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b9e5d93a9e
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5 Commits (b9e5d93a9e1806e924821e806a29ef04c4dfcceb)
Author | SHA1 | Message | Date |
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Edmond Mondor | b9e5d93a9e |
Changes made due to testing on Minkata
grsnTrainingCenterMudRooms.prp [Logic Modifier - cSfxRegSenMusic-Exit01_Exit] Added Python File Mod "wallControls" from grsnWallRoomClimbingPhys.prp into Receivers grsnWallRoomClimbingPhys.prp [Scene Node - Garrison_grsnWallRoomClimbingPhys] Added scene objects - NoFPRegionN and NoFPRegionS [Scene Object - NoFPRegionN] New object that forces third person camera while on the climbing wall [Scene Object - NoFPRegionS] New object that forces third person camera while on the climbing wall [Coord Interface - NoFPRegion01] Coord Interface for NoFPRegionN [Coord Interface - NoFPRegion02] Coord Interface for NoFPRegionS [Simulation Interface - NoFPRegionN] Simu Interface for NoFPRegionN [Simulation Interface - NoFPRegionS] Simu Interface for NoFPRegionS [Logic Modifier - cNoFPCameraN_Enter] Logic Modifier for entrance to NoFPRegionN [Logic Modifier - cNoFPCameraN_Exit] Logic Modifier for exit to NoFPRegionN [Logic Modifier - cNoFPCameraS_Enter] Logic Modifier for entrance to NoFPRegionS [Logic Modifier - cNoFPCameraS_Exit] Logic Modifier for exit to NoFPRegionS [Generic Physical - NoFPRegionN] GenPhys for NoFPRegionN [Generic Physical - NoFPRegionS] GenPhys for NoFPRegionS [Object In Volume Detector - cNoFPCameraN_Enter] Obj in Vol Detector for NoFPRegionN [Object In Volume Detector - cNoFPCameraN_Exit] Obj in Vol Detector for NoFPRegionN [Object In Volume Detector - cNoFPCameraS_Enter] Obj in Vol Detector for NoFPRegionS [Object In Volume Detector - cNoFPCameraS_Exit] Obj in Vol Detector for NoFPRegionS [Python File Mod - wallControls] 53 - Changed to Link in point "LinkInPointDefaultWhite" on NexusWhiteRoom.prp [Python File Mod - wallControls] 54 - Changed to Link in point "Black_LinkInPointDefaultBlack" on NexusBlackRoom.prp [Python File Mod - wallControls] 67 - Added Activator - Logic Modifier "cSfxRegSenMusic-Exit01_Exit" on grsnTrainingCenterMudRooms.prp [Python File Mod - NoFPCameraN] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall [Python File Mod - NoFPCameraS] New File mod that uses script "xDisableFirstPersonCam" to disable First person camera while on climbing wall [Volume Sensor Conditional Object - cNoFPCameraN_Enter] New Volume Sensor Conditional Object for NoFPRegionN [Volume Sensor Conditional Object - cNoFPCameraN_Exit] New Volume Sensor Conditional Object for NoFPRegionN [Volume Sensor Conditional Object - cNoFPCameraS_Enter] New Volume Sensor Conditional Object for NoFPRegionS [Volume Sensor Conditional Object - cNoFPCameraS_Exit] New Volume Sensor Conditional Object for NoFPRegionS [Interface Info Modifier - NoFPRegionN] New Interface info Modifier for NoFPRegionN [Interface Info Modifier - NoFPRegionS] New Interface info Modifier for NoFPRegionS trainingCenterObservationRooms.prp [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens NexusBlackRoom.prp [Scene Object - Black_BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine" [Scene Object - Black_ELEVATORshaft] Added new Simulation interface and Coord Interface - "Black_ELEVATORshaft" [Scene Object - Black_TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "Black_TriggerElevatorRegion" [Scene Object - Black_TriggerNoClimb] Changed Coord Interface to Filter Coord Interface "Black_TriggerNoClimb" [Coord Interface - Black_LinkInPointDefaultBlack] Moved Z up by 2 [Coord Interface - Black_TriggerElevatorRegion] Deleted [Coord Interface - Black_TriggerNoClimb] Deleted [Coord Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft" [Simulation Interface - Black_ELEVATORshaft] New for Scene Object "Black_ELEVATORshaft" [Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator" [Generic Physical - Black_HoleCapHub] Set Mass to 1 [Generic Physical - Black_ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object [Generic Physical - Black_SubworldTerrainRebuild] Set Mass to 1 [Generic Physical - Black_TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead [Generic Physical - Black_TriggerNoClimb] set transform and object bounds to cover entire nexus area instead [Generic Physical - Black_ELEVATORshaft] New gen physical for Black_ELEVATORshaft [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens [Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - Black_CameraGarrisonNexusCrcl, 16 - Scene Object - Black_WhtRmSubworldDummy, 17 - Int - 6 [Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags [Subworld Region Detector - cSubworldRegBookMachine] Deleted [Filter Coord Interface - Black_TriggerNoClimb] Created to keep Region in place during animations [Filter Coord Interface - Black_TriggerElevatorRegion] Created to keep Region in place during animations NexusWhiteRoom.prp [Scene Object - BookMachineSubWrldReg] Removed from Modifiers - Subworld Region Detector "cSubworldRegBookMachine" [Scene Object - ELEVATORshaft] Added new Simulation interface and Coord Interface - "ELEVATORshaft" [Scene Object - TriggerElevatorRegion] Changed Coord Interface to Filter Coord Interface "TriggerElevatorRegion" [Scene Object - TriggerNoClimbRegion] Changed Coord Interface to Filter Coord Interface "TriggerNoClimbRegion" [Coord Interface - LinkInPointDefaultWhite] Moved Z up by 2 [Coord Interface - TriggerElevatorRegion] Deleted [Coord Interface - TriggerNoClimbRegion] Deleted [Coord Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft" [Simulation Interface - ELEVATORshaft] New for Scene Object "ELEVATORshaft" [Logic Modifer - cRegSensorElevator_Enter] Removed from Receivers - Responsor Modifiers "cRespElevator" and "cResetElevator" [Generic Physical - HoleCapHub] Set Mass to 1 [Generic Physical - ShaftProxy] Set Mass to 1, Added new triangles to give bottom of object [Generic Physical - SubWorldTerrainRebuild] Set Mass to 1 [Generic Physical - TriggerElevatorRegion] Removed Subworld, set transform and object bounds to cover entire nexus area instead [Generic Physical - TriggerNoClimbRegion] set transform and object bounds to cover entire nexus area instead [Generic Physical - ELEVATORshaft] New gen physical for ELEVATORshaft [Layer Animation - Map #5986_anim] Halved all values for opacity to reduce the static flickering of screens [Python File Mod - cPythonBookMachine] 14 - Responder - cRespElevator, 15 - Scene Object - CameraGarrisonNexusCrcl, 16 - Scene Object - WhtRmSubworldDummy, 17 - Int - 7 [Camera Brain Circle - Circle Camera01] Added "kCutPos kCutPOA" to Flags [Subworld Region Detector - cSubworldRegBookMachine] Deleted [Filter Coord Interface - TriggerNoClimbRegion] Created to keep Region in place during animations [Filter Coord Interface - TriggerElevatorRegion] Created to keep Region in place during animations WallAdditions.prp Changed all sounds to be "NPC Voice" and use for a soft region - Soft Volume Union "cSfxSoRegUnion-Rooms-Verb" from grsnTrainingCenterMudRooms.prp WallRoom.prp [Scene Node - Garrison_WallRoom] Added Scene Object "WallRoomVisRegionMeshNew" [Scene Object - WallRoomVisRegionMeshNew] New Object [Draw Interface - Cable01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Cable04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Cable05] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Cable06] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - redGrebblieLightFlare01] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - redGrebblieLightFlare02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Scanner03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Scanner04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Spike01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Spike02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - Spike03] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - Spike04] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount01] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount02] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount03] Vis region changed to "Greeblies01VisRegionNew" [Draw Interface - WallMount05] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount06] Vis region changed to "Greeblies02VisRegionNew" [Draw Interface - WallMount08] Vis region changed to "Greeblies02VisRegionNew" [Soft Volume Simple - WallRoomSoftRegionNew] Duplicate of "WallRoomSoftRegion" but top bound lowered to -15, Owner set to Scene Object "WallRoomVisRegionMeshNew" [Soft Volume Union - Greeblies02SoftRegionUnionNew] Duplicate of "Greeblies02SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew" [Soft Volume Union - Greeblies01SoftRegionUnionNew] Duplicate of "Greeblies01SoftRegionUnion", Changed plSoftVolumeSimple "WallRoomSoftRegion" to plSoftVolumeSimple "WallRoomSoftRegionNew" [Vis Region - Greeblies02VisRegionNew] New Vis Region [Vis Region - Greeblies01VisRegionNew] New Vis Region |
3 years ago |
Edmond Mondor | e294d49f7f |
Fix for Panel Lights being backwards and North Panel sound not stopping
