|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef NO_AV_MSGS
|
|
|
|
|
|
|
|
#ifndef plAvatarMsg_inc
|
|
|
|
#define plAvatarMsg_inc
|
|
|
|
|
|
|
|
#include "../pnMessage/plMessage.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
#include "../plAvatar/plArmatureMod.h"
|
|
|
|
#include "../pnMessage/plEventCallbackMsg.h"
|
|
|
|
|
|
|
|
class plSceneObject;
|
|
|
|
class hsStream;
|
|
|
|
class hsResMgr;
|
|
|
|
class plAvTask;
|
|
|
|
class plKey;
|
|
|
|
class plArmatureMod;
|
|
|
|
class plArmatureBrain;
|
|
|
|
|
|
|
|
/** \Class plAvatarMsg
|
|
|
|
Abstract base class for messages to and from the avatar.
|
|
|
|
*/
|
|
|
|
class plAvatarMsg : public plMessage
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// tors
|
|
|
|
plAvatarMsg();
|
|
|
|
plAvatarMsg(const plKey &sender, const plKey &receiver);
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvatarMsg );
|
|
|
|
GETINTERFACE_ANY( plAvatarMsg, plMessage );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/** \Class plArmatureUpdateMsg
|
|
|
|
Sent every frame by all armatures. Currently only sent by humans,
|
|
|
|
mainly because currently that's all we have. Non-humans may send
|
|
|
|
less often.
|
|
|
|
*/
|
|
|
|
class plArmatureUpdateMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plArmatureUpdateMsg();
|
|
|
|
plArmatureUpdateMsg(const plKey &sender,
|
|
|
|
hsBool isLocal, hsBool isPlayerControlled,
|
|
|
|
plArmatureMod *armature);
|
|
|
|
|
|
|
|
/** The avatar that sent this message is the local avatar for this client. */
|
|
|
|
hsBool IsLocal() const;
|
|
|
|
void SetIsLocal(hsBool on) { fIsLocal = on; }
|
|
|
|
/** The avatar that sent this message is controlled by a human being -- although
|
|
|
|
not necessarily a local human being. */
|
|
|
|
hsBool IsPlayerControlled() const;
|
|
|
|
void SetIsPlayerControlled(hsBool on) { fIsPlayerControlled = on; }
|
|
|
|
hsBool IsInvis() const;
|
|
|
|
void SetInvis(hsBool val) { fIsInvis = val; }
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plArmatureUpdateMsg );
|
|
|
|
GETINTERFACE_ANY( plArmatureUpdateMsg, plAvatarMsg );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
plArmatureMod * fArmature; // the armature that sent this message
|
|
|
|
// valid during the message's lifetime
|
|
|
|
|
|
|
|
protected:
|
|
|
|
// these will probably change to enums + bitmasks .. don't count on the representation
|
|
|
|
hsBool fIsLocal;
|
|
|
|
hsBool fIsPlayerControlled;
|
|
|
|
hsBool fIsInvis; // Avatar is invis. Don't update visable effects.
|
|
|
|
};
|
|
|
|
|
|
|
|
// use this to turn an npc into a player and vice-versa
|
|
|
|
class plAvatarSetTypeMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plAvatarSetTypeMsg();
|
|
|
|
plAvatarSetTypeMsg(const plKey &sender, const plKey &receiver);
|
|
|
|
|
|
|
|
// theoretically we will someday achieve a broader taxonomy
|
|
|
|
void SetIsPlayer(bool is);
|
|
|
|
bool IsPlayer();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER(plAvatarSetTypeMsg);
|
|
|
|
GETINTERFACE_ANY(plAvatarSetTypeMsg, plAvatarMsg);
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
private:
|
|
|
|
bool fIsPlayer;
|
|
|
|
};
|
|
|
|
|
|
|
|
/** PLAVTASKMSG
|
|
|
|
An abstract message class for Avatar Tasks -- things which may have multiple steps
|
|
|
|
and which may be conducted over an extended period of time.
|
|
|
|
There is currently no provision for tasks which may be executed in parallel.
|
|
|
|
Activities which are parallelizable are handled by Behaviors
|
|
|
|
*/
|
|
|
|
class plAvTaskMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// tors
|
|
|
|
plAvTaskMsg();
|
|
|
|
plAvTaskMsg(const plKey &sender, const plKey &receiver);
|
|
|
|
plAvTaskMsg(const plKey &sender, const plKey &receiver, plAvTask *task);
|
|
|
|
|
|
|
|
plAvTask *GetTask();
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvTaskMsg );
|
|
|
|
GETINTERFACE_ANY( plAvTaskMsg, plAvatarMsg );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
private:
|
|
|
|
plAvTask *fTask;
|
|
|
|
};
|
|
|
|
|
|
|
|
/** \Class plAvSeekMsg
|
|
|
|
Tell the avatar to go to a specific location and assume
|
|
|
|
a specific orientation.
