You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
464 lines
15 KiB
464 lines
15 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef NO_AV_MSGS |
|
|
|
#ifndef plAvatarMsg_inc |
|
#define plAvatarMsg_inc |
|
|
|
#include "../pnMessage/plMessage.h" |
|
#include "hsBitVector.h" |
|
#include "../plAvatar/plArmatureMod.h" |
|
#include "../pnMessage/plEventCallbackMsg.h" |
|
|
|
class plSceneObject; |
|
class hsStream; |
|
class hsResMgr; |
|
class plAvTask; |
|
class plKey; |
|
class plArmatureMod; |
|
class plArmatureBrain; |
|
|
|
/** \Class plAvatarMsg |
|
Abstract base class for messages to and from the avatar. |
|
*/ |
|
class plAvatarMsg : public plMessage |
|
{ |
|
public: |
|
// tors |
|
plAvatarMsg(); |
|
plAvatarMsg(const plKey &sender, const plKey &receiver); |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvatarMsg ); |
|
GETINTERFACE_ANY( plAvatarMsg, plMessage ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
}; |
|
|
|
|
|
/** \Class plArmatureUpdateMsg |
|
Sent every frame by all armatures. Currently only sent by humans, |
|
mainly because currently that's all we have. Non-humans may send |
|
less often. |
|
*/ |
|
class plArmatureUpdateMsg : public plAvatarMsg |
|
{ |
|
public: |
|
plArmatureUpdateMsg(); |
|
plArmatureUpdateMsg(const plKey &sender, |
|
hsBool isLocal, hsBool isPlayerControlled, |
|
plArmatureMod *armature); |
|
|
|
/** The avatar that sent this message is the local avatar for this client. */ |
|
hsBool IsLocal() const; |
|
void SetIsLocal(hsBool on) { fIsLocal = on; } |
|
/** The avatar that sent this message is controlled by a human being -- although |
|
not necessarily a local human being. */ |
|
hsBool IsPlayerControlled() const; |
|
void SetIsPlayerControlled(hsBool on) { fIsPlayerControlled = on; } |
|
hsBool IsInvis() const; |
|
void SetInvis(hsBool val) { fIsInvis = val; } |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plArmatureUpdateMsg ); |
|
GETINTERFACE_ANY( plArmatureUpdateMsg, plAvatarMsg ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
plArmatureMod * fArmature; // the armature that sent this message |
|
// valid during the message's lifetime |
|
|
|
protected: |
|
// these will probably change to enums + bitmasks .. don't count on the representation |
|
hsBool fIsLocal; |
|
hsBool fIsPlayerControlled; |
|
hsBool fIsInvis; // Avatar is invis. Don't update visable effects. |
|
}; |
|
|
|
// use this to turn an npc into a player and vice-versa |
|
class plAvatarSetTypeMsg : public plAvatarMsg |
|
{ |
|
public: |
|
plAvatarSetTypeMsg(); |
|
plAvatarSetTypeMsg(const plKey &sender, const plKey &receiver); |
|
|
|
// theoretically we will someday achieve a broader taxonomy |
|
void SetIsPlayer(bool is); |
|
bool IsPlayer(); |
|
|
|
CLASSNAME_REGISTER(plAvatarSetTypeMsg); |
|
GETINTERFACE_ANY(plAvatarSetTypeMsg, plAvatarMsg); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
private: |
|
bool fIsPlayer; |
|
}; |
|
|
|
/** PLAVTASKMSG |
|
An abstract message class for Avatar Tasks -- things which may have multiple steps |
|
and which may be conducted over an extended period of time. |
|
There is currently no provision for tasks which may be executed in parallel. |
|
Activities which are parallelizable are handled by Behaviors |
|
*/ |
|
class plAvTaskMsg : public plAvatarMsg |
|
{ |
|
public: |
|
// tors |
|
plAvTaskMsg(); |
