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259 lines
8.2 KiB
259 lines
8.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp |
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* |
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***/ |
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#define USES_GAME_BLUESPIRAL |
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#include "../Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Local types |
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* |
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***/ |
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struct IBlueSpiral { |
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pfGmBlueSpiral * gameCli; |
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IBlueSpiral (pfGmBlueSpiral * gameCli); |
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// pfGameCli event notification handlers |
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void Recv (GameMsgHeader * msg, void * param); |
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg); |
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg); |
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg); |
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg); |
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// BlueSpiral network message handlers |
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void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param); |
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void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param); |
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void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param); |
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void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param); |
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void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param); |
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}; |
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/***************************************************************************** |
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* |
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* Factory functions |
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* |
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***/ |
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//============================================================================ |
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static pfGameCli * BlueSpiralFactory ( |
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unsigned gameId, |
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plKey receiver |
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) { |
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return NEWZERO(pfGmBlueSpiral)(gameId, receiver); |
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} |
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//============================================================================ |
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AUTO_INIT_FUNC(RegisterBlueSpiralFactory) { |
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static GameTypeReg reg = { |
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BlueSpiralFactory, |
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kGameTypeId_BlueSpiral, |
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L"BlueSpiral" |
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}; |
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GameMgrRegisterGameType(reg); |
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} |
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/***************************************************************************** |
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* |
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* IBlueSpiral |
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* |
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***/ |
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//============================================================================ |
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IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli) |
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: gameCli(gameCli) |
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{ |
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} |
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//============================================================================ |
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void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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//============================================================================ |
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void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) { |
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg); |
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gameCliMsg->Set(gameCli, msg); |
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gameCliMsg->Send(gameCli->GetReceiver()); |
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} |
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/***************************************************************************** |
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* |
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* pfGmBlueSpiral |
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* |
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***/ |
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//============================================================================ |
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pfGmBlueSpiral::pfGmBlueSpiral ( |
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unsigned gameId, |
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plKey receiver |
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) |
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: pfGameCli(gameId, receiver) |
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{ |
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internal = NEWZERO(IBlueSpiral)(this); |
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} |
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//============================================================================ |
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pfGmBlueSpiral::~pfGmBlueSpiral () { |
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DEL(internal); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) { |
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#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \ |
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const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \ |
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internal->Recv##a(m, param); \ |
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} \ |
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break; // |
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switch (msg->messageId) { |
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DISPATCH(ClothOrder); |
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DISPATCH(SuccessfulHit); |
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DISPATCH(GameWon); |
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DISPATCH(GameOver); |
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DISPATCH(GameStarted); |
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DEFAULT_FATAL(msg->messageId); |
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} |
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#undef DISPATCH |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) { |
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internal->OnPlayerJoined(msg); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) { |
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internal->OnPlayerLeft(msg); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) { |
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internal->OnInviteFailed(msg); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) { |
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internal->OnOwnerChange(msg); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::StartGame () { |
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Cli2Srv_BlueSpiral_StartGame msg; |
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msg.messageId = kCli2Srv_BlueSpiral_StartGame; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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GameMgrSend(&msg); |
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} |
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//============================================================================ |
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void pfGmBlueSpiral::HitCloth (int clothNum) { |
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Cli2Srv_BlueSpiral_HitCloth msg; |
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msg.messageId = kCli2Srv_BlueSpiral_HitCloth; |
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msg.messageBytes = sizeof(msg); |
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msg.recvGameId = GetGameId(); // send to GameSrv on server |
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msg.transId = 0; |
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msg.clothNum = (byte)clothNum; |
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GameMgrSend(&msg); |
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}
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