|
|
|
|
If smartSeek is true, the avatar will walk to the given spot.
|
|
|
|
otherwise they will float magically through all intervening
|
|
|
|
air and geometry.
|
|
|
|
Duration is only meaningful for the latter case, when the avatar
|
|
|
|
is floating - it determines the speed of float (i.e. reach the
|
|
|
|
particular destination in this amount of time, regardless of distance.)
|
|
|
|
Smartseek is definitely the preferred method; dumb seek is there
|
|
|
|
for when the level geometry hasn't been quite worked out.
|
|
|
|
*/
|
|
|
|
class plAvSeekMsg : public plAvTaskMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kSeekFlagUnForce3rdPersonOnFinish = 0x01,
|
|
|
|
kSeekFlagForce3rdPersonOnStart = 0x02,
|
|
|
|
kSeekFlagNoWarpOnTimeout = 0x04,
|
|
|
|
kSeekFlagRotationOnly = 0x08,
|
|
|
|
};
|
|
|
|
|
|
|
|
// tors
|
|
|
|
plAvSeekMsg();
|
|
|
|
plAvSeekMsg(const plKey& sender, const plKey& receiver, const plKey &seekKey, float duration, hsBool smartSeek,
|
|
|
|
plAvAlignment align = kAlignHandle, char *animName = nil, hsBool noSeek = false,
|
|
|
|
UInt8 flags = kSeekFlagForce3rdPersonOnStart, plKey finishKey = nil);
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvSeekMsg );
|
|
|
|
GETINTERFACE_ANY( plAvSeekMsg, plAvTaskMsg );
|
|
|
|
|
|
|
|
hsBool Force3rdPersonOnStart();
|
|
|
|
hsBool UnForce3rdPersonOnFinish();
|
|
|
|
hsBool NoWarpOnTimeout();
|
|
|
|
hsBool RotationOnly();
|
|
|
|
plKey GetFinishCallbackKey() { return fFinishKey; }
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
// public members
|
|
|
|
plKey fSeekPoint; // the key to the seekpoint we are going to find
|
|
|
|
hsPoint3 fTargetPos; // Or we specify the point/lookat explicitly
|
|
|
|
hsPoint3 fTargetLookAt;
|
|
|
|
float fDuration; // take this much time to do the move (only if smartSeek is false)
|
|
|
|
hsBool fSmartSeek; // seek by walking rather than floating
|
|
|
|
hsBool fNoSeek;
|
|
|
|
char *fAnimName;
|
|
|
|
plAvAlignment fAlignType;
|
|
|
|
UInt8 fFlags;
|
|
|
|
plKey fFinishKey;
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAvTaskSeekDoneMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
hsBool fAborted;
|
|
|
|
|
|
|
|
plAvTaskSeekDoneMsg() : plAvatarMsg(), fAborted(false) {}
|
|
|
|
plAvTaskSeekDoneMsg(const plKey &sender, const plKey &receiver) : plAvatarMsg(sender, receiver), fAborted(false) {}
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvTaskSeekDoneMsg );
|
|
|
|
GETINTERFACE_ANY( plAvTaskSeekDoneMsg, plAvatarMsg );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
};
|
|
|
|
|
|
|
|
class plOneShotCallbacks;
|
|
|
|
|
|
|
|
/** \Class plAvOneShotMsg
|
|
|
|
*/
|
|
|
|
class plAvOneShotMsg : public plAvSeekMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
// tors
|
|
|
|
plAvOneShotMsg();
|
|
|
|
virtual ~plAvOneShotMsg();
|
|
|
|
plAvOneShotMsg(const plKey &sender, const plKey& receiver,
|
|
|
|
const plKey& seekKey, float duration, hsBool fSmartSeek,
|
|
|
|
const char *animName, hsBool drivable, hsBool reversible);
|
|
|
|
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvOneShotMsg );
|
|
|
|
GETINTERFACE_ANY( plAvOneShotMsg, plAvSeekMsg );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
// public members
|
|
|
|
char * fAnimName; // the name of the animation we're going to use
|
|
|
|
hsBool fDrivable; // are we animated by time or by mouse movement?
|
|
|
|
hsBool fReversible; // can we play backwards?
