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130 lines
5.0 KiB
130 lines
5.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plNetCommon.h" |
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#include "hsStlUtils.h" |
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#include "../plUUID/plUUID.h" |
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#include <algorithm> |
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namespace plNetCommon |
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{ |
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//////////////////////////////////////////////////////////////// |
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namespace VaultTasks |
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{ |
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const char * VaultTaskStr( int taskID ) |
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{ |
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switch ( taskID ) |
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{ |
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case kCreatePlayer: return "CreatePlayer"; |
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case kDeletePlayer: return "DeletePlayer"; |
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case kGetPlayerList: return "GetPlayerList"; |
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case kCreateNeighborhood: return "CreateNeighborhood"; |
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case kJoinNeighborhood: return "JoinNeighborhood"; |
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case kSetAgePublic: return "SetAgePublic"; |
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case kIncPlayerOnlineTime: return "IncPlayerOnlineTime"; |
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case kEnablePlayer: return "EnablePlayer"; |
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case kRegisterOwnedAge: return "RegisterOwnedAge"; |
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case kUnRegisterOwnedAge: return "UnRegisterOwnedAge"; |
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case kRegisterVisitAge: return "RegisterVisitAge"; |
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case kUnRegisterVisitAge: return "UnRegisterVisitAge"; |
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case kFriendInvite: return "FriendInvite"; |
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default: return "UNKNOWN VAULT TASK"; |
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} |
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} |
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} |
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//////////////////////////////////////////////////////////////// |
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namespace Accounts |
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{ |
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//////////////////////////////////////////////////////////// |
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namespace Reserved |
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{ |
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//////////////////////////////////////////// |
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// Adding a new reserved Avatar? Make sure you: |
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// 1) Add it to the switch statement in GetReservedAvatarShape() |
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// 2) Add the name to the list in GetReservedPlayerNames() |
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#define kPlayerNameDrWatson "Dr. Watson" |
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#define kAvatarShapeDrWatson "DrWatson" |
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#define kPlayerNameRand "Rand" |
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#define kAvatarShapeRand "RandMiller" |
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#define kPlayerNameSutherland "Marie Sutherland" |
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#define kAvatarShapeSutherland "Sutherland" |
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#define kPlayerNameLaxman "Victor Laxman" |
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#define kAvatarShapeLaxman "Victor" |
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#define kPlayerNameKodama "Dr. Kodama" |
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#define kAvatarShapeKodama "Kodama" |
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#define kPlayerNameEngberg "Michael Engberg" |
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#define kAvatarShapeEngberg "Engberg" |
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#define kPlayerNameZandi "Zandi" |
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#define kAvatarShapeZandi "Zandi" |
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#define kPlayerNameYeesha "Yeesha" |
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#define kAvatarShapeYeesha "Yeesha" |
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//////////////////////////////////////////// |
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const char * GetReservedAvatarShape( const char * playerName, const char * currShapeName ) |
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{ |
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if ( stricmp( playerName, kPlayerNameDrWatson )==0 ) |
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return kAvatarShapeDrWatson; |
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if ( stricmp( playerName, kPlayerNameRand )==0 ) |
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return kAvatarShapeRand; |
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if ( stricmp( playerName, kPlayerNameDrWatson )==0 ) |
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return kAvatarShapeDrWatson; |
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if ( stricmp( playerName, kPlayerNameRand )==0 ) |
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return kAvatarShapeRand; |
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if ( stricmp( playerName, kPlayerNameSutherland )==0 ) |
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return kAvatarShapeSutherland; |
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if ( stricmp( playerName, kPlayerNameLaxman )==0 ) |
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return kAvatarShapeLaxman; |
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if ( stricmp( playerName, kPlayerNameKodama )==0 ) |
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return kAvatarShapeKodama; |
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if ( stricmp( playerName, kPlayerNameEngberg )==0 ) |
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return kAvatarShapeEngberg; |
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if ( stricmp( playerName, kPlayerNameZandi )==0 ) |
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return kAvatarShapeZandi; |
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if ( stricmp( playerName, kPlayerNameYeesha )==0 ) |
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return kAvatarShapeYeesha; |
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// other reserved players go here. |
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return currShapeName; |
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} |
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} |
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} |
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}
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