/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #include "pnModifier/plSingleModifier.h" class plNotifyMsg; class plNPCSpawnMod : public plSingleModifier { public: plNPCSpawnMod(); plNPCSpawnMod(const char * modelName, const char *accountName, bool autoSpawn); ~plNPCSpawnMod(); bool Trigger(); void SetNotify(plNotifyMsg *notify); plNotifyMsg * GetNotify(); CLASSNAME_REGISTER( plNPCSpawnMod ); GETINTERFACE_ANY( plNPCSpawnMod, plSingleModifier ); virtual void AddTarget(plSceneObject* so); virtual void RemoveTarget(plSceneObject *so); // hsBool MsgReceive(plMessage* msg); virtual void Read(hsStream *stream, hsResMgr *mgr); virtual void Write(hsStream *stream, hsResMgr *mgr); protected: virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty); void ISendNotify(plKey &avatarKey); // send our notification message private: char *fModelName; char *fAccountName; bool fAutoSpawn; // spawn immediately on loading plKey fSpawnedKey; // if we want to be able to spawn many things, we should make this a vector plNotifyMsg *fNotify; // notify message that we send when we spawn. };