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260 lines
8.2 KiB
260 lines
8.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/BlueSpiral/pfGmBlueSpiral.cpp
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*
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***/
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#define USES_GAME_BLUESPIRAL
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#include "../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Local types
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*
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***/
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struct IBlueSpiral {
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pfGmBlueSpiral * gameCli;
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IBlueSpiral (pfGmBlueSpiral * gameCli);
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// pfGameCli event notification handlers
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void Recv (GameMsgHeader * msg, void * param);
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
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// BlueSpiral network message handlers
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void RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param);
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void RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param);
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void RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param);
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void RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param);
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void RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param);
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};
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/*****************************************************************************
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*
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* Factory functions
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*
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***/
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//============================================================================
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static pfGameCli * BlueSpiralFactory (
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unsigned gameId,
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plKey receiver
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) {
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return NEWZERO(pfGmBlueSpiral)(gameId, receiver);
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}
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//============================================================================
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AUTO_INIT_FUNC(RegisterBlueSpiralFactory) {
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static GameTypeReg reg = {
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BlueSpiralFactory,
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kGameTypeId_BlueSpiral,
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L"BlueSpiral"
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};
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GameMgrRegisterGameType(reg);
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}
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/*****************************************************************************
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*
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* IBlueSpiral
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*
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***/
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//============================================================================
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IBlueSpiral::IBlueSpiral (pfGmBlueSpiral * gameCli)
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: gameCli(gameCli)
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{
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}
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//============================================================================
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void IBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::RecvClothOrder (const Srv2Cli_BlueSpiral_ClothOrder & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::RecvSuccessfulHit (const Srv2Cli_BlueSpiral_SuccessfulHit & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::RecvGameWon (const Srv2Cli_BlueSpiral_GameWon & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::RecvGameOver (const Srv2Cli_BlueSpiral_GameOver & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IBlueSpiral::RecvGameStarted (const Srv2Cli_BlueSpiral_GameStarted & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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/*****************************************************************************
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*
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* pfGmBlueSpiral
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*
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***/
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//============================================================================
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pfGmBlueSpiral::pfGmBlueSpiral (
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unsigned gameId,
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plKey receiver
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)
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: pfGameCli(gameId, receiver)
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{
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internal = NEWZERO(IBlueSpiral)(this);
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}
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//============================================================================
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pfGmBlueSpiral::~pfGmBlueSpiral () {
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DEL(internal);
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}
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//============================================================================
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void pfGmBlueSpiral::Recv (GameMsgHeader * msg, void * param) {
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#define DISPATCH(a) case kSrv2Cli_BlueSpiral_##a: { \
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const Srv2Cli_BlueSpiral_##a & m = *(const Srv2Cli_BlueSpiral_##a *)msg; \
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internal->Recv##a(m, param); \
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} \
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break; //
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switch (msg->messageId) {
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DISPATCH(ClothOrder);
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DISPATCH(SuccessfulHit);
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DISPATCH(GameWon);
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DISPATCH(GameOver);
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DISPATCH(GameStarted);
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DEFAULT_FATAL(msg->messageId);
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}
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#undef DISPATCH
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}
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//============================================================================
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void pfGmBlueSpiral::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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internal->OnPlayerJoined(msg);
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}
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//============================================================================
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void pfGmBlueSpiral::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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internal->OnPlayerLeft(msg);
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}
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//============================================================================
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void pfGmBlueSpiral::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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internal->OnInviteFailed(msg);
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}
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//============================================================================
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void pfGmBlueSpiral::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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internal->OnOwnerChange(msg);
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}
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//============================================================================
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void pfGmBlueSpiral::StartGame () {
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Cli2Srv_BlueSpiral_StartGame msg;
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msg.messageId = kCli2Srv_BlueSpiral_StartGame;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmBlueSpiral::HitCloth (int clothNum) {
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Cli2Srv_BlueSpiral_HitCloth msg;
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msg.messageId = kCli2Srv_BlueSpiral_HitCloth;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.clothNum = (byte)clothNum;
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GameMgrSend(&msg);
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}
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