas que même si nous avons placé notre bulle de manière optimale, vous visitez un endroit sauvage et nous ne contrôlons pas les rencontres que vous pouvez faire au Negilahn nous ne savons pas non plus si vous allez seulement faire des rencontres. Nos bulles sont dotées de sons et d'émetteurs d'odeurs qui attirent les animaux du Negilahn, mais ils sont vraiment sauvages et nous ne pouvons vous fournir aucune garantie.
Avant que vous ne visitiez le Negilahn, nous aimerions que vous preniez une minute pour vous familiariser avec les créatures qui y vivent. N'oubliez pas que même si nous avons placé notre bulle de manière optimale, vous visitez un endroit sauvage et nous ne contrôlons pas les rencontres que vous pouvez faire au Negilahn... nous ne savons pas non plus si vous allez seulement faire des rencontres. Nos bulles sont dotées de sons et d'émetteurs d'odeurs qui attirent les animaux du Negilahn, mais ils sont vraiment sauvages et nous ne pouvons vous fournir aucune garantie.
Souvenez-vous que toutes les conséquences de vos actes dans le Negilahn ne sont pas toujours immédiatement visibles.

12
compiled/dat/CityGerman.loc

@ -686,7 +686,7 @@ Er hinterließ den Thron dem erstgeborenen Sohn seines jüngeren Bruders, da er
<element name="KingMararon">
<translation language="German"><![CDATA[<cover src="xKingMararonMTKJrnlCover_eng*1#0.hsm"><font size=10 face=courier color=000000><margin left=62 right=62 top=48><p align=center>König Mararon
<p align=left>Mararon König Mararon bestieg den Thron im Jahre 997 im Alter von 73, genau 20 Jahre, nachdem er aus seinem lange Koma erwacht war. Aus verschiedenen Ansprachen und Schriften wird klar, dass er großen Wert auf Lebensqualität legte. Während den 162 Jahren seiner Regentschaft, so scheint es, tat er alles, um diesen Wert auch seinem Volk nahe zu bringen und ihn gleichzeitig auch für sich bestmöglich umzusetzen.
<p align=left>Mararon - König Mararon bestieg den Thron im Jahre 997 im Alter von 73, genau 20 Jahre, nachdem er aus seinem lange Koma erwacht war. Aus verschiedenen Ansprachen und Schriften wird klar, dass er großen Wert auf Lebensqualität legte. Während den 162 Jahren seiner Regentschaft, so scheint es, tat er alles, um diesen Wert auch seinem Volk nahe zu bringen und ihn gleichzeitig auch für sich bestmöglich umzusetzen.
Den Unterlagen nach zu urteilen, war Mararons Hauptanliegen das Bildungssystem der D'ni. Die Tatsache, dass es so vielen Angehörige seines Volkes nicht gerecht wurde und ihnen keine ausreichende Lebensqualität gewährte, machte ihn regelrecht wütend. Und so kam es, dass, als Ti'Lanar (ein Gildenmeister der Gilde der Gesetzgeber) 1124 sein Thesenpapier "Niedere Gilden" einreichte, Mararon sofort von seinem Inhalt begeistert war. In diesem Papier schrieb Ti'Lanar: "... wir erschaffen eine Gruppe von Bewohnern, die die D'ni nicht verstehen und nichts über die Stärke Ihres Blutes wissen. Es gibt eine geringe Zahl derer, die lernen und unsere Traditionen in den Gilden erhalten und eine wachsende Zahl derer, die als Dummköpfe aufwachsen...".
@ -1084,7 +1084,7 @@ Viele sagen, dass Veeshas Regierungszeit ganz besonders von Ereignissen, die mit
Als Reaktion darauf, hielt Veesha eine kraftvolle Rede, in der er seinem Volk voller Überzeugung ankündigte, dass Yahvo seinen Sohn heilen und er wieder erwachen würde. Trotz Opposition seitens der Kirche, zweier Prophetinnen, die ihn berieten und der Heilergilde, hielt Veesha drei Jahre lang an seinem Glauben fest, bis das "Unmögliche" geschah und sein Sohn erwachte.
Obwohl Viele Veeshas religiöse Überzeugungen ablehnten, gab es außer Veesha nicht "einen einzigen D'ni, der von diesem Erwachen' nicht aufgerüttelt war und sich gezwungen sah, einen neuen Blick auf seinen eigenen Glauben an Yahvo zu werfen."*
Obwohl Viele Veeshas religiöse Überzeugungen ablehnten, gab es außer Veesha nicht "einen einzigen D'ni, der von diesem 'Erwachen' nicht aufgerüttelt war und sich gezwungen sah, einen neuen Blick auf seinen eigenen Glauben an Yahvo zu werfen."*
Veesha starb im Jahre 997 im Alter von 280 Jahren eines natürlichen Todes. Er hinterließ den Thron seinem "wiedergeborenen" Sohn Mararon.
@ -1097,13 +1097,13 @@ Veesha starb im Jahre 997 im Alter von 280 Jahren eines natürlichen Todes. Er h
<element name="KingYableshan">
<translation language="German"><![CDATA[<cover src="xKingYableshanMTKJrnlCover_eng*1#0.hsm"><font size=10 face=courier color=000000><margin left=62 right=62 top=48><p align=center>König Yableshan
<p align=left>Yableshan Bestieg den Thron im Jahre 4843 im Alter von 109.
<p align=left>Yableshan - Bestieg den Thron im Jahre 4843 im Alter von 109.
Obwohl die meisten Beschreibungen daraufhin deuten, dass er die gleichen Ansichten wie sein Vater vertrat, war er nicht annähernd so stark und so besaß er auch nicht das gleiche Maß an Respekt, den sein Vater genossen hatte. Dies war ein Umstand, den sich die gewalttätigeren Fraktionen zunutze machen versuchten.
Demath hatte es geschafft, D'ni in weiten Teilen neu auszurichten. Aber die wenigen Fraktionen, die weiterhin ihren Vorteil suchten, waren in der Lage, Yableshans Herrschaft zu einer unerfreulichen Zeit werden zu lassen.
4865 entführten Mitglieder der Gruppierung ‚Blut von Yahvo‘ Yableshans ersten Sohn aus der Gilde der Chemiker. In einem Brief gaben sie bekannt, dass sie den Sohn des Königs töten würden, wenn man nicht einen ihrer Anführer frei lassen würde2. Yableshan befahl den Relyimah, seinen Sohn zu finden, aber dies scheiterte (später stellte sich heraus, dass ein wichtiges Mitglied der Relyimah sich dem Blut von Yahvo' angeschlossen und ihnen geholfen hatte).
4865 entführten Mitglieder der Gruppierung 'Blut von Yahvo' Yableshans ersten Sohn aus der Gilde der Chemiker. In einem Brief gaben sie bekannt, dass sie den Sohn des Königs töten würden, wenn man nicht einen ihrer Anführer frei lassen würde2. Yableshan befahl den Relyimah, seinen Sohn zu finden, aber dies scheiterte (später stellte sich heraus, dass ein wichtiges Mitglied der Relyimah sich dem 'Blut von Yahvo' angeschlossen und ihnen geholfen hatte).
Da Yableshan keinen Ausweg sah, fügte er sich den Forderungen und ließ den Gefangenen frei. Die Leiche seines Sohns wurde wenige Tage später auf den Stufen des Palasts gefunden.
@ -1113,13 +1113,13 @@ Yableshan, in dem Versuch die Aufmerksamkeit seines Volkes von dem drohenden Kri
4901 gab Yableshan seine Pläne für eine neue Gemeinschaftsbibliothek bekannt, die direkt im Herzen des Vamen-Distrikts von D'ni (einem Mittelklassedistrikt) errichtet werden sollte. 4910 kündigte er Pläne für einen neuen Park auf der Neref-Insel an. 4914 wurden drei Erholungswelten im Park platziert, die ein Geschenk der Gilde der Schreiber anlässlich der Fertigstellung ihrer neuen Gilde darstellten.
Diese Ablenkungstaktiken erfüllten ihren Zweck, bis 4954 eine Explosion in der Welt Meanas4 400 Außenstehende und 78 D'ni tötete. Das Unglück war offensichtlich die fatale Kombination zweier Gase: eines, das die Dni eingeführt hatten und eines, das bereits vorher auf Meanas existiert hatte. Erneut gab es die Forderung, sich gegen Einflüsse von außen abzuschotten.
Diese Ablenkungstaktiken erfüllten ihren Zweck, bis 4954 eine Explosion in der Welt Meanas4 400 Außenstehende und 78 D'ni tötete. Das Unglück war offensichtlich die fatale Kombination zweier Gase: eines, das die D'ni eingeführt hatten und eines, das bereits vorher auf Meanas existiert hatte. Erneut gab es die Forderung, sich gegen Einflüsse von außen abzuschotten.
Die Relyimah, die normalerweise für solche Fälle zuständig waren, hatten offenbar keinerlei Hinweise auf die genaue Ursache der Explosion. Ganz offensichtlich waren sie immer noch in ihr eigenes Chaos verstrickt und weiterhin auf der Suche nach dem Verräter. Einige nahmen an, dass die Explosion absichtlich herbeigeführt worden war, aber dieser Vorwurf ließ sich nicht beweisen5.
5043 setzte Yableshan einen Mann namens Faresh an die Spitze der Gilde der Illusionisten. Seine erste Aufgabe bekam er von Yableshan persönlich: Er sollte herausfinden, wer es den Relyimah unmöglich machte, an Informationen zu gelangen.
Auch wenn die meisten der Ansicht waren, dass Faresh mehr Interesse an echten Illusionen denn am Unsichtbaren hatte, so war er doch auch ein sehr intelligenter Mann. Er setzte sofort einen Plan um, der die Relyimah von Grund auf säubern sollte. Er begann außerdem die Errichtung eines "Hauses auf einer der privaten Inseln der Höhle, das seine Hingabe für Illusionen mehr als deutlich demonstrierte6.
Auch wenn die meisten der Ansicht waren, dass Faresh mehr Interesse an echten Illusionen denn am Unsichtbaren hatte, so war er doch auch ein sehr intelligenter Mann. Er setzte sofort einen Plan um, der die Relyimah von Grund auf säubern sollte. Er begann außerdem die Errichtung eines "Hauses" auf einer der privaten Inseln der Höhle, das seine Hingabe für Illusionen mehr als deutlich demonstrierte6.
Yableshan starb 5081 im Alter von 347 Jahren. Nachdem sein Sohn getötet worden war, hatte er nie wieder einen Sohn und so fiel der Thron an seinen jüngsten Schwager (den Ehemann seiner jüngeren Schwester).
1 Eine Beziehung zwischen dem König und seiner Prophetin galt als sehr verwerflich, da beide gegenüber einander und dem Volk objektiv bleiben sollten.

