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115 lines
3.5 KiB
115 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsWindows.h" |
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#include <set> |
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#include <max.h> |
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#pragma hdrstop |
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#include "plResCollector.h" |
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#include "plMtlCollector.h" |
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#include "MaxExport/plExportProgressBar.h" |
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void plResCollector::Collect() |
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{ |
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Interface *ip = GetCOREInterface(); |
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// Get the directory to copy files to |
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char path[MAX_PATH]; |
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ip->ChooseDirectory(ip->GetMAXHWnd(), |
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"Choose a folder to copy the resources to", |
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path, |
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NULL); |
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if (!strcmp(path, "")) |
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return; |
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// Make sure the directory ends with a slash |
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if (path[strlen(path)-1] != '\\' && path[strlen(path)-1] != '/') |
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strcat(path, "\\"); |
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// Make a list of all the textures |
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TexNameSet texNames; |
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plMtlCollector::GetAllTextures(texNames); |
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plExportProgressBar bar; |
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bar.Start("Copy Files", texNames.size()+1); |
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// Copy each texture to the output directory |
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TexNameSet::iterator it = texNames.begin(); |
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for (; it != texNames.end(); it++) |
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{ |
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const char *texName = *it; |
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char outpath[MAX_PATH], name[_MAX_FNAME+_MAX_EXT], ext[_MAX_EXT]; |
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_splitpath(texName, NULL, NULL, name, ext); |
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strcat(name, ext); |
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if (bar.Update(name)) |
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return; |
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strcpy(outpath, path); |
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strcat(outpath, name); |
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CopyFile(texName, outpath, TRUE); |
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} |
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// Get the filename to save to |
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TSTR& maxFile = ip->GetCurFileName(); |
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TSTR& filePath = ip->GetCurFilePath(); |
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if (!strcmp(maxFile, "")) |
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return; |
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if (bar.Update(maxFile)) |
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return; |
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// If we need to save, do it now |
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if (IsSaveRequired()) |
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ip->SaveToFile(filePath); |
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// Copy the max file to the output directory |
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strcat(path, maxFile); |
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CopyFile(filePath, path, TRUE); |
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}
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