|
plAvTaskMsg(const plKey &sender, const plKey &receiver); |
|
plAvTaskMsg(const plKey &sender, const plKey &receiver, plAvTask *task); |
|
|
|
plAvTask *GetTask(); |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvTaskMsg ); |
|
GETINTERFACE_ANY( plAvTaskMsg, plAvatarMsg ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
private: |
|
plAvTask *fTask; |
|
}; |
|
|
|
/** \Class plAvSeekMsg |
|
Tell the avatar to go to a specific location and assume |
|
a specific orientation. |
|
If smartSeek is true, the avatar will walk to the given spot. |
|
otherwise they will float magically through all intervening |
|
air and geometry. |
|
Duration is only meaningful for the latter case, when the avatar |
|
is floating - it determines the speed of float (i.e. reach the |
|
particular destination in this amount of time, regardless of distance.) |
|
Smartseek is definitely the preferred method; dumb seek is there |
|
for when the level geometry hasn't been quite worked out. |
|
*/ |
|
class plAvSeekMsg : public plAvTaskMsg |
|
{ |
|
public: |
|
enum |
|
{ |
|
kSeekFlagUnForce3rdPersonOnFinish = 0x01, |
|
kSeekFlagForce3rdPersonOnStart = 0x02, |
|
kSeekFlagNoWarpOnTimeout = 0x04, |
|
kSeekFlagRotationOnly = 0x08, |
|
}; |
|
|
|
// tors |
|
plAvSeekMsg(); |
|
plAvSeekMsg(const plKey& sender, const plKey& receiver, const plKey &seekKey, float duration, hsBool smartSeek, |
|
plAvAlignment align = kAlignHandle, char *animName = nil, hsBool noSeek = false, |
|
UInt8 flags = kSeekFlagForce3rdPersonOnStart, plKey finishKey = nil); |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvSeekMsg ); |
|
GETINTERFACE_ANY( plAvSeekMsg, plAvTaskMsg ); |
|
|
|
hsBool Force3rdPersonOnStart(); |
|
hsBool UnForce3rdPersonOnFinish(); |
|
hsBool NoWarpOnTimeout(); |
|
hsBool RotationOnly(); |
|
plKey GetFinishCallbackKey() { return fFinishKey; } |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
// public members |
|
plKey fSeekPoint; // the key to the seekpoint we are going to find |
|
hsPoint3 fTargetPos; // Or we specify the point/lookat explicitly |
|
hsPoint3 fTargetLookAt; |
|
float fDuration; // take this much time to do the move (only if smartSeek is false) |
|
hsBool fSmartSeek; // seek by walking rather than floating |
|
hsBool fNoSeek; |
|
char *fAnimName; |
|
plAvAlignment fAlignType; |
|
UInt8 fFlags; |
|
plKey fFinishKey; |
|
}; |
|
|
|
class plAvTaskSeekDoneMsg : public plAvatarMsg |
|
{ |
|
public: |
|
hsBool fAborted; |
|
|
|
plAvTaskSeekDoneMsg() : plAvatarMsg(), fAborted(false) {} |
|
plAvTaskSeekDoneMsg(const plKey &sender, const plKey &receiver) : plAvatarMsg(sender, receiver), fAborted(false) {} |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvTaskSeekDoneMsg ); |
|
GETINTERFACE_ANY( plAvTaskSeekDoneMsg, plAvatarMsg ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
}; |
|
|
|
class plOneShotCallbacks; |
|
|
|
/** \Class plAvOneShotMsg |
|
*/ |
|
class plAvOneShotMsg : public plAvSeekMsg |
|
{ |
|
public: |
|
|
|
// tors |
|
plAvOneShotMsg(); |
|
virtual ~plAvOneShotMsg(); |
|
plAvOneShotMsg(const plKey &sender, const plKey& receiver, |
|
const plKey& seekKey, float duration, hsBool fSmartSeek, |
|
const char *animName, hsBool drivable, hsBool reversible); |
|
|
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvOneShotMsg ); |
|
GETINTERFACE_ANY( plAvOneShotMsg, plAvSeekMsg ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
