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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plResponderCmd_h_inc
#define plResponderCmd_h_inc
#include "hsConfig.h"
#include <vector>
#include <string>
#include "../pnKeyedObject/plKey.h"
class ParamBlockDesc2;
class IParamBlock2;
class plMessage;
class plErrorMsg;
class plMaxNode;
class ResponderWaitInfo
{
public:
const char* responderName; // For error messages
plMessage *msg; // Message created by the responder command
plKey receiver; // Key to send the callback message to
const char *point; // Marker name to wait on (nil for end)
int callbackUser; // Value to set the callback user value to
};
class plResponderCmd
{
public:
static plResponderCmd *Find(IParamBlock2 *pb);
virtual ParamBlockDesc2 *GetDesc()=0;
virtual int NumTypes()=0;
virtual const char *GetCategory(int idx)=0;
virtual const char *GetName(int idx)=0;
virtual const char *GetInstanceName(IParamBlock2 *pb)=0;
virtual IParamBlock2 *CreatePB(int idx);
// In case the command needs to set any properties on a node
virtual void SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb) {}
virtual plMessage *CreateMsg(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb)=0;
typedef std::vector<std::string> WaitPoints;
// Can other commands wait on you?
virtual bool IsWaitable(IParamBlock2 *pb) { return false; }
// The names of the points commands can wait on (or leave empty for only 'end')
virtual void GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints) {}
// Take your message and modify it to send a callback to 'receiver', with fUser set to callbackUser
virtual void CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo) {}
};
#endif // plResponderCmd_h_inc