14
compiled/dat/CitySpanish.loc

@ -7,19 +7,19 @@
<p align=left>Parece como si mi temprana predilección por las estructuras de clases fuera un equívoco. Aunque al principio existían pocas clases sociales, tales ideales se disiparon rápidamente. En 9400 ED había siete clases bien definidas.
La Elite Los Señores de los Grandes Maestros de los Gremios Mayores. Había alguna pequeña posibilidad para que la gente normal fuera aceptada, aunque si esto sucedía, se necesitaba disponer de recursos en abundancia. Solo la elite era dueña de las bibliotecas privadas, de los Libros y de las islas privadas.
La Elite - Los Señores de los Grandes Maestros de los Gremios Mayores. Había alguna pequeña posibilidad para que la gente normal fuera aceptada, aunque si esto sucedía, se necesitaba disponer de recursos en abundancia. Solo la elite era dueña de las bibliotecas privadas, de los Libros y de las islas privadas.
Hubo unos cuantos intentos claros para alcanzar la unificación de las clases aunque no tengo la certeza de que sirviese de nada. Las Bibliotecas Ordinarias, las becas para los Gremios Mayores, la restauración de los distritos más pobres, todo parecía más un tema político que una mejora de las condiciones de vida. Supongo que no es una sorpresa.
Los Miembros del Gremio Era posible para las clases más bajas participar en esta clase, aunque parece que al final del año escolar los gremios eran demasiado costosos y prestigiosos como para poder permitírselo. Como resultado, los graduados se convirtieron a su modo en una de clase bastante alta.
Los Miembros del Gremio - Era posible para las clases más bajas participar en esta clase, aunque parece que al final del año escolar los gremios eran demasiado costosos y prestigiosos como para poder permitírselo. Como resultado, los graduados se convirtieron a su modo en una de clase bastante alta.
La Clase Alta La más baja de las tres clases altas. Los ciudadanos de esta clase habían tenido éxito en la empresa privada y lo más probable es que fueran los proveedores de la elite gracias a los bancos, bares, etc. No se necesitaba una educación en un Gremio Mayor, pues con el suficiente dinero, la mayoría compraba el acceso a las clases altas.
La Clase Alta - La más baja de las tres clases altas. Los ciudadanos de esta clase habían tenido éxito en la empresa privada y lo más probable es que fueran los proveedores de la elite gracias a los bancos, bares, etc. No se necesitaba una educación en un Gremio Mayor, pues con el suficiente dinero, la mayoría compraba el acceso a las clases altas.
La Clase Media Eran principalmente los propietarios de las tiendas y demás. Podían pagarse algunos lujos de D'ni aunque estaban lejos de pertenecer a la Elite. Era raro, aunque posible, que poseyeran Libros y Eras Privadas. Parece que eran los que más se inscribían en los Gremios Menores.
La Clase Media - Eran principalmente los propietarios de las tiendas y demás. Podían pagarse algunos lujos de D'ni aunque estaban lejos de pertenecer a la Elite. Era raro, aunque posible, que poseyeran Libros y Eras Privadas. Parece que eran los que más se inscribían en los Gremios Menores.
Pobre Alto La clase alta de los pobres parecía estar formada principalmente por trabajadores industriales, muchos de los cuales pasaban el tiempo en Eras extranjeras (antes de ser ilegalizadas). Parece que esta clase junto con las otras dos más bajas no poseían Libros.
Pobre Alto - La clase alta de los pobres parecía estar formada principalmente por trabajadores industriales, muchos de los cuales pasaban el tiempo en Eras extranjeras (antes de ser ilegalizadas). Parece que esta clase junto con las otras dos más bajas no poseían Libros.
Pobre Bajo No consigo encontrar un mejor nombre para ellos. No obstante parece claro que había dos clases de pobres. Estos pobres bajos eran abandonados en sus distritos, pocas veces se les veía junto a los de clase media y nunca con los de clases altas. Puede que se les utilizase como sirvientes a pesar de que ese trabajo se considerara humillante.
Pobre Bajo - No consigo encontrar un mejor nombre para ellos. No obstante parece claro que había dos clases de pobres. Estos pobres bajos eran abandonados en sus distritos, pocas veces se les veía junto a los de clase media y nunca con los de clases altas. Puede que se les utilizase como sirvientes a pesar de que ese trabajo se considerara humillante.
¿Ínfimos? - La referencia de "los más bajos" (¿una sub-clase no definida?) se ha encontrado en raras ocasiones. No hay suficiente información para dar más detalles.]]></translation>
</element>
@ -408,7 +408,7 @@ Es interesante indicar que el cordón utilizado para atar las manos de la pareja
En la "ceremonia de preparación", los D'ni celebraban el paso del niño hacia la razón y la madurez.
En la ceremonia el niño era obsequiado con una pulsera de conocimiento (también traducido como “madurez”). Debo admitir que la traducción es deficiente y hace que suene como un tema sobre mágia y superchería algo, que para ellos no lo era. De hecho, era un tema bastante serio.
En la ceremonia el niño era obsequiado con una pulsera de conocimiento (también traducido como "madurez"). Debo admitir que la traducción es deficiente y hace que suene como un tema sobre mágia y superchería - algo, que para ellos no lo era. De hecho, era un tema bastante serio.
Los D'ni veían la pulsera como un signo de responsabilidad. Se esperaba que el individuo, una vez otrogada la pulsera, fuera responsable por sus actos dado que ya poseía el verdadero conocimiento entre el bien y el mal además de la sabiduría para realizar la elección entre ambos. Ligado a la pulsera había ciertos derechos y también las obligaciones de un mejor comportamiento.nesociados a la pulsera habalgo m byr esas dedcosible que un niño tomara decisiones correctas dado que eran f

2
compiled/dat/EderKemoSpanish.loc

@ -4,7 +4,7 @@
<set name="Journals">
<element name="ShomatStory">
<translation language="Spanish"><![CDATA[<cover src="xShomatStoryJournalCover_eng*1#0.hsm"><font size=16 face=Nick color=000000><margin right=62 left=62 top=46>
<p align=left>La historia de Shomat extraída del libro 43C. (Aún tenemos que renombrarla).
<p align=left>La historia de Shomat - extraída del libro 43C. (Aún tenemos que renombrarla).
Traducción - Nick

