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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plResponderCmd_h_inc
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#define plResponderCmd_h_inc
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#include "hsConfig.h"
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#include <vector>
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#include <string>
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#include "../pnKeyedObject/plKey.h"
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class ParamBlockDesc2;
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class IParamBlock2;
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class plMessage;
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class plErrorMsg;
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class plMaxNode;
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class ResponderWaitInfo
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{
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public:
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const char* responderName; // For error messages
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plMessage *msg; // Message created by the responder command
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plKey receiver; // Key to send the callback message to
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const char *point; // Marker name to wait on (nil for end)
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int callbackUser; // Value to set the callback user value to
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};
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class plResponderCmd
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{
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public:
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static plResponderCmd *Find(IParamBlock2 *pb);
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virtual ParamBlockDesc2 *GetDesc()=0;
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virtual int NumTypes()=0;
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virtual const char *GetCategory(int idx)=0;
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virtual const char *GetName(int idx)=0;
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virtual const char *GetInstanceName(IParamBlock2 *pb)=0;
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virtual IParamBlock2 *CreatePB(int idx);
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// In case the command needs to set any properties on a node
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virtual void SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb) {}
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virtual plMessage *CreateMsg(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2* pb)=0;
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typedef std::vector<std::string> WaitPoints;
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// Can other commands wait on you?
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virtual bool IsWaitable(IParamBlock2 *pb) { return false; }
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// The names of the points commands can wait on (or leave empty for only 'end')
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virtual void GetWaitPoints(IParamBlock2 *pb, WaitPoints& waitPoints) {}
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// Take your message and modify it to send a callback to 'receiver', with fUser set to callbackUser
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virtual void CreateWait(plMaxNode* node, plErrorMsg* pErrMsg, IParamBlock2 *pb, ResponderWaitInfo& waitInfo) {}
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};
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#endif // plResponderCmd_h_inc
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