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525 lines
18 KiB
525 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plPluginResManager.h" |
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#include "hsTypes.h" |
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#include "hsTemplates.h" |
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#include "../plResMgr/plRegistryNode.h" |
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#include "../plResMgr/plRegistryHelpers.h" |
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#include "../plResMgr/plVersion.h" |
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#include "../plResMgr/plResMgrSettings.h" |
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#include "../plScene/plSceneNode.h" |
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#include "../pnKeyedObject/plKey.h" |
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#include "../pnKeyedObject/plKeyImp.h" |
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#include "../plAgeDescription/plAgeDescription.h" |
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#include "plgDispatch.h" |
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// For our common object libs |
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#include "plCommonObjLib.h" |
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#include "../MaxComponent/plMiscComponents.h" |
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plKey plPluginResManager::NameToLoc(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant) |
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{ |
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// Hack for now--always prefer paging out sceneNodes first |
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fPageOutHint = plSceneNode::Index(); |
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// Get or create our page |
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plRegistryPageNode* pageNode = INameToPage(age, page, sequenceNumber, itinerant); |
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hsAssert(pageNode != nil, "No page returned from INameToPage(), shouldn't be possible"); |
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// Go find the sceneNode now, since we know the page exists (go through our normal channels, though) |
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char keyName[256]; |
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sprintf(keyName, "%s_%s", age, page); |
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plUoid nodeUoid(pageNode->GetPageInfo().GetLocation(), plSceneNode::Index(), keyName); |
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plKey snKey = FindKey(nodeUoid); |
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if (snKey == nil) |
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{ |
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// Not found, create a new one |
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plSceneNode *newSceneNode = TRACKED_NEW plSceneNode; |
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snKey = NewKey(keyName, newSceneNode, pageNode->GetPageInfo().GetLocation()); |
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// Call init after it gets a key |
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newSceneNode->Init(); |
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// Add to our list of exported nodes |
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fExportedNodes.Append(newSceneNode); |
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newSceneNode->GetKey()->RefObject(); |
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} |
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else |
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{ |
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hsAssert(snKey->ObjectIsLoaded() != nil, "Somehow we still have the key for a sceneNode that hasn't been loaded."); |
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// Force load, or attempt to at least |
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plSceneNode* node = plSceneNode::ConvertNoRef(snKey->VerifyLoaded()); |
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// Add to our list if necessary |
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if (fExportedNodes.Find(node) == fExportedNodes.kMissingIndex) |
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{ |
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fExportedNodes.Append(node); |
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node->GetKey()->RefObject(); |
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} |
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} |
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// Return the key |
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return snKey; |
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} |
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//// INameToPage ///////////////////////////////////////////////////////////// |
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// Given the age/chapter/page combo we all know and love, plus an optional |
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// seqNumber, returns the page for that combo (either by preloading it or |
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// by creating it). |
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plRegistryPageNode* plPluginResManager::INameToPage(const char* age, const char* page, Int32 sequenceNumber, hsBool itinerant) |
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{ |
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// Find the location first, to see if it already exists |
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plRegistryPageNode* pageNode = FindPage(age, page); |
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if (pageNode == nil) |
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{ |
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// This page does not yet exist, so create a new page |
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if (sequenceNumber != UInt32(-1)) |
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{ |
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const plLocation& newLoc = ICreateLocation(age, page, sequenceNumber, itinerant); |
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pageNode = CreatePage(newLoc, age, page); |
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} |
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else |
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{ |
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const plLocation& newLoc = ICreateLocation(age, page, itinerant); |
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pageNode = CreatePage(newLoc, age, page); |
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} |
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// Still preload textures on this guy. This should be a no-op for this page since it's new, but won't be |
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// for the shared textures page |
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IPreLoadTextures(pageNode, sequenceNumber); |
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} |
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else if (!pageNode->IsNewPage()) |
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{ |
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// Node's already in our registry (i.e. already stored somewhere), so make sure it loads so |
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// we can update from that |