// public members |
|
char * fAnimName; // the name of the animation we're going to use |
|
hsBool fDrivable; // are we animated by time or by mouse movement? |
|
hsBool fReversible; // can we play backwards? |
|
plOneShotCallbacks *fCallbacks; // Callbacks given to us by a one-shot modifier |
|
// we share it, so release with UnRef |
|
}; |
|
|
|
//////////////// |
|
// |
|
// PLAVBRAINGENERICMSG |
|
// |
|
//////////////// |
|
class plAvBrainGenericMsg : public plAvatarMsg |
|
{ |
|
public: |
|
|
|
// have to do members first for recursive definition |
|
// don't bother with encapsulation |
|
enum Type { kNextStage, |
|
kPrevStage, |
|
kGotoStage, |
|
kSetLoopCount |
|
} |
|
fType; |
|
int fWhichStage; // used only by goto stage |
|
hsScalar fTransitionTime; // for crossfade between stages |
|
hsBool fSetTime; |
|
hsScalar fNewTime; |
|
hsBool fSetDirection; |
|
hsBool fNewDirection; |
|
int fNewLoopCount; |
|
// tors |
|
plAvBrainGenericMsg(); |
|
|
|
//! Older constructor version, allowing simple rewinding only |
|
plAvBrainGenericMsg(const plKey& sender, const plKey &receiver, |
|
Type type, int stage, hsBool rewind, hsScalar transitionTime); |
|
|
|
/** Canonical constructor, allowing full control over time and direction of new stage. |
|
\param sender Message sender |
|
\param reciever Message receiver |
|
\param type The "verb" for the command - next stage, previous stage, goto stage |
|
\param stage The stage we're going to, if this is a goto command |
|
\param setTime Do we want to manually set the time on the target stage? |
|
\param newTime If setTime is true, this is the TRACKED_NEW (local) time used in the target stage |
|
\param setDirection Do we want to set the overall brain direction? |
|
\param isForward If setDirection is true, then true = forward, false = backward |
|
\param transitionTime Time in seconds to transition between stages. |
|
*/ |
|
plAvBrainGenericMsg(const plKey& sender, const plKey &receiver, |
|
Type type, int stage, hsBool setTime, hsScalar newTime, |
|
hsBool setDirection, bool isForward, hsScalar transitiontime); |
|
|
|
/** Constructor for setting the loop count in a particular stage. |
|
\param sender The sender of this message. |
|
\param receiver. The (key to the) avatar brain this message is going to. |
|
\param type Must be kSetLoopCount |
|
\param stage Which stage are we setting the loop count for? |
|
\param newLoopCount The loop count we are setting on the stage |
|
*/ |
|
plAvBrainGenericMsg::plAvBrainGenericMsg(plKey sender, plKey receiver, |
|
Type type, int stage, int newLoopCount); |
|
// plasma protocol |
|
CLASSNAME_REGISTER( plAvBrainGenericMsg ); |
|
GETINTERFACE_ANY( plAvBrainGenericMsg, plAvatarMsg ); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
// WriteVersion writes the current version of this creatable and ReadVersion will read in |
|
// any previous version. |
|
virtual void ReadVersion(hsStream* s, hsResMgr* mgr); |
|
virtual void WriteVersion(hsStream* s, hsResMgr* mgr); |
|
}; |
|
|
|
/////////////////// |
|
// |
|
// PLAVPUSHBRAINMSG |
|
// |
|
/////////////////// |
|
|
|
#ifndef SERVER |
|
class plAvPushBrainMsg : public plAvTaskMsg |
|
{ |
|
public: |
|
// tors |
|
plAvPushBrainMsg(); |
|
plAvPushBrainMsg(const plKey& sender, const plKey &receiver, plArmatureBrain *brain); |
