forked from Fairyon/moul-assets
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[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001" [Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001" [Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001" [Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55" [Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56" [Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels [Coord Interface - Tnnl295GlarePlane56] Created with blender. [Coord Interface - Tnnl294GlarePlane55] Created with blender. [Draw Interface - Tnnl123TunnlWallLamp16.001] Created. [Draw Interface - Tnnl128TunnlWallLamp18.001] Created. [View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels [View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels [View Face Modifier - Tnnl294GlarePlane55] Created with blender. [View Face Modifier - Tnnl295GlarePlane56] Created with blender. [Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world. [Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. [Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights. [Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights. [Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels [Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnelsmaster
Edmond Mondor
3 years ago
1 changed files with 2 additions and 2 deletions
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