6
compiled/dat/GahreesenEnglish.loc

@ -95,7 +95,7 @@ To get to the other side, looks like one had to walk across the bridge to the ro
The creatures. These things are something out of a horror movie. I've been up here a little while and I don't see them often but when I do, they are scaring me to death. I'm beginning to understand the fences and structures a little better. Perhaps some of them were designed to keep creatures out more than keep visitors in. Don't hang out in these woods, unless you have a big gun.
Another bridge, to reach the main portion of this place. More security. I will say that the platform between the bridges seems to have eroded. At one time, crossing the bridges was probably a security feature to ensure manageable groups would approach the larger building, one at a time but I would wager it was still a lot easier than it is now. The erosion to the platform between the bridges has made it a little rougher. I suppose the Maintainers would like it even more in its current condition.
Another bridge, to reach the main portion of this place. More security. I will say that the platform between the bridges seems to have eroded. At one time, crossing the bridges was probably a security feature to ensure manageable groups would approach the larger building, one at a time - but I would wager it was still a lot easier than it is now. The erosion to the platform between the bridges has made it a little rougher. I suppose the Maintainers would like it even more in its current condition.
Mud Rooms
@ -167,7 +167,7 @@ Three buttons on the left side of the panel were quick jumps to preset numbers o
Regardless, once either side pressed the middle button on the right side, the number was locked on both machines. There was no turning back, at least in regards to how many blockers were going to be used for the game. Those little lights stop flashing and the purple/yellow lights go blank.
Setting up blockers was fairly easy: press the section of the grid where a blocker should appear andit appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the red button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, I'm sure someone would say "let the game begin". They just had to.
Setting up blockers was fairly easy: press the section of the grid where a blocker should appear and...it appears. Magic. A light at the top also appears for each blocker. Once the maze has been set, the red button is pressed and the maze is locked in and transferred to the wall. After both sides had set up their mazes, I'm sure someone would say "let the game begin". They just had to.
THE SUITS
@ -179,7 +179,7 @@ Both sides are racing to the top, trying to avoid the blockers that have been se
WINNER
Once somebody got to the top, the suit, and some kind of panel in the wall (we assume) initiated a link. Bam, the Maintainer found themselves in the Maintainer Nexus. Yahoo, winner. Once there, Maintainer raised his arms in the air and cheered to himself and linked back to the Control Room for game number two. (That's how I picture it.) It's worth noting that the Nexus removed the suit from the Maintainers as well. We don't know how really, but we know it does. Since we're admitting what we dont know: that link through the wall and suit thing is somewhat of a mystery.
Once somebody got to the top, the suit, and some kind of panel in the wall (we assume) initiated a link. Bam, the Maintainer found themselves in the Maintainer Nexus. Yahoo, winner. Once there, Maintainer raised his arms in the air and cheered to himself and linked back to the Control Room for game number two. (That's how I picture it.) It's worth noting that the Nexus removed the suit from the Maintainers as well. We don't know how really, but we know it does. Since we're admitting what we don't know: that link through the wall and suit thing is somewhat of a mystery.
Once one side reached the top, the mazes were displayed on the wall for the poor guy still trying to find his way to the top. At the same time, it looks like those patterns were displayed in observation rooms and the Maintainer Nexus displays as well. Loser needed to work his way to the top, use the same link as the winner, get rid of the suit, and start on game two. Maybe get chewed out by his superiors first. Who knows?
]]></translation>

2
compiled/dat/GahreesenFrench.loc

@ -172,7 +172,7 @@ Trois boutons situés à gauche du panneau permettaient d'accéder rapidement à
Enfin, une fois que les deux équipes avaient appuyé sur le bouton du milieu sur le côté droit, le nombre d'obstacles était verrouillé sur les machines. Impossible de revenir en arrière pour ces obstacles. Ces petites lumières arrêtaient de clignoter et les lumières pourpre/jaune devenaient blanches.
L'installation des obstacles était plutôt facile : appuyez sur la partie de la grille où vous voulez mettre un obstacle et il apparaît. C'est magique. Une lumière s'affiche en haut du panneau pour chaque obstacle. Une fois que le labyrinthe est défini, il faut appuyer sur le bouton rouge et le labyrinthe est verrouillé puis transféré sur le mur. Une fois que les deux équipes avaient créé leurs labyrinthes, je pense que quelqu'un disait « Que la partie commence ». Et le jeu commençait.
L'installation des obstacles était plutôt facile : appuyez sur la partie de la grille où vous voulez mettre un obstacle et... il apparaît. C'est magique. Une lumière s'affiche en haut du panneau pour chaque obstacle. Une fois que le labyrinthe est défini, il faut appuyer sur le bouton rouge et le labyrinthe est verrouillé puis transféré sur le mur. Une fois que les deux équipes avaient créé leurs labyrinthes, je pense que quelqu'un disait « Que la partie commence ». Et le jeu commençait.
COSTUMES

4
compiled/dat/GahreesenGerman.loc

@ -161,7 +161,7 @@ Dieses Dokument soll beschreiben, wie "Die Wand" funktioniert. Dann fangen wir m
Vermutlich sollten wir mit dem Zweck des Dings anfangen, da wir darüber am meisten wissen. Die ist einfach: Jedes Team erstellt ein Labyrinth. Das erste Team, das die Spitze erreicht, hat den Wettbewerb oder das Training (wie auch immer sie es genannt haben mögen) gewonnen.
Wir sind ziemlich sicher, dass die Erhalter es verwendet haben, um sich geistig und körperlich in Form zu halten. Die Hauptaufgabe war das Erklettern der Wand, aber man konnte diese Aufgabe durch Hinzufügen von Nebel, Regen, giftigen Dämpfen, Feuer, extremer Hitze oder Kälte oder was noch zur Verfügung stand, extrem schwierig gestalten. Ich glaube, dass die Kammer da drin ziemlich luftdicht ist. Aber ich glaube nicht, dass wir die „Höllenoptionen“ in nächster Zeit einschalten werden. Zumindest nicht, so lange ich da bin.
Wir sind ziemlich sicher, dass die Erhalter es verwendet haben, um sich geistig und körperlich in Form zu halten. Die Hauptaufgabe war das Erklettern der Wand, aber man konnte diese Aufgabe durch Hinzufügen von Nebel, Regen, giftigen Dämpfen, Feuer, extremer Hitze oder Kälte oder was noch zur Verfügung stand, extrem schwierig gestalten. Ich glaube, dass die Kammer da drin ziemlich luftdicht ist. Aber ich glaube nicht, dass wir die "Höllenoptionen" in nächster Zeit einschalten werden. Zumindest nicht, so lange ich da bin.
Es spielen definitiv zwei Seiten. Es ist nicht ganz klar, wie viele auf jeder Seite teilnahmen, aber es scheint auch keinen Unterschied zu machen. Jedes Team erstellte in seinem Kontrollraum ein Labyrinth für die andere Seite.
@ -177,7 +177,7 @@ Das Einrichten der Blöcke war recht einfach: Man musste nur auf den Teil des Ra
DIE ANZÜGE
Die „Anzug-Maschine“, wie ich sie nenne (ja, ein sehr kreativer Name) erscheint, sobald beide Labyrinthe festgelegt waren. Die Teilnehmer traten in die Maschine, sie senkt sich über die Person und -Peng!- fällt durch ein Loch nach unten. Danach findet man sich in einem Stück Dni-Hightech am Fuß der Wand wieder. Ziemlich coole Sache, wenn ich mal so sagen darf. Aber schon etwas komisch.
Die "Anzug-Maschine", wie ich sie nenne (ja, ein sehr kreativer Name) erscheint, sobald beide Labyrinthe festgelegt waren. Die Teilnehmer traten in die Maschine, sie senkt sich über die Person und -Peng!- fällt durch ein Loch nach unten. Danach findet man sich in einem Stück D'ni-Hightech am Fuß der Wand wieder. Ziemlich coole Sache, wenn ich mal so sagen darf. Aber schon etwas komisch.
KLETTERN