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LoadPageKeys(pageNode); |
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// Now clear out all the unwanted keys. |
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IPreLoadTextures(pageNode, sequenceNumber); |
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} |
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return pageNode; |
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} |
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//// plCommonKeyDistributor ////////////////////////////////////////////////// |
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// Iterator that takes the keys in a common page and distributes them to |
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// whichever commonObjectLibs are interested in them. |
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class plCommonKeyDistributor : public plRegistryKeyIterator |
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{ |
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plPluginResManager* fMgr; |
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public: |
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plCommonKeyDistributor(plPluginResManager* mgr) : fMgr(mgr) {} |
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virtual hsBool EatKey(const plKey& key) |
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{ |
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UInt32 count = plCommonObjLib::GetNumLibs(); |
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for (UInt32 i = 0; i < count; i++) |
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{ |
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plCommonObjLib* lib = plCommonObjLib::GetLib(i); |
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if (lib->IsInteresting(key)) |
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{ |
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// Lib wants this guy, so load the object and add it |
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// Note: we want to switch to passive mode here, so any keys read in |
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// will NOT force a load on whichever page those keys belong to. Otherwise, |
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// we'd have to load that entire page and ref all the objects all over |
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// again and I just really don't want to do that... |
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plResMgrSettings::Get().SetPassiveKeyRead(true); |
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hsKeyedObject* object = key->VerifyLoaded(); |
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plResMgrSettings::Get().SetPassiveKeyRead(false); |
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lib->AddObject(object); |
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break; |
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} |
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} |
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return true; |
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} |
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}; |
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//// IPreLoadTextures //////////////////////////////////////////////////////// |
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// Given a page of loaded keys, culls through them and make sure all our |
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// registered commonObjectLibs get them as if we had just converted them. |
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// Note: Broken out in a separate function 5.31.2002 mcn to facilitate |
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// pre-loading textures exported to our special textures page. |
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void plPluginResManager::IPreLoadTextures(plRegistryPageNode* pageNode, Int32 origSeqNumber) |
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{ |
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// For common pages, we want to kinda-maybe-load all the objects so they don't get wiped when we |
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// re-export them. However, we don't have a good way of telling whether a page is a common page, |
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// which is where this hack comes in |
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bool common = false; |
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for (int i = 0; i < plAgeDescription::kNumCommonPages; i++) |
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{ |
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if (hsStrCaseEQ(plAgeDescription::GetCommonPage(i), pageNode->GetPageInfo().GetPage())) |
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{ |
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common = true; |
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break; |
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} |
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} |
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if (common) |
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{ |
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// Iterate through all the keys in our page, scattering them to various objectLibs if they're |
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// interested. If nobody likes them, they get unreffed and disappear. |
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plCommonKeyDistributor distributor(this); |
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pageNode->IterateKeys(&distributor); |
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} |
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// Clear out all the unwanted keys in the page we just loaded (by implication; they won't clear if we already |
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// stored the keys via our objectLibs above) |
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{ |
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class plEmptyIterator : public plRegistryKeyIterator |
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{ |
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public: |
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virtual hsBool EatKey(const plKey& key) { return true; } |
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} empty; |
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pageNode->IterateKeys(&empty); |
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} |
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// We've loaded anything we needed from this page now, so set it as new so |
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// that we won't try loading again |
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pageNode->SetNewPage(); |
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// Get our texture page now, if we're not a texture page |
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if (!common) |
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{ |
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// Make sure it's not a global page we're handling either |
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if (!pageNode->GetPageInfo().GetLocation().IsReserved()) |
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{ |
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Int32 texSeqNum = -1; |
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if (origSeqNumber != -1) |
