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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "hsWindows.h"
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#include <set>
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#include <max.h>
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#pragma hdrstop
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#include "plResCollector.h"
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#include "plMtlCollector.h"
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#include "MaxExport/plExportProgressBar.h"
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void plResCollector::Collect()
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{
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Interface *ip = GetCOREInterface();
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// Get the directory to copy files to
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char path[MAX_PATH];
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ip->ChooseDirectory(ip->GetMAXHWnd(),
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"Choose a folder to copy the resources to",
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path,
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NULL);
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if (!strcmp(path, ""))
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return;
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// Make sure the directory ends with a slash
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if (path[strlen(path)-1] != '\\' && path[strlen(path)-1] != '/')
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strcat(path, "\\");
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// Make a list of all the textures
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TexNameSet texNames;
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plMtlCollector::GetAllTextures(texNames);
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plExportProgressBar bar;
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bar.Start("Copy Files", texNames.size()+1);
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// Copy each texture to the output directory
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TexNameSet::iterator it = texNames.begin();
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for (; it != texNames.end(); it++)
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{
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const char *texName = *it;
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char outpath[MAX_PATH], name[_MAX_FNAME+_MAX_EXT], ext[_MAX_EXT];
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_splitpath(texName, NULL, NULL, name, ext);
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strcat(name, ext);
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if (bar.Update(name))
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return;
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strcpy(outpath, path);
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strcat(outpath, name);
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CopyFile(texName, outpath, TRUE);
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}
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// Get the filename to save to
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TSTR& maxFile = ip->GetCurFileName();
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TSTR& filePath = ip->GetCurFilePath();
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if (!strcmp(maxFile, ""))
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return;
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if (bar.Update(maxFile))
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return;
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// If we need to save, do it now
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if (IsSaveRequired())
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ip->SaveToFile(filePath);
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// Copy the max file to the output directory
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strcat(path, maxFile);
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CopyFile(filePath, path, TRUE);
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}
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