70
compiled/dat/GahreesenItalian.loc

@ -11,71 +11,71 @@ Età: Gahreesen
Data: 12/11/2001-4/6/02 Molteplici viaggi
Okay, una cosa che sembra immediatamente ovvia è che questo posto fu costruito per ragioni di sicurezza. Nessuno poteva scrivere un collegamento a questo luogo, o a quello successivo. Era ovviamente una struttura di qualche tipo appartenuta a un Conservatore e non sembra che fosse destinata a tutti i membri della Gilda. Con questo intendo dire che molto probabilmente laccesso era consentito soltanto ai membri di rango più alto.
Okay, una cosa che sembra immediatamente ovvia è che questo posto fu costruito per ragioni di sicurezza. Nessuno poteva scrivere un collegamento a questo luogo, o a quello successivo. Era ovviamente una struttura di qualche tipo appartenuta a un Conservatore e non sembra che fosse destinata a tutti i membri della Gilda. Con questo intendo dire che molto probabilmente l'accesso era consentito soltanto ai membri di rango più alto.
Non ho idea di come ottennero il primo collegamento scritto qui. Probabilmente mentre era ancora in costruzione. Sembra palese che non succederà più, a meno non accada qualcosa di eccezionale a questo posto.
Devo dire che Kodama ha alcune teorie riguardo all’eccezionale durata di quest’Età. Può essere stata una specie di “forza speciale” dei Conservatori. Iniziò tardi, circa nella metà dell’8000. Probabilmente fu destinata alla sezione di ricerca e sviluppo della Gilda dei Conservatori. Non lo so, comunque vale la pena menzionarla. Ci sono poche altre citazioni di gruppi del genere nei documenti che Kodama ha trovato, o almeno visionato.
Devo dire che Kodama ha alcune teorie riguardo all'eccezionale durata di quest'Età. Può essere stata una specie di "forza speciale" dei Conservatori. Iniziò tardi, circa nella metà dell'8000. Probabilmente fu destinata alla sezione di ricerca e sviluppo della Gilda dei Conservatori. Non lo so, comunque vale la pena menzionarla. Ci sono poche altre citazioni di gruppi del genere nei documenti che Kodama ha trovato, o almeno visionato.
Entrata
Per cominciare, scommetterei che nessuno eccetto le più alte cariche del governo è mai entrato qui. È una mia ipotesi ma sembra verosimile. Non penso che nessun compagno di scuola o fidanzata passò mai di qui per far visita a un loro amico conservatore. Il libro dei collegamenti venne trovato molto allinterno della Gilda. Sono sicuro che era molto ben custodito a suo tempo.
Per cominciare, scommetterei che nessuno eccetto le più alte cariche del governo è mai entrato qui. È una mia ipotesi ma sembra verosimile. Non penso che nessun compagno di scuola o fidanzata passò mai di qui per far visita a un loro amico conservatore. Il libro dei collegamenti venne trovato molto all'interno della Gilda. Sono sicuro che era molto ben custodito a suo tempo.
Si vede dal chiavistello allentrata che il posto era estremamente sicuro. Muri spessi, una sola porta, una finestra alta (una feritoia, probabilmente). Se a qualcuno fosse venuto in mente di entrare con una bomba, non avrebbe causato danni considerevoli.
Si vede dal chiavistello all'entrata che il posto era estremamente sicuro. Muri spessi, una sola porta, una finestra alta (una feritoia, probabilmente). Se a qualcuno fosse venuto in mente di entrare con una bomba, non avrebbe causato danni considerevoli.
Mi piace molto il simbolo dei Conservatori che è ovunque. Come se fosse possibile scordarmi dove sono.
Sala daspetto
Sala d'aspetto
Quindi, i visitatori erano condotti in questa piccola sala d’aspetto. C’è una finestra su un lato, ma sembra quasi una biglietteria. Probabilmente era una deposito per oggetti non consentiti come le armi. Forse libri. Sono sicuro che non volessero libri qui dentro.
Quindi, i visitatori erano condotti in questa piccola sala d'aspetto. C'è una finestra su un lato, ma sembra quasi una biglietteria. Probabilmente era una deposito per oggetti non consentiti come le armi. Forse libri. Sono sicuro che non volessero libri qui dentro.
Si, sembra proprio per i libri. C’è un’altra “biglietteria” sull’altro lato, anche se questa è leggermente differente. Sono certo che sulla parete ci sono gabbie per scarafaggi. Scarafaggi che cercavano inchiostro. Qualcuno mi aveva già detto che questi insetti sono menzionati in molti documenti. Non si riusciva a oltrepassare questa stanza con un libro.
Si, sembra proprio per i libri. C'è un'altra "biglietteria" sull'altro lato, anche se questa è leggermente differente. Sono certo che sulla parete ci sono gabbie per scarafaggi. Scarafaggi che cercavano inchiostro. Qualcuno mi aveva già detto che questi insetti sono menzionati in molti documenti. Non si riusciva a oltrepassare questa stanza con un libro.
Inoltre, le porte non erano mai tutte aperte allo stesso tempo. Così, se anche a qualcuno fosse riuscito di passare la stanza d’entrata, certamente non sarebbe riuscito a oltrepassare queste enormi porte nella sala d’aspetto.
Inoltre, le porte non erano mai tutte aperte allo stesso tempo. Così, se anche a qualcuno fosse riuscito di passare la stanza d'entrata, certamente non sarebbe riuscito a oltrepassare queste enormi porte nella sala d'aspetto.
Atrio
Sembra che l’atrio corresse lungo tutta la circonferenza dell’edificio. Ci sono molte stanze; cercherò di controllarle una a una. La prima è la tromba di un ascensore. Oltretutto sembra condurre solo in basso. MI chiedo se sia sempre stato così, probabilmente una ragione di sicurezza. Una volta entrato nell’atrio non c’è più nessun altro posto dove andare, sempre che loro non volessero altrimenti.
Sembra che l'atrio corresse lungo tutta la circonferenza dell'edificio. Ci sono molte stanze; cercherò di controllarle una a una. La prima è la tromba di un ascensore. Oltretutto sembra condurre solo in basso. MI chiedo se sia sempre stato così, probabilmente una ragione di sicurezza. Una volta entrato nell'atrio non c'è più nessun altro posto dove andare, sempre che loro non volessero altrimenti.
Armadi
Sono portato a pensare che ogni libro che veniva portato in questEtà era custodito negli armadi. Sono portato a pensare che alcuni lavoratori, o i visitatori più frequenti, custodivano anche degli equipaggiamenti, ma potrei sbagliarmi. Sembra inoltre che custodissero alcune tute di mantenimento; elmetti, rilevatori ecc… Sembrano un po’ fuori luogo, sinceramente.
Sono portato a pensare che ogni libro che veniva portato in quest'Età era custodito negli armadi. Sono portato a pensare che alcuni lavoratori, o i visitatori più frequenti, custodivano anche degli equipaggiamenti, ma potrei sbagliarmi. Sembra inoltre che custodissero alcune tute di mantenimento; elmetti, rilevatori ecc... Sembrano un po' fuori luogo, sinceramente.
KI
Ok, adesso le cose diventano più chiare. Ho avuto una lunga chiacchierata con Laxman e ho cercato tra i documenti che aveva Nick sulla città. Sembra che queste non fossero le condizioni originali del luogo.
Il KI fu una grande scoperta non solo per le gilda, ma apparentemente per tutti i cittadini. Pare proprio che stessero cominciando a diffondere pubblicamente luso del KI giusto prima della caduta. Che tempismo.
Il KI fu una grande scoperta non solo per le gilda, ma apparentemente per tutti i cittadini. Pare proprio che stessero cominciando a diffondere pubblicamente l'uso del KI giusto prima della caduta. Che tempismo.
Sembra che abbiano operato alcune innovazioni per semplificare le cose alle masse di visitatori che sarebbero arrivate per recuperare i KI. Pare che la mia piccola analogia sulle ragazze fosse decisamente sbagliata. Le ragazze stanno arrivando numerose, almeno nelle sezioni aperte, mi ha detto Kodama. Abbiamo trovato moti libri nelle vicinanze, oltre al libro custodito dei Conservatori di cui parlavo prima. Ops.
Così, i visitatori entrano, gli scarafaggi cercano libri, e quindi si procede fino alla stanza dei KI. Prendi un KI, e ti colleghi. Le guardie stavano probabilmente allascensore che sta proprio dietro questa stanza. Se accadeva che qualcuno portasse qualche arma illegale, poteva recuperarla dallaltro lato della stanza dei armadi e quindi tornare a casa con il proprio nuovo KI splendente.
Così, i visitatori entrano, gli scarafaggi cercano libri, e quindi si procede fino alla stanza dei KI. Prendi un KI, e ti colleghi. Le guardie stavano probabilmente all'ascensore che sta proprio dietro questa stanza. Se accadeva che qualcuno portasse qualche arma illegale, poteva recuperarla dall'altro lato della stanza dei armadi e quindi tornare a casa con il proprio nuovo KI splendente.
Ha più senso ora il fatto che anche i Conservatori conservassero il loro equipaggiamento nella stanza dei armadi. Probabilmente era una specie di vetrina per i visitatori. Per impressionarli.
Magazzino
Cè una certa quantità di beni qui che sono sicuro non sia mai stata vista dai visitatori. È scavato piuttosto male dal piano superiore, anche se Engberg dice che strutturalmente il luogo è a posto. Farà presto delle ispezioni più dettagliate.
C'è una certa quantità di beni qui che sono sicuro non sia mai stata vista dai visitatori. È scavato piuttosto male dal piano superiore, anche se Engberg dice che strutturalmente il luogo è a posto. Farà presto delle ispezioni più dettagliate.
Molte di queste casse sono riempite con equipaggiamento di manutenzione KI oltre a una quantità di pezzi di ricambio eccNon so. Laxman dovrà ispezionare bene questo posto. Sono sicuro che gli piacerà molto guardare qui in giro. Non so perché ma ne sono sicuro.
Molte di queste casse sono riempite con equipaggiamento di manutenzione KI oltre a una quantità di pezzi di ricambio ecc...Non so. Laxman dovrà ispezionare bene questo posto. Sono sicuro che gli piacerà molto guardare qui in giro. Non so perché ma ne sono sicuro.
Gabbie degli scarafaggi
Deterrente efficace. Non sono sicuro di come si potesse entrare nelle gabbie senza. Non ne ho proprio idea. Un collegamento, forse. Comunque, le gabbie erano molto probabilmente per gli scarafaggi. Vi sono dei simboli davanti e un po di resti nelle gabbie più sporche. Dobbiamo pulirle. MI chiedo come siano morti.
Deterrente efficace. Non sono sicuro di come si potesse entrare nelle gabbie senza. Non ne ho proprio idea. Un collegamento, forse. Comunque, le gabbie erano molto probabilmente per gli scarafaggi. Vi sono dei simboli davanti e un po' di resti nelle gabbie più sporche. Dobbiamo pulirle. MI chiedo come siano morti.
Parlando dell’accesso, ho un’altra domanda. Come arrivavano al secondo piano? L’ascensore salta il piano di mezzo. Ragioni di sicurezza, credo.
Parlando dell'accesso, ho un'altra domanda. Come arrivavano al secondo piano? L'ascensore salta il piano di mezzo. Ragioni di sicurezza, credo.
Secondo Piano
La distruzione fu anche più sostanziale di quel che pensavo. Sembra che abbia rovinato anche una parte del muro esterno. Penso che me ne andrò di qui finche non torna Engberg.
È passato qualche giorno e sono tornato. Non sono così esperto, quindi mi devo affidare a Engberg. Ma… lui dice che l’intero edificio è tra i più solidi, alcune tra le più massicce strutture che egli abbia mai visto. È sicuro, dice. Se muoio qui, e qualcuno recupera la sua registrazione, per favore processatelo per me.
È passato qualche giorno e sono tornato. Non sono così esperto, quindi mi devo affidare a Engberg. Ma... lui dice che l'intero edificio è tra i più solidi, alcune tra le più massicce strutture che egli abbia mai visto. È sicuro, dice. Se muoio qui, e qualcuno recupera la sua registrazione, per favore processatelo per me.
Il secondo piano assomiglia al primo. C’è un atrio e numerose stanze. Devo ricordare che poche persone sono passate di qui. Non c’è accesso con ascensori, scale o quant’altro. Devo supporre che ci si arrivasse per mezzo di un libro di collegamento che è probabilmente da qualche parte nella città. Suppongo che ci dovesse essere un metodo per fermare lascensore al secondo piano, ma ne dubito. Comunque questo piano è estremamente sicuro; penso che ci si arrivasse solo con un libro.
Il secondo piano assomiglia al primo. C'è un atrio e numerose stanze. Devo ricordare che poche persone sono passate di qui. Non c'è accesso con ascensori, scale o quant'altro. Devo supporre che ci si arrivasse per mezzo di un libro di collegamento che è probabilmente da qualche parte nella città. Suppongo che ci dovesse essere un metodo per fermare l'ascensore al secondo piano, ma ne dubito. Comunque questo piano è estremamente sicuro; penso che ci si arrivasse solo con un libro.
