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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXTextureRef.h - Hardware Texture DeviceRef Definition //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXTextureRef_h
#define _plDXTextureRef_h
#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"
//// Definition ///////////////////////////////////////////////////////////////
class plBitmap;
class plDXTextureRef : public plDXDeviceRef
{
public:
enum Flags
{
kExternData = 0x00000002, // fData points to user data, don't delete
kRenderTarget = 0x00000004, // Created via a render target
kCubicMap = 0x00000008, // Texture is really a cubic map texture
kPerspProjection = 0x00000010, // Perspective projection
kOrthoProjection = 0x00000020, // Orthogonal projection
kProjection = kPerspProjection | kOrthoProjection,
kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture,
// but handy to still have it as a textureRef
kUVWNormal = 0x00000080 // Use the normal as the UVW src
};
IDirect3DBaseTexture9 *fD3DTexture;
D3DFORMAT fFormatType; // Format of the D3D texture object
UInt32 fMMLvs; // Number of mipmap levels
UInt32 fMaxWidth; // Width of the highest mipmap level
UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended)
UInt32 fNumPix; // total num texels in all mip levels
UInt32 fDataSize; // size of fData[0..n] in bytes
UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i
//UInt32 fCurrLOD; // Current LOD setting for this texture
plBitmap *fOwner;
void* fData; // for reloading
UInt32 GetFlags( void ) { return fFlags; }
void SetFlags( UInt32 flag ) { fFlags = flag; }
plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false );
virtual ~plDXTextureRef();
void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; }
void Release( void );
};
class plDXCubeTextureRef : public plDXTextureRef
{
public:
void *fFaceData[ 5 ]; // First face is in the inherited fData
plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) :
plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget )
{
}
};
#endif // _plDXTextureRef_h