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texSeqNum = plPageInfoUtils::GetCommonSeqNumFromNormal(origSeqNumber, plAgeDescription::kTextures); |
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// Note: INameToPage will turn around and call us again, so no need to do the call twice |
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plRegistryPageNode* texturePage = INameToPage(pageNode->GetPageInfo().GetAge(), |
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plAgeDescription::GetCommonPage(plAgeDescription::kTextures), texSeqNum); |
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hsAssert(texturePage != nil, "Unable to get or create the shared textures page? Shouldn't be possible."); |
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// Do the other one |
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Int32 commonSeqNum = -1; |
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if (origSeqNumber != -1) |
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commonSeqNum = plPageInfoUtils::GetCommonSeqNumFromNormal(origSeqNumber, plAgeDescription::kGlobal); |
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// Note: INameToPage will turn around and call us again, so no need to do the call twice |
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plRegistryPageNode* commonPage = INameToPage(pageNode->GetPageInfo().GetAge(), |
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plAgeDescription::GetCommonPage(plAgeDescription::kGlobal), |
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commonSeqNum); |
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hsAssert(commonPage != nil, "Unable to get or create the shared built-in page? Shouldn't be possible."); |
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} |
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} |
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} |
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//// GetCommonPage /////////////////////////////////////////////////////////// |
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// Given a plLocation, finds the texture page that's in the same age and |
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// returns its location. |
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const plLocation& plPluginResManager::GetCommonPage(const plLocation &sisterPage, int whichPage) |
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{ |
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if (sisterPage.IsReserved()) |
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return sisterPage; // Reserved pages have no common pages |
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plRegistryPageNode* page = FindPage(sisterPage); |
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if (page == nil) |
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{ |
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hsAssert(false, "Trying to find the sister common page to a page that doesn't exist!"); |
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return sisterPage; |
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} |
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// Find the common page in the same age as this one |
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plRegistryPageNode* commonPage = FindPage(page->GetPageInfo().GetAge(), |
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plAgeDescription::GetCommonPage(whichPage)); |
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if (commonPage == nil) |
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{ |
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hsAssert(false, "Unable to find sister common page to this page"); |
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return sisterPage; |
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} |
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return commonPage->GetPageInfo().GetLocation(); |
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} |
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//// IShutdown /////////////////////////////////////////////////////////////// |
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void plPluginResManager::IShutdown() |
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{ |
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if (!fInited) |
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return; |
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// Loop through all the commonObjLibs and clear their object lists, just |
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// as a safety measure (the creators of the various libs should really |
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// be doing it) |
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for (UInt32 i = 0; i < plCommonObjLib::GetNumLibs(); i++) |
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plCommonObjLib::GetLib(i)->ClearObjectList(); |
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plResManager::IShutdown(); |
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} |
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// Little finder class to, erm, find unused location sequence numbers |
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class plSeqNumberFinder : public plRegistryPageIterator |
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{ |
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protected: |
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Int32& fSeqNum; |
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hsBool fWillBeReserved; |
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public: |
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plSeqNumberFinder(Int32& seqNum, hsBool willBeReserved) : fSeqNum(seqNum), fWillBeReserved(willBeReserved) {} |
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virtual hsBool EatPage(plRegistryPageNode* page) |
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{ |
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if (fSeqNum <= page->GetPageInfo().GetLocation().GetSequenceNumber() && |
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fWillBeReserved == page->GetPageInfo().GetLocation().IsReserved()) |
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fSeqNum = page->GetPageInfo().GetLocation().GetSequenceNumber() + 1; |
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return true; |
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} |
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}; |
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plLocation plPluginResManager::ICreateLocation(const char* age, const char* page, hsBool itinerant) |
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{ |
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Int32 seqNum = VerifySeqNumber(0, age, page); |
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return ICreateLocation(age, page, seqNum, itinerant); |
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} |
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plLocation plPluginResManager::ICreateLocation(const char* age, const char* page, Int32 seqNum, hsBool itinerant) |
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{ |
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hsBool willBeReserved = hsStrCaseEQ(age, "global"); |
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Int32 oldNum = seqNum; |
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seqNum = VerifySeqNumber(seqNum, age, page); |
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if (seqNum != oldNum) |