Quartieri delle Guardie
A fianco della stanza d’osservazione – almeno suppongo servisse quello – c’è quello che sembra un quartiere delle guardie. Sembra che passassero qui molto del loro tempo. Ci sono letti qui, oltre che brande. Credo che questi ragazzi dovessero stare al posto di guardia quando entravano i visitatori.
A fianco della stanza d'osservazione - almeno suppongo servisse quello - c'è quello che sembra un quartiere delle guardie. Sembra che passassero qui molto del loro tempo. Ci sono letti qui, oltre che brande. Credo che questi ragazzi dovessero stare al posto di guardia quando entravano i visitatori.
Armadi delle Guardie.
@ -83,47 +83,47 @@ Altri armadi, simili a quelli al piano inferiore, anche se questi contenevano eq
Sala Macchine
Adesso capisco perché questo piano è così sicuro. Sembra che tutta l’energia della struttura derivi da qui. Costruzione stupefacente. L’intero edificio sembra essere alimentato da una qualche risorsa idrica che mette in moto le macchine. Hanno anche installato un ingranaggio che opera aggrappandosi con i denti al terreno esterno e garantisce inoltre una sorgente denergia. Direi proprio che hanno preso due piccioni con una fava. Straordinario direi.
Adesso capisco perché questo piano è così sicuro. Sembra che tutta l'energia della struttura derivi da qui. Costruzione stupefacente. L'intero edificio sembra essere alimentato da una qualche risorsa idrica che mette in moto le macchine. Hanno anche installato un ingranaggio che opera aggrappandosi con i denti al terreno esterno e garantisce inoltre una sorgente d'energia. Direi proprio che hanno preso due piccioni con una fava. Straordinario direi.
Lalimentazione di questo luogo sembra piuttosto complicata. Sembra che ci fossero comunque occasioni in cui lafflusso di energia si interrompeva per poi ripartire. Sto salendo in cima.
L'alimentazione di questo luogo sembra piuttosto complicata. Sembra che ci fossero comunque occasioni in cui l'afflusso di energia si interrompeva per poi ripartire. Sto salendo in cima.
Cima
Wow. Lo sapevo che questo edificio era molto grande. La costruzione principale è assolutamente enorme. E rotante per giunta. Sono spaventato dal lavoro che bisogna fare per far sì che questo posto sia sicuro. Dappertutto. Fa quasi ridere pensare a dignitari governativi che passavano sullo stesso sentiero che sto calcando in questo momento. Stupefacente.
Per arrivare dallaltra parte, sembra che sia necessario attraversare il ponte verso i picchi di roccia. Il primo posto da quando sono arrivato al quale è possibile stabilire un collegamento. E non è grande. Cè una struttura massiccia proprio qui di fronte. È abbastanza divertente immaginare un esercito che invade. Tutti ammucchiati qua sopra aspettando che il ponte ruoti. Ma che?...mio Dio
Per arrivare dall'altra parte, sembra che sia necessario attraversare il ponte verso i picchi di roccia. Il primo posto da quando sono arrivato al quale è possibile stabilire un collegamento. E non è grande. C'è una struttura massiccia proprio qui di fronte. È abbastanza divertente immaginare un esercito che invade. Tutti ammucchiati qua sopra aspettando che il ponte ruoti. Ma che?...mio Dio ...
Le creature. Questi cosi sembrano usciti da un film dellorrore. Sono stati qui sopra per qualche tempo... non mi è capitato di vederli spesso, ma quando li vedo mi spaventano a morte. Sto cominciando a comprendere un po meglio la funzione di queste barriere e delle strutture circostanti. Molto probabilmente, queste strutture erano state concepite più per tenere fuori queste creature che non per contenere i visitatori. Non avventurarti nei boschi se non hai un grosso fucile.
Le creature. Questi cosi sembrano usciti da un film dell'orrore. Sono stati qui sopra per qualche tempo... non mi è capitato di vederli spesso, ma quando li vedo mi spaventano a morte. Sto cominciando a comprendere un po' meglio la funzione di queste barriere e delle strutture circostanti. Molto probabilmente, queste strutture erano state concepite più per tenere fuori queste creature che non per contenere i visitatori. Non avventurarti nei boschi se non hai un grosso fucile.
Un altro ponte, per raggiungere ledificio principale. Ancora strutture di sicurezza. La piattaforma tra le due strutture sembra essere stata erosa. Un tempo, attraversare i ponti era probabilmente una misura per garantire a gruppi consistenti di raggiungere la costruzione principale tutti insieme – ma scommetto che era molto più facile di quanto lo sia ora. L’erosione tra le piattaforme ha reso il tutto un po’ difficoltoso. E credo che i Conservatori l’avrebbero apprezzata ancora di più nelle condizioni attuali.
Un altro ponte, per raggiungere l'edificio principale. Ancora strutture di sicurezza. La piattaforma tra le due strutture sembra essere stata erosa. Un tempo, attraversare i ponti era probabilmente una misura per garantire a gruppi consistenti di raggiungere la costruzione principale tutti insieme - ma scommetto che era molto più facile di quanto lo sia ora. L'erosione tra le piattaforme ha reso il tutto un po' difficoltoso. E credo che i Conservatori l'avrebbero apprezzata ancora di più nelle condizioni attuali.
Stanze del Fango
Non sono sicuro di come poter chiamare queste stanze, quindi le chiamerò così. Non cè molto qui. Sembra che ogni ponte abbia una di queste stanze accanto, con un altro gruppo di porte, e via dicendoNon sembra esserci stata decompressione o decontaminazione qui. Sembra veramente essere niente di più che un altro pretesto per piazzare delle porte. Unaltra misura di sicurezza, immagino.
Non sono sicuro di come poter chiamare queste stanze, quindi le chiamerò così. Non c'è molto qui. Sembra che ogni ponte abbia una di queste stanze accanto, con un altro gruppo di porte, e via dicendo...Non sembra esserci stata decompressione o decontaminazione qui. Sembra veramente essere niente di più che un altro pretesto per piazzare delle porte. Un'altra misura di sicurezza, immagino.
Centro di Allenamento
Stavo per compilare una analisi dettagliata di ogni stanza, di questo luogo, ma dopo una rapida occhiata credo che inizierò con una visione generale.
Ci sono tre tipi di stanze nell’edificio, due per ogni tipo. C’è una stanza di controllo, una viola e una gialla, una vetrina, una viola e una gialla e una sala conferenze. Sebbene queste non siano colorate, credo ce ne sia una per ogni “squadra”.
Ci sono tre tipi di stanze nell'edificio, due per ogni tipo. C'è una stanza di controllo, una viola e una gialla, una vetrina, una viola e una gialla e una sala conferenze. Sebbene queste non siano colorate, credo ce ne sia una per ogni "squadra".
Lintero edificio sembrava essere centrato sul massiccio muro centrale. Le stanze di controllo gestivano il muro, le vetrine mostravano le uniformi che erano indossate sul muro (credo) e le sale per le conferenze permettevano agli ospiti del regno e agli alti ufficiali di discutere degli allenamenti sul muro. Vediamo.
L'intero edificio sembrava essere centrato sul massiccio muro centrale. Le stanze di controllo gestivano il muro, le vetrine mostravano le uniformi che erano indossate sul muro (credo) e le sale per le conferenze permettevano agli ospiti del regno e agli alti ufficiali di discutere degli allenamenti sul muro. Vediamo.
Le stanze di controllo prima.
Stanze di Controllo
Non mi addentrerò nellanalisi dei controlli per il muro in questo documento. Lascerò questo lavoro a Laxman. A ogni modo il pannello qui davanti sicuramente controllava il muro. Il muro era usato per allenarsi e per testare le diverse tute. Credo che la stanza centrale potesse diventare calda, fredda, riempirsi di fumo e cose simili abbastanza velocemente. Era una gara a chi arrivava in cima più in fretta. Le squadre piazzavano gli ostacoli e i membri gareggiavano.
Non mi addentrerò nell'analisi dei controlli per il muro in questo documento. Lascerò questo lavoro a Laxman. A ogni modo il pannello qui davanti sicuramente controllava il muro. Il muro era usato per allenarsi e per testare le diverse tute. Credo che la stanza centrale potesse diventare calda, fredda, riempirsi di fumo e cose simili abbastanza velocemente. Era una gara a chi arrivava in cima più in fretta. Le squadre piazzavano gli ostacoli e i membri gareggiavano.
Cè un tunnel laterale che garantisce accesso alle vetrine dalla stanza dei controlli.
C'è un tunnel laterale che garantisce accesso alle vetrine dalla stanza dei controlli.
Vetrine
Non sono sicuro che fossero originariamente delle vetrine – ma forse si. Comunque ci sono poche tute di mantenimento qui. C’è anche l’ultimo modello di tuta (o pelle) qua dentro. Suppongo che il macchinario per indossare questo tipo di tuta sia qui.
Non sono sicuro che fossero originariamente delle vetrine - ma forse si. Comunque ci sono poche tute di mantenimento qui. C'è anche l'ultimo modello di tuta (o pelle) qua dentro. Suppongo che il macchinario per indossare questo tipo di tuta sia qui.
Adesso che abbiamo avuto un po di tempo per guardarla bene, non credo ai miei occhi, Stiamo parlando di una tuta che era a tutti gli effetti una pelle che aveva abilità di collegamento ecc.installate al suo interno. Estremamente tecnologico direi. Un Conservatore doveva scivolare nel tunnel e mentre “viaggiava” verso la stanza centrale/il muro, gli veniva collocata addosso la tuta. Sto pregando la DRC per poter provare questa cosa, ma insistono che nessuno deve farlo. Laxman ha già qualcuno che si occupa della cosa, tentando di capire di più. Quando lo farà, io sarò il primo a saperlo.
Adesso che abbiamo avuto un po' di tempo per guardarla bene, non credo ai miei occhi, Stiamo parlando di una tuta che era a tutti gli effetti una pelle che aveva abilità di collegamento ecc....installate al suo interno. Estremamente tecnologico direi. Un Conservatore doveva scivolare nel tunnel e mentre "viaggiava" verso la stanza centrale/il muro, gli veniva collocata addosso la tuta. Sto pregando la DRC per poter provare questa cosa, ma insistono che nessuno deve farlo. Laxman ha già qualcuno che si occupa della cosa, tentando di capire di più. Quando lo farà, io sarò il primo a saperlo.
Penso che queste stanze possano essere generalmente descritte come le stanze dellequipaggiamento delle squadre.
Penso che queste stanze possano essere generalmente descritte come le stanze dell'equipaggiamento delle squadre.
Sale per le Conferenze
@ -131,11 +131,11 @@ Credo che queste stanze fossero il luogo dove i pezzi grossi discutevano dei Con
Stanze Superiori
Non andrò a controllare, ma sappiamo che le stanze superiori erano usate come celle. Una tipica tecnologia D'ni – avevano un singolo Libro di Collegamento che conduceva alle celle. Siccome l’edificio ruotava, un complicatissimo sistema di sincronizzazione era associato al Libro. Il momento in cui veniva effettuato il Collegamento determinava la cella di destinazione. Sembra che tale sistema funzionasse molto bene.
Non andrò a controllare, ma sappiamo che le stanze superiori erano usate come celle. Una tipica tecnologia D'ni - avevano un singolo Libro di Collegamento che conduceva alle celle. Siccome l'edificio ruotava, un complicatissimo sistema di sincronizzazione era associato al Libro. Il momento in cui veniva effettuato il Collegamento determinava la cella di destinazione. Sembra che tale sistema funzionasse molto bene.
A proposito di collegamenti. L’intero edificio ruota. Anche se molti visitatori percorrevano la strada fino alla costruzione, c’erano libri che conducevano direttamente al suo interno. Dovevano esserci. Sembra che molti usassero anche libri diretti verso stanze specifiche. Sembra una nuova caratteristica progettata e costruita da questa gente. Una delle tante, ne sono sicuro.
A proposito di collegamenti. L'intero edificio ruota. Anche se molti visitatori percorrevano la strada fino alla costruzione, c'erano libri che conducevano direttamente al suo interno. Dovevano esserci. Sembra che molti usassero anche libri diretti verso stanze specifiche. Sembra una nuova caratteristica progettata e costruita da questa gente. Una delle tante, ne sono sicuro.
Mi chiedo ... allora dove si trovavano i laboratori principali? E ancora, dove dormivano e mangiavano tutti?
Mi chiedo ... allora... dove si trovavano i laboratori principali? E ancora, dove dormivano e mangiavano tutti?
]]></translation>
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<element name="GahreesenWallHelp">