[Python File Mod - wallControls - 63] Changed to "YellowPanelLight02" [Python File Mod - wallControls - 63] Changed to "YellowPanelLight05" [Python File Mod - wallControls - 64] Changed to "YellowPanelLight03" [Python File Mod - wallControls - 64] Changed to "YellowPanelLight04" [Python File Mod - wallControls - 65] Changed to "YellowPanelLight" [Python File Mod - wallControls - 65] Changed to "YellowPanelLight07" [Python File Mod - wallControls - 66] Changed to "YellowPanelLight01" [Python File Mod - wallControls - 66] Changed to "YellowPanelLight06" [Responder Modifier - cSfxRespNorthPanel] Added below to <plResponderState NumCallbacks="0" SwitchToState="3"> after the first Command <Command> <plSoundMsg> <Sender> <plKey Name="cSfxRespNorthPanel" Type="plResponderModifier" Location="2;49" LocFlag="0x0000" ObjID="359" /> </Sender> <Receivers> <plKey Name="cSfxBlinkingLights_1" Type="plAudioInterface" Location="2;49" LocFlag="0x0000" ObjID="1" /> </Receivers> <MessageParams TimeStamp="0" BCastFlags="0x00000800" /> <Callbacks> </Callbacks> <SoundParams Begin="0" End="0" Loop="False" Playing="False" Speed="0" Time="0" Index="0" Repeats="0" NameStr="0" Volume="0" FadeType="0" /> <Command> <hsBitVector>kStop </hsBitVector> </Command> </plSoundMsg> <WaitOn value="-1" /> </Command> |
3 years ago |
Hazado | 2722998b30 |
Removed wild edits left
|
3 years ago |
Hazado | 67eb328202 |
Garrison_District_grsnWallRoomClimbingPhys.prp
Changes needed for Wall Game Panel Lights to work correctly [Python File Mode - wallControls] Added ID 61, Material Animation, Layer Animation "Map #73890_anim" [Python File Mode - wallControls] Added ID 62, Material Animation, Layer Animation "Map #7389_anim" [Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight" [Python File Mode - wallControls] Added ID 63, Scene Object List, Scene Object "YellowPanelLight07" [Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight01" [Python File Mode - wallControls] Added ID 64, Scene Object List, Scene Object "YellowPanelLight06" [Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight02" [Python File Mode - wallControls] Added ID 65, Scene Object List, Scene Object "YellowPanelLight05" [Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight03" [Python File Mode - wallControls] Added ID 66, Scene Object List, Scene Object "YellowPanelLight04" Changes made to prevent Walls Bottom collider from trapping player on walkway and stairs Turned Bottom colliders into wall blocker similar to bottomblocker This changes how the bottom of the wall game works now though If you climb too low, you will be dismount from the wall anywhere instead of just the center two squares [Scene Object - wall_blocker_bottom_edge01] Added "fallOffDownBlocker_350" to Modifiers [Scene Object - wall_blocker_bottom_edge02] Added "fallOffDownBlocker_351" to Modifiers [Scene Object - wall_blocker_bottom_edge03] Added "fallOffDownBlocker_352" to Modifiers [Scene Object - wall_blocker_bottom_edge04] Added "fallOffDownBlocker_353" to Modifiers [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge01] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge01] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge01] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge02] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge02] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge02] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge03] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge03] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge03] Bounds changed to kHullBounds from kExplicitBounds [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - MemberGroup changed to kGroupDetector from kGroupStatic [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - ReportGroup changed to kGroupAvatar from Nothing [Generic Physical - wall_blocker_bottom_edge04] PhysicalParams - LOSDBs changed to 0x0000 from 0x0008 [Generic Physical - wall_blocker_bottom_edge04] Transform changed to X="0" Y="0" Z="-3" from X="0" Y="0" Z="0" [Generic Physical - wall_blocker_bottom_edge04] Bounds changed to kHullBounds from kExplicitBounds [Simple Region Sensor - fallOffDownBlocker_350] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge01 [Simple Region Sensor - fallOffDownBlocker_351] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge02 [Simple Region Sensor - fallOffDownBlocker_352] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge03 [Simple Region Sensor - fallOffDownBlocker_353] Created it based off of fallOffDownBlocker_349, Target set to wall_blocker_bottom_edge04 |
3 years ago |
Adam Johnson |
fe10174dc6
|
Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You Down!". |
5 years ago |