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{ |
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hsAssert(false, "Conflicting page sequence number. Somebody called NameToLoc without verifying their seq# first!"); |
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} |
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if (seqNum < 0) |
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{ |
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willBeReserved = true; |
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seqNum = -seqNum; |
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} |
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plLocation newLoc; |
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if (willBeReserved) |
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newLoc = plLocation::MakeReserved(seqNum); |
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else |
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newLoc = plLocation::MakeNormal(seqNum); |
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// Flag common pages |
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for (int i = 0; i < plAgeDescription::kNumCommonPages; i++) |
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{ |
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if (hsStrEQ(plAgeDescription::GetCommonPage(i), page)) |
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{ |
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newLoc.SetFlags(plLocation::kBuiltIn); |
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break; |
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} |
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} |
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// If we have an age description file for the age we're creating a location |
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// for, grab some extra flags from it |
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plAgeDescription* ageDesc = plPageInfoUtils::GetAgeDesc(age); |
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plAgePage* agePage = ageDesc ? ageDesc->FindPage(page) : nil; |
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if (agePage) |
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{ |
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if (agePage->GetFlags() & plAgePage::kIsLocalOnly) |
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newLoc.SetFlags(plLocation::kLocalOnly); |
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if (agePage->GetFlags() & plAgePage::kIsVolatile) |
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newLoc.SetFlags(plLocation::kVolatile); |
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} |
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if (itinerant) |
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newLoc.SetFlags(plLocation::kItinerant); |
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delete ageDesc; |
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return newLoc; |
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} |
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class plWritePageIterator : public plRegistryPageIterator |
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{ |
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public: |
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plWritePageIterator() {} |
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virtual hsBool EatPage(plRegistryPageNode *page) |
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{ |
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if (page->GetPageInfo().GetLocation() != plLocation::kGlobalFixedLoc) |
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page->Write(); |
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return true; |
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} |
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}; |
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void plPluginResManager::WriteAllPages() |
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{ |
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plWritePageIterator iter; |
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IteratePages(&iter); |
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} |
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//// EndExport /////////////////////////////////////////////////////////////// |
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// Called after export is done and pages are all written out. Cleans up |
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// by paging out all the sceneNodes we just created. |
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void plPluginResManager::EndExport() |
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{ |
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for (int i = 0; i < fExportedNodes.GetCount(); i++) |
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{ |
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if (fExportedNodes[i] != nil) |
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fExportedNodes[i]->GetKey()->UnRefObject(); |
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} |
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fExportedNodes.Reset(); |
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for( i = 0; i < fLooseEnds.GetCount(); i++ ) |
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{ |
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if( fLooseEnds[i] ) |
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fLooseEnds[i]->UnRefObject(); |
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} |
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fLooseEnds.Reset(); |
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// Flush the message queue, so all the messages for paging out stuff actually get delivered |
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plgDispatch::Dispatch()->MsgQueueProcess(); |
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} |
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void plPluginResManager::AddLooseEnd(plKey key) |
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{ |
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if( key ) |
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{ |
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key->RefObject(); |
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fLooseEnds.Append(key); |
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} |
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} |
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// Verifies that the given sequence number belongs to the given string combo and ONLY that combo. Returns a new, unique sequenceNumber if not |
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Int32 plPluginResManager::VerifySeqNumber(Int32 sequenceNumber, const char* age, const char* page) |
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{ |
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hsBool negated = false, willBeReserved = hsStrCaseEQ(age, "global"); |
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if (sequenceNumber < 0) |
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{ |
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sequenceNumber = -sequenceNumber; |
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willBeReserved = negated = true; |
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} |
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fLastVerifyError = kNoVerifyError; |
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fLastVerifyPage = nil; |
