|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef hsGCompMatDefined
|
|
|
|
#define hsGCompMatDefined
|
|
|
|
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "../pnNetCommon/plSynchedObject.h"
|
|
|
|
#include "hsGMatState.h"
|
|
|
|
#include "hsColorRGBA.h"
|
|
|
|
|
|
|
|
class hsScene;
|
|
|
|
class hsResMgr;
|
|
|
|
class hsG3DDevice;
|
|
|
|
class plLayerInterface;
|
|
|
|
class plLayer;
|
|
|
|
|
|
|
|
// inlines for Texture and Material after class declarations
|
|
|
|
|
|
|
|
class hsGMaterial : public plSynchedObject
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// Things we have to know that some layer has
|
|
|
|
enum hsGCompFlags {
|
|
|
|
kCompShaded = 0x1,
|
|
|
|
kCompEnvironMap = 0x2,
|
|
|
|
kCompProjectOnto = 0x4,
|
|
|
|
kCompSoftShadow = 0x8,
|
|
|
|
kCompSpecular = 0x10,
|
|
|
|
kCompTwoSided = 0x20,
|
|
|
|
kCompDrawAsSplats = 0x40,
|
|
|
|
kCompAdjusted = 0x80,
|
|
|
|
kCompNoSoftShadow = 0x100,
|
|
|
|
kCompDynamic = 0x200,
|
|
|
|
kCompDecal = 0x400,
|
|
|
|
kCompIsEmissive_OBSOLETE = 0x800,
|
|
|
|
kCompIsLightMapped = 0x1000,
|
|
|
|
kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha
|
|
|
|
};
|
|
|
|
enum UpdateFlags
|
|
|
|
{
|
|
|
|
kUpdateAgain = 0x01
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
UInt32 fLOD;
|
|
|
|
hsTArray<plLayerInterface*> fLayers;
|
|
|
|
hsTArray<plLayerInterface*> fPiggyBacks;
|
|
|
|
|
|
|
|
UInt32 fCompFlags;
|
|
|
|
UInt32 fLoadFlags;
|
|
|
|
|
|
|
|
hsScalar fLastUpdateTime;
|
|
|
|
|
|
|
|
void IClearLayers();
|
|
|
|
UInt32 IMakeExtraLayer();
|
|
|
|
|
|
|
|
void InsertLayer(plLayerInterface* lay, Int32 which = 0, hsBool piggyBack = false);
|
|
|
|
void SetLayer(plLayerInterface* lay, Int32 which = 0, hsBool insert=false, hsBool piggyBack=false);
|
|
|
|
void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, hsBool piggyBack = false);
|
|
|
|
void RemoveLayer(plLayerInterface* oldLay, hsBool piggyBack = false);
|
|
|
|
public:
|
|
|
|
hsGMaterial();
|
|
|
|
~hsGMaterial();
|
|
|
|
|
|
|
|
virtual hsGMaterial* Clone();
|
|
|
|
virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly.
|
|
|
|
// copies no keyed objects.
|
|
|
|
plLayer* MakeBaseLayer();
|
|
|
|
plLayerInterface* GetLayer(UInt32 which);
|
|
|
|
plLayerInterface* GetPiggyBack(UInt32 which);
|
|
|
|
UInt32 AddLayerViaNotify(plLayerInterface* lay);
|
|
|
|
UInt32 GetNumLayers() const { return fLayers.GetCount(); }
|
|
|
|
void SetNumLayers(int cnt);
|
|
|
|
UInt32 GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); }
|
|
|
|
void SetNumPiggyBacks();
|
|
|
|
|
|
|
|
void SetLOD(UInt32 l) { fLOD = l; }
|
|
|
|
UInt32 GetLOD() const { return fLOD; }
|
|
|
|
|
|
|
|
void SetCompositeFlags(UInt32 f) { fCompFlags = f; } // normally composite flags are calculated internally, not set.
|
|
|
|
UInt32 GetCompositeFlags() const { return fCompFlags; }
|
|
|
|
UInt32 GetLoadFlags() const { return fLoadFlags; }
|
|
|
|
|
|
|
|
hsScalar GetLastUpdateTime() const { return fLastUpdateTime; }
|
|
|
|
void SetLastUpdateTime(hsScalar f) { fLastUpdateTime = f; }
|
|
|
|
hsBool IShouldUpdate(hsScalar secs, UInt32 flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); }
|
|
|
|
|
|
|
|
hsBool IsDynamic() const { return (fCompFlags & kCompDynamic); }
|
|
|
|
hsBool IsDecal() const { return (fCompFlags & kCompDecal); }
|
|
|
|
hsBool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); }
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s);
|
|
|
|
virtual void Write(hsStream* s);
|
|
|
|
virtual void Read(hsStream* s, hsResMgr *group);
|
|
|
|
virtual void Write(hsStream* s, hsResMgr *group);
|
|
|
|
|
|
|
|
virtual void Eval(double secs, UInt32 frame);
|
|
|
|
virtual void Reset();
|
|
|
|
virtual void Init();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( hsGMaterial );
|
|
|
|
GETINTERFACE_ANY( hsGMaterial, hsKeyedObject );
|
|
|
|
|
|
|
|
virtual hsBool MsgReceive(plMessage* msg);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // hsGCompMatDefined
|