4
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@ -15,7 +15,7 @@ De acuerdo, una cosa parece completamente obvia; este sitio fue construido como
De cómo se obtuvo aquí la primera conexión por escrito, no lo tengo claro, pero probablemente fue mientras estaba en construcción. Parece obvio que no volverá a suceder, a no ser que se produzca algo muy importante en este lugar.
Debo decir que Kodama tiene algunas teorías acerca de la Era, y que sigue sosteniendo hasta la fecha. Puede que hayan existido una especie de “fuerzas especiales” de una clase de Reparadores. Comenzaron algo más tarde, a mediados del 8.000. Convirtiéndose en algo parecido a un arma para la investigación y el desarrollo del Gremio de los Reparadores. No lo sé, aunque merece ser mencionado. Existen algunas menciones de dichos grupos que han sido encontradas por Kodama en otros documentos, o al menos que se hayan visto.
Debo decir que Kodama tiene algunas teorías acerca de la Era, y que sigue sosteniendo hasta la fecha. Puede que hayan existido una especie de "fuerzas especiales" de una clase de Reparadores. Comenzaron algo más tarde, a mediados del 8.000. Convirtiéndose en algo parecido a un arma para la investigación y el desarrollo del Gremio de los Reparadores. No lo sé, aunque merece ser mencionado. Existen algunas menciones de dichos grupos que han sido encontradas por Kodama en otros documentos, o al menos que se hayan visto.
La entrada
@ -91,7 +91,7 @@ La cima
¡Vaya! Pensé que este edificio era grande. La sección principal es enorme. Y además giratoria, por supuesto. Estoy intentando hacerme una idea de toda la cantidad de trabajo que se ha realizado en este lugar, tan sólo por seguridad. Están en todas partes, me imagino con gracia a los oficiales del gobierno recorriendo mis mismos pasos. Asombroso...
Para llegar hasta el otro lado, parece que uno tiene que atravesar el puente hasta llegar a la cima de la roca. Desde que llegamos, éste es el primer lugar donde podemos guardar una conexión. Y no es grande. Y si se hizo, te encuentras de frente con una estructura colosal. Es bastante gracioso ponerlo a prueba e imaginar a un ejército invadiendo. Todos ellos se agruparían en esta roca a la espera de que esos puentes girasen ¿Pero qué diabl...? ¡Dios!...
Para llegar hasta el otro lado, parece que uno tiene que atravesar el puente hasta llegar a la cima de la roca. Desde que llegamos, éste es el primer lugar donde podemos guardar una conexión. Y no es grande. Y si se hizo, te encuentras de frente con una estructura colosal. Es bastante gracioso ponerlo a prueba e imaginar a un ejército invadiendo. Todos ellos se agruparían en esta roca a la espera de que esos puentes girasen... ¿Pero qué diabl...? ¡Dios!...
...

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@ -216,7 +216,7 @@ Some sounds and vocal recording provided by the Friends of Sironka Dance Troupe
non-exclusively licensed by Cyan, used by permission.
<font size=24 spacing=-10><p align=center>AGEIA -- provider of the PhysX physics engine
AGEIA and PhysX are trademarks of AGEIA Technologies, Inc. and are used under license.
AGEIA and PhysX are trademarks of AGEIA Technologies, Inc. and are used under license."
<font size=24 spacing=-10><p align=center>"Burn you up, Burn you down"
Performed by Peter Gabriel

