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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef __HSCONVERTERUTILS_H
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#define __HSCONVERTERUTILS_H
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#include "Max.h"
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#include "stdmat.h"
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#include <commdlg.h>
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#include "bmmlib.h"
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#include "istdplug.h"
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#include "texutil.h"
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#include "Headspin.h"
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class INode;
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class Control;
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class Interface;
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template <class T> class hsHashTable;
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class hsMaxLayerBase;
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class plSimplePosController;
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class plScalarController;
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class plLeafController;
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class hsGBitmapClass;
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class hsGMipmapClass;
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class plErrorMsg;
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class hsKeyedObject;
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class hsGRenderProcs;
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class hsBaseRenderProc;
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class hsConverterUtils
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{
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private:
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hsConverterUtils();
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public: // MSDEV bug
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~hsConverterUtils() {}
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public:
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static hsConverterUtils& Instance();
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static hsBool IsReservedKeyword(const char* nodeName);
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void Init(hsBool save, plErrorMsg *msg);
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hsBool IsEnvironHolder(INode *node);
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hsBool AutoStartDynamics(INode *node);
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hsBool RandomStartDynamics(INode *node);
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TimeValue GetTime(Interface *gi);
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void StripOffTail(char* path);
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void StripOffPath(char* fileName);
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INode* FindINodeFromKeyedObject(hsKeyedObject* obj);
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INode* FindINodeFromMangledName(const char* mangName);
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#if 0
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void MangleRPRefs(hsBaseRenderProc* base, hsGRenderProcs* rp);
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#endif
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char* MangleReference(char *mangName, const char *nodeName, const char* defRoom="global");
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char* MangleReference(char *mangName, INode *node, const char* defRoom="global");
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char* MangleRefWithRoom(char *mangName, const char *nodeName, const char* roomName);
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char* UnMangleReference(char *dest, const char *name);
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hsBool IsMangled(const char *name);
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Int32 FindNamedSelSetFromName(const char *name);
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char* StripMangledReference(char* dest, const char* name);
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hsBool IsInstanced(Object* maxObject);
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void CreateNodeSearchCache();
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void DestroyNodeSearchCache();
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INode* GetINodeByName(const char* name, hsBool caseSensitive=false);
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static const char fTagSeps[];
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private:
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void IBuildNodeSearchCacheRecur(INode* node);
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INode* IGetINodeByNameRecur(INode* node, const char* wantName);
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private:
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enum {
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kWarnedNoMoreBitmapLoadErr = 0x1
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};
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Interface *fInterface;
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plErrorMsg *fErrorMsg;
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hsBool fSuppressMangling;
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UInt32 fWarned;
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hsBool fSave;
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struct CacheNode
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{
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private:
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INode* fNode;
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const char* fName;
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hsBool fCaseSensitive;
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public:
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CacheNode(INode* node=nil) : fNode(node), fName(nil), fCaseSensitive(false) { }
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CacheNode(const char* name) : fName(name), fNode(nil), fCaseSensitive(false) { }
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~CacheNode() { }
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INode* GetNode() { return fNode; }
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const char* GetName() const { return fNode ? fNode->GetName() : fName; }
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void SetCaseSensitive(hsBool b) { fCaseSensitive = b; }
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hsBool GetCaseSensitive() { return fCaseSensitive; }
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UInt32 GetHash() const;
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bool operator==(const CacheNode& other) const;
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};
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hsHashTable<CacheNode>* fNodeSearchCache;
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};
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#endif
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