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146 lines
5.2 KiB
146 lines
5.2 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsGCompMatDefined |
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#define hsGCompMatDefined |
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#include "hsTemplates.h" |
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#include "../pnNetCommon/plSynchedObject.h" |
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#include "hsGMatState.h" |
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#include "hsColorRGBA.h" |
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class hsScene; |
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class hsResMgr; |
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class hsG3DDevice; |
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class plLayerInterface; |
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class plLayer; |
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// inlines for Texture and Material after class declarations |
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class hsGMaterial : public plSynchedObject |
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{ |
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public: |
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// Things we have to know that some layer has |
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enum hsGCompFlags { |
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kCompShaded = 0x1, |
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kCompEnvironMap = 0x2, |
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kCompProjectOnto = 0x4, |
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kCompSoftShadow = 0x8, |
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kCompSpecular = 0x10, |
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kCompTwoSided = 0x20, |
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kCompDrawAsSplats = 0x40, |
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kCompAdjusted = 0x80, |
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kCompNoSoftShadow = 0x100, |
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kCompDynamic = 0x200, |
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kCompDecal = 0x400, |
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kCompIsEmissive_OBSOLETE = 0x800, |
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kCompIsLightMapped = 0x1000, |
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kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha |
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}; |
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enum UpdateFlags |
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{ |
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kUpdateAgain = 0x01 |
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}; |
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protected: |
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UInt32 fLOD; |
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hsTArray<plLayerInterface*> fLayers; |
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hsTArray<plLayerInterface*> fPiggyBacks; |
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UInt32 fCompFlags; |
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UInt32 fLoadFlags; |
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hsScalar fLastUpdateTime; |
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void IClearLayers(); |
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UInt32 IMakeExtraLayer(); |
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void InsertLayer(plLayerInterface* lay, Int32 which = 0, hsBool piggyBack = false); |
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void SetLayer(plLayerInterface* lay, Int32 which = 0, hsBool insert=false, hsBool piggyBack=false); |
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void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, hsBool piggyBack = false); |
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void RemoveLayer(plLayerInterface* oldLay, hsBool piggyBack = false); |
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public: |
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hsGMaterial(); |
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~hsGMaterial(); |
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virtual hsGMaterial* Clone(); |
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virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly. |
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// copies no keyed objects. |
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plLayer* MakeBaseLayer(); |
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plLayerInterface* GetLayer(UInt32 which); |
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plLayerInterface* GetPiggyBack(UInt32 which); |
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UInt32 AddLayerViaNotify(plLayerInterface* lay); |
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UInt32 GetNumLayers() const { return fLayers.GetCount(); } |
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void SetNumLayers(int cnt); |
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UInt32 GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); } |
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void SetNumPiggyBacks(); |
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void SetLOD(UInt32 l) { fLOD = l; } |
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UInt32 GetLOD() const { return fLOD; } |
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void SetCompositeFlags(UInt32 f) { fCompFlags = f; } // normally composite flags are calculated internally, not set. |
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UInt32 GetCompositeFlags() const { return fCompFlags; } |
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UInt32 GetLoadFlags() const { return fLoadFlags; } |
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hsScalar GetLastUpdateTime() const { return fLastUpdateTime; } |
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void SetLastUpdateTime(hsScalar f) { fLastUpdateTime = f; } |
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hsBool IShouldUpdate(hsScalar secs, UInt32 flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); } |
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hsBool IsDynamic() const { return (fCompFlags & kCompDynamic); } |
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hsBool IsDecal() const { return (fCompFlags & kCompDecal); } |
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hsBool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); } |
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virtual void Read(hsStream* s); |
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virtual void Write(hsStream* s); |
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virtual void Read(hsStream* s, hsResMgr *group); |
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virtual void Write(hsStream* s, hsResMgr *group); |
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virtual void Eval(double secs, UInt32 frame); |
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virtual void Reset(); |
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virtual void Init(); |
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CLASSNAME_REGISTER( hsGMaterial ); |
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GETINTERFACE_ANY( hsGMaterial, hsKeyedObject ); |
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virtual hsBool MsgReceive(plMessage* msg); |
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}; |
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#endif // hsGCompMatDefined
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