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@ -25,7 +25,7 @@ The Watcher lived during the mid 4000's and spent most of that life on hidden, s
As I mentioned, the tree (which I still don't know how to actually get to) was built long before the Watcher. No one at the DRC seems to know exactly what it was for - best guesses are that the tree was built early on as a representation of the D'ni that had come here: the new tree. They definitely had a thing for trees.
So, the Watcher comes along and writes some prophecies. They end up becoming pretty popular, and they do deal quite a bit with the tree (as much of D'ni prophecy does) and an unknown guy builds this building with the tree as its "focus". Seems like the building was an upper class lounge or sitting room, pub something along those lines The intellectuals come and discuss the philosophies and politics of the day, although there was some homage being paid to the Watcher and his thoughts and ideas.
So, the Watcher comes along and writes some prophecies. They end up becoming pretty popular, and they do deal quite a bit with the tree (as much of D'ni prophecy does) and an unknown guy builds this building with the tree as its "focus". Seems like the building was an upper class lounge or sitting room, pub... something along those lines The intellectuals come and discuss the philosophies and politics of the day, although there was some homage being paid to the Watcher and his thoughts and ideas.
This "sanctuary" or whatever you want to call it, stayed successful even while ownership changed -- it seems it changed as frequently as the philosophies and religious views of the people. It wasn't until Kadish came along, yes our good friend Kadish, that the thing really took off. Unfortunately, right before the Fall. I've just realized I haven't moved in the past few minutes. I'm standing in a building giving an analysis of it without moving. Gotta love history.
@ -33,7 +33,7 @@ So back to it. Nice little coves in this place. Wouldn't be bad at all with a ci
Kadish was the last guy to own it and it seems he did some renovations. This is where the history and current day setup get interesting.
The Watcher spoke quite a bit, in Words, about someone known as the Grower. The Grower is prophesied to do a number of things, and it seems there were numerous interpretations of the Grower: some saw this person as little more than a great Lord or King, while others saw this person as a superhuman miracle worker, god-likeconquering time, space, and dimension and everything else. The views on The Grower were as varied as you can imagine.
The Watcher spoke quite a bit, in Words, about someone known as the Grower. The Grower is prophesied to do a number of things, and it seems there were numerous interpretations of the Grower: some saw this person as little more than a great Lord or King, while others saw this person as a superhuman miracle worker, god-like...conquering time, space, and dimension and everything else. The views on The Grower were as varied as you can imagine.
What's important is that Kadish viewed himself as the Grower; as the one the Watcher had prophesied about. As a result, he modified the pub to honor, not only the prophet, but himself as well. He seemed to be intent on fulfilling as many of the prophecies as he could. So he built this puzzling "path of the shell" to the tree, brought the Er'Cana Book here (Kadish was the engineer behind its construction), brought the Ahnonay Book here and claimed that it allowed him to travel through time, back to the D'ni home world as it was, as it is, and as it would be (Kadish claimed he wrote the Book). All of these things to fulfill the prophecies. Even the times of D'ni were significant because the Watcher claimed to see visions of the past, present, and future. As a result, he wrote what he saw, never knowing if it would occur in the future, had already occurred in the past, or was occurring as he wrote.
@ -123,7 +123,7 @@ We mourn our loss.
No one sees.
In rock is where changes are found.
Because of tunnels Dni has changed forever.
Because of tunnels D'ni has changed forever.
New events surround us,
Awaiting our arrival.

12
compiled/dat/KIFrench.loc

@ -553,11 +553,11 @@
<element name="BadPassword">
</element>
<element name="CCRInternal">
<translation language="French">Vous avez été refusé(e) car les PAC doivent disposer dun code client interne.
<translation language="French">Vous avez été refusé(e) car les PAC doivent disposer d'un code client interne.
#08</translation>
</element>
<element name="CCRLobby">
<translation language="French">Vous avez été refusé(e) car les PAC doivent se connecter par le biais dune salle protégée.
<translation language="French">Vous avez été refusé(e) car les PAC doivent se connecter par le biais d'une salle protégée.
#07</translation>
</element>
<element name="CantFindAge">
@ -603,7 +603,7 @@
#27</translation>
</element>
<element name="LoggedInElsewhere">
<translation language="French">Vous avez été déconnecté(e) car quelqu’un d’autre utilise déjà votre compte.
<translation language="French">Vous avez été déconnecté(e) car quelqu'un d'autre utilise déjà votre compte.
#02</translation>
</element>
<element name="MalformedLogDumpCmd">
@ -615,7 +615,7 @@
#04</translation>
</element>
<element name="OldVersion">
<translation language="French">Cette version dUru est trop ancienne. Veuillez quitter le programme et mettre le jeu à jour.
<translation language="French">Cette version d'Uru est trop ancienne. Veuillez quitter le programme et mettre le jeu à jour.
#11</translation>
</element>
<element name="PasswordTooLong">
@ -625,14 +625,14 @@
#20</translation>
</element>
<element name="PlayerDisabled">
<translation language="French">Le joueur que vous avez sélectionné n’est pas autorisé à Uru. Veuillez contacter le support clientèle pour plus d’informations.
<translation language="French">Le joueur que vous avez sélectionné n'est pas autorisé à Uru. Veuillez contacter le support clientèle pour plus d'informations.
#12</translation>
</element>
<element name="PlayerNotFound">
<translation language="French">Joueur introuvable</translation>
</element>
<element name="ProtocolVersionMismatch">
<translation language="French">Cette version dUru est trop ancienne. Veuillez quitter le programme et mettre le jeu à jour.
<translation language="French">Cette version d'Uru est trop ancienne. Veuillez quitter le programme et mettre le jeu à jour.
#22</translation>
</element>
<element name="SDLDescProblem">