|
~plAvPushBrainMsg(); |
|
|
|
CLASSNAME_REGISTER( plAvPushBrainMsg ); |
|
GETINTERFACE_ANY( plAvPushBrainMsg, plAvTaskMsg); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
|
|
plArmatureBrain *fBrain; |
|
}; |
|
|
|
////////////////// |
|
// |
|
// PLAVPOPBRAINMSG |
|
// |
|
////////////////// |
|
class plAvPopBrainMsg : public plAvTaskMsg |
|
{ |
|
public: |
|
// tors |
|
plAvPopBrainMsg(); |
|
plAvPopBrainMsg(const plKey &sender, const plKey &receiver); |
|
|
|
CLASSNAME_REGISTER( plAvPopBrainMsg ); |
|
GETINTERFACE_ANY( plAvPopBrainMsg, plAvTaskMsg); |
|
}; |
|
|
|
#endif // SERVER |
|
|
|
|
|
// For entering/exiting "stealth mode" |
|
class plAvatarStealthModeMsg : public plAvatarMsg |
|
{ |
|
public: |
|
plAvatarStealthModeMsg(); |
|
~plAvatarStealthModeMsg(); |
|
|
|
// modes |
|
enum |
|
{ |
|
kStealthVisible, |
|
kStealthCloaked, |
|
kStealthCloakedButSeen, |
|
}; |
|
UInt8 fMode; |
|
int fLevel; // you are invisible to other players/CCRs of lower level |
|
|
|
CLASSNAME_REGISTER(plAvatarStealthModeMsg); |
|
GETINTERFACE_ANY(plAvatarStealthModeMsg, plAvatarMsg); |
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr); |
|
virtual void Write(hsStream *stream, hsResMgr *mgr); |
|
}; |
|
|
|
class plAvatarBehaviorNotifyMsg : public plMessage |
|
{ |
|
public: |
|
UInt32 fType; |
|
hsBool state; |
|
|
|
plAvatarBehaviorNotifyMsg() : fType(0),state(false) {} |
|
|
|
CLASSNAME_REGISTER( plAvatarBehaviorNotifyMsg ); |
|
GETINTERFACE_ANY( plAvatarBehaviorNotifyMsg, plMessage ); |
|
|
|
// Local Only |
|
virtual void Read(hsStream *stream, hsResMgr *mgr) {} |
|
virtual void Write(hsStream *stream, hsResMgr *mgr) {} |
|
}; |
|
|
|
class plAvatarOpacityCallbackMsg : public plEventCallbackMsg |
|
{ |
|
public: |
|
plAvatarOpacityCallbackMsg() : plEventCallbackMsg() {} |
|
plAvatarOpacityCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) : |
|
plEventCallbackMsg(receiver, e, idx, t, repeats, user) {} |
|
|
|
CLASSNAME_REGISTER( plAvatarOpacityCallbackMsg ); |
|
GETINTERFACE_ANY( plAvatarOpacityCallbackMsg, plEventCallbackMsg ); |
|
|
|
// These aren't meant to go across the net, so no IO necessary. |
|
void Read(hsStream* stream, hsResMgr* mgr) {} |
|
void Write(hsStream* stream, hsResMgr* mgr) {} |
|
}; |
|
|
|
class plAvatarSpawnNotifyMsg : public plMessage |
|
{ |
|
public: |
|
plArmatureMod *fAvMod; |
|
|
|
plAvatarSpawnNotifyMsg() : fAvMod(nil) {} |
|
|
|
CLASSNAME_REGISTER( plAvatarSpawnNotifyMsg ); |
|
GETINTERFACE_ANY( plAvatarSpawnNotifyMsg, plMessage ); |
|
|
|
// Local Only |
|
virtual void Read(hsStream *stream, hsResMgr *mgr) {} |
|
virtual void Write(hsStream *stream, hsResMgr *mgr) {} |
|
}; |
|
|
|
class plAvatarPhysicsEnableCallbackMsg : public plEventCallbackMsg |
|
{ |
|
public: |
|
plAvatarPhysicsEnableCallbackMsg() : plEventCallbackMsg() {} |
|
plAvatarPhysicsEnableCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) : |
|
plEventCallbackMsg(receiver, e, idx, t, repeats, user) {} |
|
|
|
CLASSNAME_REGISTER( plAvatarPhysicsEnableCallbackMsg ); |
|
GETINTERFACE_ANY( plAvatarPhysicsEnableCallbackMsg, plEventCallbackMsg ); |
|
|
|
// These aren't meant to go across the net, so no IO necessary. |
|
void Read(hsStream* stream, hsResMgr* mgr) {} |
|
void Write(hsStream* stream, hsResMgr* mgr) {} |
|
}; |
|
|
|
#endif // plAvatarMsg_inc |
|
#endif // ndef NO_AV_MSGS
|
|
|