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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pnModifier/plSingleModifier.h"
class plNotifyMsg;
class plNPCSpawnMod : public plSingleModifier
{
public:
plNPCSpawnMod();
plNPCSpawnMod(const char * modelName, const char *accountName, bool autoSpawn);
~plNPCSpawnMod();
bool Trigger();
void SetNotify(plNotifyMsg *notify);
plNotifyMsg * GetNotify();
CLASSNAME_REGISTER( plNPCSpawnMod );
GETINTERFACE_ANY( plNPCSpawnMod, plSingleModifier );
virtual void AddTarget(plSceneObject* so);
virtual void RemoveTarget(plSceneObject *so);
// hsBool MsgReceive(plMessage* msg);
virtual void Read(hsStream *stream, hsResMgr *mgr);
virtual void Write(hsStream *stream, hsResMgr *mgr);
protected:
virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty);
void ISendNotify(plKey &avatarKey); // send our notification message
private:
char *fModelName;
char *fAccountName;
bool fAutoSpawn; // spawn immediately on loading
plKey fSpawnedKey; // if we want to be able to spawn many things, we should make this a vector
plNotifyMsg *fNotify; // notify message that we send when we spawn.
};