84
compiled/dat/NeighborhoodEnglish.loc

@ -18,57 +18,57 @@ The DRC
THE KI
Clicking on the Book icon in the center of the Big KI will create a Journal entry just like pressing <F6> will, and pressing on the white circle above that (It's supposed to be an eye, continuing the theme of the Guild of Maintainers; you see their seal here and there if you watch for them) you can take a picture, just like if you pressed <F5>. To delete a Journal Entry, a Picture, or even a Buddy from your list, click on the D'ni zero “” on the far right side of the screen.
Clicking on the Book icon in the center of the Big KI will create a Journal entry just like pressing <F6> will, and pressing on the white circle above that (It's supposed to be an eye, continuing the theme of the Guild of Maintainers; you see their seal here and there if you watch for them) you can take a picture, just like if you pressed <F5>. To delete a Journal Entry, a Picture, or even a Buddy from your list, click on the D'ni zero "" on the far right side of the screen.
On the right hand side, you will see some circular shapes. These are toggles, and in order of top to bottom, will allow you to: Show/Stop showing the Main KI Window, Mute the sound, and Switch between broadcasting text chats and private chatting. At the very bottom, theres a small white circle, clicking that will shut the Big KI down. On the left is a glowing circle, of sorts; this represents the calibration function. This is not yet implemented, but it does serve two uses: one, this is what the markers will look like when you set up a Marker game, and two, there is a line that slides from above to the center of the glowing circle. This line will give you an indication of how well the servers are transmitting the game information to you. If the line isn't moving, neither are you.
On the right hand side, you will see some circular shapes. These are toggles, and in order of top to bottom, will allow you to: Show/Stop showing the Main KI Window, Mute the sound, and Switch between broadcasting text chats and private chatting. At the very bottom, there's a small white circle, clicking that will shut the Big KI down. On the left is a glowing circle, of sorts; this represents the calibration function. This is not yet implemented, but it does serve two uses: one, this is what the markers will look like when you set up a Marker game, and two, there is a line that slides from above to the center of the glowing circle. This line will give you an indication of how well the servers are transmitting the game information to you. If the line isn't moving, neither are you.
How do I invite someone to one of my ages?
This is a tricky process, but it can also be managed in a number of different ways. One way is to share your Relto Book (You do this by opening your book, clicking on the page that reads, “share this book”, and then using the book cursor to click on the person you want to share with. If you miss the first time, keep trying, but clicking repeatedly in rapid succession won't help.). Once your friend is in your Relto, you can then go to your bookshelf and flip the metal tab on the book you wish to share (see illustration). Once that's done, your friend may then use the book as usual, and they will link to your Age. (You can leave the tab flipped up before you invite your friend over, too.)
This is a tricky process, but it can also be managed in a number of different ways. One way is to share your Relto Book (You do this by opening your book, clicking on the page that reads, "share this book", and then using the book cursor to click on the person you want to share with. If you miss the first time, keep trying, but clicking repeatedly in rapid succession won't help.). Once your friend is in your Relto, you can then go to your bookshelf and flip the metal tab on the book you wish to share (see illustration). Once that's done, your friend may then use the book as usual, and they will link to your Age. (You can leave the tab flipped up before you invite your friend over, too.)
Another way to do this is to open up your KI, and select the middle icon. (This is “Player View”.) Locate the name of the player you wish to add and click on it. You can click on the lists to the left of the screen, or click on the category lists down the middle (under the icons) until you see the name you want on the right. When you find the name you want click on it once. The name you selected should appear in the box above the icons. Also, small triangles pointing to certain categories should have appeared. Scroll down that center list until you find the name of the Age you want to invite your friend to, and click on the triangle beside it. When the triangle vanishes, that means your friend should have received the invitation.
Another way to do this is to open up your KI, and select the middle icon. (This is "Player View".) Locate the name of the player you wish to add and click on it. You can click on the lists to the left of the screen, or click on the category lists down the middle (under the icons) until you see the name you want on the right. When you find the name you want click on it once. The name you selected should appear in the box above the icons. Also, small triangles pointing to certain categories should have appeared. Scroll down that center list until you find the name of the Age you want to invite your friend to, and click on the triangle beside it. When the triangle vanishes, that means your friend should have received the invitation.
How do I add a person to my buddy list?
Open up the main KI screen.
Select the middle icon. (This is “Player View”.)
Select the middle icon. (This is "Player View".)
Locate the name of the player you wish to add and click on it. You can click on the lists to the left of the screen, or click on the category lists down the middle (under the icons) until you see the name you want on the right. When you find the name you want click on it once.
The name you selected should appear in the box above the icons. Also, small triangles pointing to certain categories should have appeared.
Click the triangle pointing to the category “Buddies”.
Click the triangle pointing to the category "Buddies".
The name you selected should appear in the list on the far left, under “Buddies”.
The name you selected should appear in the list on the far left, under "Buddies".
—OR—
-OR-
Select the category "Buddies"
Select “<add buddy by ID>”
Select "<add buddy by ID>"
Type in the KI number given to you by your friend.
Once you hit return, they should appear in the list on the far left, under “Buddies”.
Once you hit return, they should appear in the list on the far left, under "Buddies".
How do I join a neighborhood?
You need to have a friend invite you through their Relto. This is the only way to join a neighborhood, but not the only way to visit one. See above, “How do I invite someone to one of my ages?” A friend brought into the game using /invite will be part of your neighborhood, as well. See “Invitation Commands”.
You need to have a friend invite you through their Relto. This is the only way to join a neighborhood, but not the only way to visit one. See above, "How do I invite someone to one of my ages?" A friend brought into the game using /invite will be part of your neighborhood, as well. See "Invitation Commands".
What is a marker?
A marker is a function of the KI that has multiple uses. They resemble floating; glowing spheres, and can be used in games similar to Easter Egg Hunts (Capture), Capture The Flag (Hold), or a Paper Chase (Quest) (A leads to B, B leads to C, etc.).
To create a Marker Game, you must first have your KI calibrated. (Details to follow.) Once this is done, either type in “/createmarkerfolder” without the quotes, or press <F8>. The Main KI window should open, showing you the Marker creation dialog. Click “Edit Game”. Choose the Type of game you wish to set up. If you select Hold or Capture, you will be asked to set a time limit. Without hitting “Done Editing”, close your KI window. (Press <F2> or click the round thingy on the top right hand side.) Move around the Age to the places you want to place a marker. Place a marker by pressing <F7>. You can place one anywhere you can get to. When you have placed all the markers you're going to, open you KI main window again. Click on the Marker List. You will see all the markers you've placed. From here you can change the name of a given marker, or delete it completely. When you are satisfied, click “Done Editing” and then “Play Game”.
To create a Marker Game, you must first have your KI calibrated. (Details to follow.) Once this is done, either type in "/createmarkerfolder" without the quotes, or press <F8>. The Main KI window should open, showing you the Marker creation dialog. Click "Edit Game". Choose the Type of game you wish to set up. If you select Hold or Capture, you will be asked to set a time limit. Without hitting "Done Editing", close your KI window. (Press <F2> or click the round thingy on the top right hand side.) Move around the Age to the places you want to place a marker. Place a marker by pressing <F7>. You can place one anywhere you can get to. When you have placed all the markers you're going to, open you KI main window again. Click on the Marker List. You will see all the markers you've placed. From here you can change the name of a given marker, or delete it completely. When you are satisfied, click "Done Editing" and then "Play Game".
If you've chosen a Capture or Hold game, you can now begin inviting others. You can invite everyone from the current Age, or individuals one at a time. When they join, they will be split up into teams automatically and be shown on all participants' KI's.
If you've chosen a Quest, clicking “Play Game” will start you on your way. A display will show you the Markers you've found and the ones you've yet to find.
If you've chosen a Quest, clicking "Play Game" will start you on your way. A display will show you the Markers you've found and the ones you've yet to find.
How many pictures does the KI store?
@ -90,9 +90,9 @@ How do I make a journal entry?
Activate your KI so that it rests in the Top left corner of the screen. (The manual refers to this as the Mini KI.) In the very center, you will see an open book icon. Click that. The Journal dialog will start immediately.
—OR— Press <F6>.
-OR- Press <F6>.
The Journal function can be very useful for keeping notes of your travels through D'ni, and it can be used as a kind of mail system, referred to by some as “KI-mail”. (It's a pun, you see... “KI”-mail...? Get it? “KI”-mail? Oh, never mind. I guess you had to be there. ). Simply create your Journal entry and then transfer it using the method described below.
The Journal function can be very useful for keeping notes of your travels through D'ni, and it can be used as a kind of mail system, referred to by some as "KI-mail". (It's a pun, you see... "KI"-mail...? Get it? "KI"-mail? Oh, never mind. I guess you had to be there. ). Simply create your Journal entry and then transfer it using the method described below.
How do I take a picture?
@ -101,7 +101,7 @@ First orient yourself to wherever it is you want to take a picture of. If you do
Activate your KI so that it rests in the Top left corner of the screen. (The manual refers to this as the Mini KI.) Just above the open book icon, you will see a picture of an eye. Click that. You should then be presented with the Main KI screen and the image you wanted. From here, you can move the picture to another Category, or send a copy to a friend.
—OR— Press <F5>.
-OR- Press <F5>.
How do I transfer an item?
@ -171,46 +171,46 @@ Be aware that if a neighborhood has no members, the neighborhood will be deleted
Submitted by: Domahreh
Borne on a torrent sea of seers fire,
Clairvoyance bellowed from old Oorpahs throat,
Borne on a torrent sea of seer's fire,
Clairvoyance bellowed from old Oorpah's throat,
Her eyes revolving with sightless desire
To be the mouthpiece of Yahvos command.
To be the mouthpiece of Yahvo's command.
O Trumpet of the Maker! You did send
Us promise: Stone shall comfort her affright
And soothe his cry with noble recommend:
“Great King, Great Leader, Hail!”
"Great King, Great Leader, Hail!"
In solemn rite,
When twenty-five times twenty-five years passed
Ri’Neref’s sovereignty, the Arch was blessed
Ri'Neref's sovereignty, the Arch was blessed
Beneath which each new monarch would attend
His empires birth and make prophetic test
His empire's birth and make prophetic test
In hopes of greatness. Weep not that the hand
Of raving anarchy seized and defiled
The Dni crown! Lament that chaste blood spilled
The D'ni crown! Lament that chaste blood spilled
From vital fountains!yet civil unrest,
From vital fountains!-yet civil unrest,
Cruel-seeming fate, tossed Koreen, queen, and child
Unborn on to the ruddy lake. Each blast
Of war-wind almost rent their swollen sail,
Propelling them towards the hidden isle,
Towards safety. And, as prophesy foretold,
When ‘twixt the Arch’s legs their vessel’s hull
When 'twixt the Arch's legs their vessel's hull
Passed through, its upcast shadow flaming gold
From every edge, the queen brought forth a son.
And he cried out unto the regal stone,
And soothing lullaby it did recall;
The waters soft illumination shone
And not a ripple marred the oceans lull.
And not a ripple marred the ocean's lull.
Unharmed, the greater family did retire
To their protected Age for thirty year
And did youthful Ahlesendar return,
Reclaim the crown, and overwhelm the war.
Rejoice, then, every Dni citizen!
Rejoice, then, every D'ni citizen!
For it was this prophetic king who taught
From violent Root shall New Start be born out.
@ -232,8 +232,8 @@ Cry, oh cry for the ones who die
At the foot of war's cruel throne.
The living weep and the dead ones sleep
As cold as fallen stone.
How long? How long must the funeral song
The dirge, the lamentation
How long? How long must the funeral song-
The dirge, the lamentation-
Both day and night mark the fear-wracked plight
Of the suffering D'ni nation?
@ -248,7 +248,7 @@ Say those who still remember.
Sing, oh sing for the great high king
Now reclaims his mighty throne!
Hope's bright flame burns D'ni's king returns
Hope's bright flame burns- D'ni's king returns
Through the ancient arch of stone!
Sing joyful songs for he rights cruel wrongs
And tyrants cower before him.
@ -262,16 +262,16 @@ Submitted by: Kehl: Creator of Simple Words
Past, long past. Deep in the dark
Of myst memories an ancient wrote
words of coming truth: The Arch
welcomes the reign of the great one…”
words of coming truth: "The Arch
welcomes the reign of the great one..."
While wicked wars ravaged on, the
Young one waited among the Garo-hevtee,
Taken out among the branches
Taken out among the branches-
Terokh Jeruth. When will he wake?
Biding time after narrow escape from
Such nuhdahtahv bfahsee. Peril from
Such nuhdahtahv b'fahsee. Peril from
The warlike Pento and pursuit forcing
Koreen from his home.
@ -280,15 +280,15 @@ Under the Arch prophetic. One of whom
Oorpah told beyond his age of Garternay,
One would rise above all.
Mothers, of Pento, of Dni mourn over sons
Mothers, of Pento, of D'ni mourn over sons
slain. Soft and fair tears flow swiftly
to the lake, filling it full of sorrow.
All cry out: Ahlsendar return to us!
And the young king soon sailed through
Keraths Arch, his ship the harbinger of
horrors death. The once war times now ended
and all Dni rejoices in his coming.
Kerath's Arch, his ship the harbinger of
horror's death. The once war times now ended
and all D'ni rejoices in his coming.
Ahlsendar, our Great One, Arch-born,
Arch-returned, bastion of peace for us.
@ -296,7 +296,7 @@ Tears of joyous celebration cover all,
true happiness again.
Our place in the Great Tree preserved,
and the Great Ones salvation remembered.
and the Great One's salvation remembered.
@ -314,15 +314,15 @@ Never to waken, minds cold with frost.
Eager for life, not yet to live,
First live to come, last dead to lie.
All this has passed, because great shame
Was passed on cursed Ae’garis’ name.
Was passed on cursed Ae'garis' name.
Whose cart of death in sleep was found,
Long years before, while sleepless bound,
Ahlsendar, the king, was crowned.
For not just in statesmanship did he rule,
Fulfilling in greatness: the prophesys tool,
Fulfilling in greatness: the prophesy's tool,
The legacy left him he passed on,
Telling a time with Dni gone.
Telling a time with D'ni gone.
Of other things as well as that,
The new tree falling, stricken dead.
As survivors found a missing thread.

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