The environment map was previously a duplicate of the incorrect
environment map from Eder Tsogal. The end result is a very slight change
in coloration at the top of the bahro door from white to pink. The bahro
door in Eder Delin is too shrouded in shadow for this change to be
readily apparent.
- plResponderModifier [cRespBSDoorOps], [cSfxRespBSrotation]
Changed all plSoundMsgs in these responders to NOT use the command
`kIsLocalOnly` - this command prevented non-owners from hearing the
door sound effects.
- plPythonFileMod [cPythBlueSpiral]
Added attributes 25 and 26 - BlueSpiral solution and running variable
name strings.
- plCoordinateInterface [tsglBlueSpiralDoorPOS]
Moved the OneShot position up to z=-0.82 to prevent the player from
noticably sinking into the ground when playing the door press
animation at the bahro door.
The previous cubic environment map was taken from an angle that didn't
match its intended use case, causing the reflection in the Bahro door to
be very inaccurate.
- plResponderModifier [cRespBSDoorOps], [cSfxRespBSrotation]
Changed all plSoundMsgs in these responders to NOT use the command
`kIsLocalOnly` - this command prevented non-owners from hearing the
door sound effects.
- plPythonFileMod [cPythBlueSpiral]
Added attributes 25 and 26 - BlueSpiral solution and running variable
name strings.
- plCoordinateInterface [LinkInPointDefault]
Moved the default link in point down to Z=-4 to fix the avatars
visibly spawning high up in the air and falling.
xbookmarkdnizero*1#0.hsm - Provided by Keith "Tweek" Lord.
xbookmarkdnizero2*1#0.hsm - Provided by Keith "Tweek" Lord.
xbooksharesymbolonly*1#0.hsm - central shape of xbooksharepage512*1#0.hsm to shrink interactible area of share book page
Co-authored-by: Tweek <kohtlyr@gmail.com>
* Another rewiring of the door now using xStandardDoor.py
* More adjustments to alpha objects for better blending
* Adjust reflection on pedestal with new control empty
* Add new ripples under waterfalls on sides to churn that up more
* Rework of the door wiring
* More adjustments of the alpha and lighting on ripples and water textures
* Adjustment of the Linking panel/Book mesh to square things up better
* Rewire double doors for multiplayer
* Replace floor CEMs with DCMs
* Refresh alpha object ordering to prevent objects from blinking out at odd angles