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plLocation toCompareTo; |
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if (willBeReserved) |
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plLocation::MakeReserved(sequenceNumber); |
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else |
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plLocation::MakeNormal(sequenceNumber); |
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// Does the page already exist? |
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plRegistryPageNode* pageNode = FindPage(age, page); |
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if (pageNode != nil) |
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{ |
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if (pageNode->GetPageInfo().GetLocation() == toCompareTo) |
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// Right page, right sequence #. Assume we're smart enough to already have it right |
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return negated ? -sequenceNumber : sequenceNumber; |
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// Right page, wrong seq #...tag our last error field so we can know this later on |
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fLastVerifyError = kErrRightPageWrongSeq; |
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} |
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// Page doesn't yet exist, check to make sure the seq # isn't used yet |
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if (sequenceNumber > 0) |
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{ |
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pageNode = FindPage(toCompareTo); |
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if (pageNode == nil) |
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// Safe to use |
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return negated ? -sequenceNumber : sequenceNumber; |
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else |
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{ |
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// If there is no error yet, set the error to "already taken" |
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if (fLastVerifyError == kNoVerifyError) |
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fLastVerifyError = kErrSeqAlreadyTaken; |
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fLastVerifyPage = &pageNode->GetPageInfo(); |
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} |
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} |
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// Gotta find a good sequence number to use, so keep searching until we find one |
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// (but start at a good high number so we won't hopefully ever run into anybody else) |
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const int kTemporarySequenceStartPrefix = 100; // can't be larger then 0xFE, so well start out at 100 for kicks |
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sequenceNumber = plPageInfoUtils::CombineSeqNum(kTemporarySequenceStartPrefix, 0); |
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Int32 upperLimit = 0xFEFFFF; // largest legal sequence number is a prefix of FE and a suffix of FFFF |
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for(; sequenceNumber < upperLimit; sequenceNumber++) |
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{ |
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if (willBeReserved) |
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toCompareTo = plLocation::MakeReserved(sequenceNumber); |
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else |
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toCompareTo = plLocation::MakeNormal(sequenceNumber); |
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pageNode = FindPage(toCompareTo); |
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if (pageNode == nil) |
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return negated ? -sequenceNumber : sequenceNumber; |
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} |
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hsAssert(false, "Unable to find a valid sequence number to use"); |
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fLastVerifyError = kErrCantFindValid; |
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return 0; |
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} |
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//// NukeKeyAndObject //////////////////////////////////////////////////////// |
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// Given a key, will ref and unref the associated object so it goes away, |
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// then nukes the key and sets it to nil. The key's UOID should be safe to |
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// reuse at that point, unless someone else still has a ref, in which case |
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// this function returns false (returns true if successful). |
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bool plPluginResManager::NukeKeyAndObject(plKey& objectKey) |
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{ |
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class plPublicRefKey : public plKeyImp |
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{ |
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public: |
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UInt16 GetRefCount() const { return fRefCount; } |
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}; |
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plKeyImp* keyData = (plKeyImp*)objectKey; |
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// Check the ref count on the object. Nobody should have a ref to it |
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// except the key |
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hsKeyedObject* object = objectKey->ObjectIsLoaded(); |
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if (object != nil) |
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{ |
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if (keyData->GetActiveRefs()) |
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// Somebody still has a ref to this object, so we can't nuke it |
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return false; |
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} |
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// Nobody has a ref to the object, so we're clear to nuke |
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keyData->SetObjectPtr(nil); |
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// Check the key. The refcount should be 1 at this point, for the copy |
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// we're holding in this function. Nobody else should be holding the key |
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// now that the object is gone. |
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if (((plPublicRefKey*)keyData)->GetRefCount() > 1) |
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return false; |
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// Nuke out the key as well |
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objectKey = nil; |
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// All done! |
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return true; |
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} |
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