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151 lines
4.6 KiB
151 lines
4.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef __HSCONVERTERUTILS_H |
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#define __HSCONVERTERUTILS_H |
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#include "Max.h" |
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#include "stdmat.h" |
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#include <commdlg.h> |
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#include "bmmlib.h" |
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#include "istdplug.h" |
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#include "texutil.h" |
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#include "Headspin.h" |
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class INode; |
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class Control; |
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class Interface; |
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template <class T> class hsHashTable; |
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class hsMaxLayerBase; |
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class plSimplePosController; |
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class plScalarController; |
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class plLeafController; |
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class hsGBitmapClass; |
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class hsGMipmapClass; |
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class plErrorMsg; |
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class hsKeyedObject; |
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class hsGRenderProcs; |
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class hsBaseRenderProc; |
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class hsConverterUtils |
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{ |
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private: |
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hsConverterUtils(); |
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public: // MSDEV bug |
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~hsConverterUtils() {} |
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public: |
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static hsConverterUtils& Instance(); |
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static hsBool IsReservedKeyword(const char* nodeName); |
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void Init(hsBool save, plErrorMsg *msg); |
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hsBool IsEnvironHolder(INode *node); |
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hsBool AutoStartDynamics(INode *node); |
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hsBool RandomStartDynamics(INode *node); |
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TimeValue GetTime(Interface *gi); |
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void StripOffTail(char* path); |
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void StripOffPath(char* fileName); |
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INode* FindINodeFromKeyedObject(hsKeyedObject* obj); |
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INode* FindINodeFromMangledName(const char* mangName); |
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#if 0 |
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void MangleRPRefs(hsBaseRenderProc* base, hsGRenderProcs* rp); |
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#endif |
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char* MangleReference(char *mangName, const char *nodeName, const char* defRoom="global"); |
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char* MangleReference(char *mangName, INode *node, const char* defRoom="global"); |
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char* MangleRefWithRoom(char *mangName, const char *nodeName, const char* roomName); |
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char* UnMangleReference(char *dest, const char *name); |
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hsBool IsMangled(const char *name); |
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Int32 FindNamedSelSetFromName(const char *name); |
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char* StripMangledReference(char* dest, const char* name); |
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hsBool IsInstanced(Object* maxObject); |
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void CreateNodeSearchCache(); |
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void DestroyNodeSearchCache(); |
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INode* GetINodeByName(const char* name, hsBool caseSensitive=false); |
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static const char fTagSeps[]; |
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private: |
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void IBuildNodeSearchCacheRecur(INode* node); |
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INode* IGetINodeByNameRecur(INode* node, const char* wantName); |
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private: |
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enum { |
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kWarnedNoMoreBitmapLoadErr = 0x1 |
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}; |
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Interface *fInterface; |
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plErrorMsg *fErrorMsg; |
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hsBool fSuppressMangling; |
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UInt32 fWarned; |
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hsBool fSave; |
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struct CacheNode |
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{ |
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private: |
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INode* fNode; |
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const char* fName; |
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hsBool fCaseSensitive; |
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public: |
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CacheNode(INode* node=nil) : fNode(node), fName(nil), fCaseSensitive(false) { } |
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CacheNode(const char* name) : fName(name), fNode(nil), fCaseSensitive(false) { } |
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~CacheNode() { } |
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INode* GetNode() { return fNode; } |
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const char* GetName() const { return fNode ? fNode->GetName() : fName; } |
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void SetCaseSensitive(hsBool b) { fCaseSensitive = b; } |
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hsBool GetCaseSensitive() { return fCaseSensitive; } |
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UInt32 GetHash() const; |
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bool operator==(const CacheNode& other) const; |
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}; |
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hsHashTable<CacheNode>* fNodeSearchCache; |
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}; |
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#endif |
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