|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "plNetCommon.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
#include "../plUUID/plUUID.h"
|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
namespace plNetCommon
|
|
|
|
{
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
namespace VaultTasks
|
|
|
|
{
|
|
|
|
const char * VaultTaskStr( int taskID )
|
|
|
|
{
|
|
|
|
switch ( taskID )
|
|
|
|
{
|
|
|
|
case kCreatePlayer: return "CreatePlayer";
|
|
|
|
case kDeletePlayer: return "DeletePlayer";
|
|
|
|
case kGetPlayerList: return "GetPlayerList";
|
|
|
|
case kCreateNeighborhood: return "CreateNeighborhood";
|
|
|
|
case kJoinNeighborhood: return "JoinNeighborhood";
|
|
|
|
case kSetAgePublic: return "SetAgePublic";
|
|
|
|
case kIncPlayerOnlineTime: return "IncPlayerOnlineTime";
|
|
|
|
case kEnablePlayer: return "EnablePlayer";
|
|
|
|
case kRegisterOwnedAge: return "RegisterOwnedAge";
|
|
|
|
case kUnRegisterOwnedAge: return "UnRegisterOwnedAge";
|
|
|
|
case kRegisterVisitAge: return "RegisterVisitAge";
|
|
|
|
case kUnRegisterVisitAge: return "UnRegisterVisitAge";
|
|
|
|
case kFriendInvite: return "FriendInvite";
|
|
|
|
default: return "UNKNOWN VAULT TASK";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
namespace Accounts
|
|
|
|
{
|
|
|
|
////////////////////////////////////////////////////////////
|
|
|
|
namespace Reserved
|
|
|
|
{
|
|
|
|
////////////////////////////////////////////
|
|
|
|
// Adding a new reserved Avatar? Make sure you:
|
|
|
|
// 1) Add it to the switch statement in GetReservedAvatarShape()
|
|
|
|
// 2) Add the name to the list in GetReservedPlayerNames()
|
|
|
|
#define kPlayerNameDrWatson "Dr. Watson"
|
|
|
|
#define kAvatarShapeDrWatson "DrWatson"
|
|
|
|
#define kPlayerNameRand "Rand"
|
|
|
|
#define kAvatarShapeRand "RandMiller"
|
|
|
|
#define kPlayerNameSutherland "Marie Sutherland"
|
|
|
|
#define kAvatarShapeSutherland "Sutherland"
|
|
|
|
#define kPlayerNameLaxman "Victor Laxman"
|
|
|
|
#define kAvatarShapeLaxman "Victor"
|
|
|
|
#define kPlayerNameKodama "Dr. Kodama"
|
|
|
|
#define kAvatarShapeKodama "Kodama"
|
|
|
|
#define kPlayerNameEngberg "Michael Engberg"
|
|
|
|
#define kAvatarShapeEngberg "Engberg"
|
|
|
|
#define kPlayerNameZandi "Zandi"
|
|
|
|
#define kAvatarShapeZandi "Zandi"
|
|
|
|
#define kPlayerNameYeesha "Yeesha"
|
|
|
|
#define kAvatarShapeYeesha "Yeesha"
|
|
|
|
////////////////////////////////////////////
|
|
|
|
|
|
|
|
const char * GetReservedAvatarShape( const char * playerName, const char * currShapeName )
|
|
|
|
{
|
|
|
|
if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
|
|
|
|
return kAvatarShapeDrWatson;
|
|
|
|
if ( stricmp( playerName, kPlayerNameRand )==0 )
|
|
|
|
return kAvatarShapeRand;
|
|
|
|
if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
|
|
|
|
return kAvatarShapeDrWatson;
|
|
|
|
if ( stricmp( playerName, kPlayerNameRand )==0 )
|
|
|
|
return kAvatarShapeRand;
|
|
|
|
if ( stricmp( playerName, kPlayerNameSutherland )==0 )
|
|
|
|
return kAvatarShapeSutherland;
|
|
|
|
if ( stricmp( playerName, kPlayerNameLaxman )==0 )
|
|
|
|
return kAvatarShapeLaxman;
|
|
|
|
if ( stricmp( playerName, kPlayerNameKodama )==0 )
|
|
|
|
return kAvatarShapeKodama;
|
|
|
|
if ( stricmp( playerName, kPlayerNameEngberg )==0 )
|
|
|
|
return kAvatarShapeEngberg;
|
|
|
|
if ( stricmp( playerName, kPlayerNameZandi )==0 )
|
|
|
|
return kAvatarShapeZandi;
|
|
|
|
if ( stricmp( playerName, kPlayerNameYeesha )==0 )
|
|
|
|
return kAvatarShapeYeesha;
|
|
|
|
// other reserved players go here.
|
|
|
|
return currShapeName;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|