|
|
|
|
plOneShotCallbacks *fCallbacks; // Callbacks given to us by a one-shot modifier
|
|
|
|
// we share it, so release with UnRef
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////
|
|
|
|
//
|
|
|
|
// PLAVBRAINGENERICMSG
|
|
|
|
//
|
|
|
|
////////////////
|
|
|
|
class plAvBrainGenericMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
// have to do members first for recursive definition
|
|
|
|
// don't bother with encapsulation
|
|
|
|
enum Type { kNextStage,
|
|
|
|
kPrevStage,
|
|
|
|
kGotoStage,
|
|
|
|
kSetLoopCount
|
|
|
|
}
|
|
|
|
fType;
|
|
|
|
int fWhichStage; // used only by goto stage
|
|
|
|
hsScalar fTransitionTime; // for crossfade between stages
|
|
|
|
hsBool fSetTime;
|
|
|
|
hsScalar fNewTime;
|
|
|
|
hsBool fSetDirection;
|
|
|
|
hsBool fNewDirection;
|
|
|
|
int fNewLoopCount;
|
|
|
|
// tors
|
|
|
|
plAvBrainGenericMsg();
|
|
|
|
|
|
|
|
//! Older constructor version, allowing simple rewinding only
|
|
|
|
plAvBrainGenericMsg(const plKey& sender, const plKey &receiver,
|
|
|
|
Type type, int stage, hsBool rewind, hsScalar transitionTime);
|
|
|
|
|
|
|
|
/** Canonical constructor, allowing full control over time and direction of new stage.
|
|
|
|
\param sender Message sender
|
|
|
|
\param reciever Message receiver
|
|
|
|
\param type The "verb" for the command - next stage, previous stage, goto stage
|
|
|
|
\param stage The stage we're going to, if this is a goto command
|
|
|
|
\param setTime Do we want to manually set the time on the target stage?
|
|
|
|
\param newTime If setTime is true, this is the TRACKED_NEW (local) time used in the target stage
|
|
|
|
\param setDirection Do we want to set the overall brain direction?
|
|
|
|
\param isForward If setDirection is true, then true = forward, false = backward
|
|
|
|
\param transitionTime Time in seconds to transition between stages.
|
|
|
|
*/
|
|
|
|
plAvBrainGenericMsg(const plKey& sender, const plKey &receiver,
|
|
|
|
Type type, int stage, hsBool setTime, hsScalar newTime,
|
|
|
|
hsBool setDirection, bool isForward, hsScalar transitiontime);
|
|
|
|
|
|
|
|
/** Constructor for setting the loop count in a particular stage.
|
|
|
|
\param sender The sender of this message.
|
|
|
|
\param receiver. The (key to the) avatar brain this message is going to.
|
|
|
|
\param type Must be kSetLoopCount
|
|
|
|
\param stage Which stage are we setting the loop count for?
|
|
|
|
\param newLoopCount The loop count we are setting on the stage
|
|
|
|
*/
|
|
|
|
plAvBrainGenericMsg::plAvBrainGenericMsg(plKey sender, plKey receiver,
|
|
|
|
Type type, int stage, int newLoopCount);
|
|
|
|
// plasma protocol
|
|
|
|
CLASSNAME_REGISTER( plAvBrainGenericMsg );
|
|
|
|
GETINTERFACE_ANY( plAvBrainGenericMsg, plAvatarMsg );
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
// WriteVersion writes the current version of this creatable and ReadVersion will read in
|
|
|
|
// any previous version.
|
|
|
|
virtual void ReadVersion(hsStream* s, hsResMgr* mgr);
|
|
|
|
virtual void WriteVersion(hsStream* s, hsResMgr* mgr);
|
|
|
|
};
|
|
|
|
|
|
|
|
///////////////////
|
|
|
|
//
|
|
|
|
// PLAVPUSHBRAINMSG
|
|
|
|
//
|
|
|
|
///////////////////
|
|
|
|
|
|
|
|
#ifndef SERVER
|
|
|
|
class plAvPushBrainMsg : public plAvTaskMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// tors
|
|
|
|
plAvPushBrainMsg();
|
|
|
|
plAvPushBrainMsg(const plKey& sender, const plKey &receiver, plArmatureBrain *brain);
|
|
|
|
~plAvPushBrainMsg();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvPushBrainMsg );
|
|
|
|
GETINTERFACE_ANY( plAvPushBrainMsg, plAvTaskMsg);
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
|
|
|
|
plArmatureBrain *fBrain;
|
|
|
|
};
|
|
|
|
|
|
|
|
//////////////////
|
|
|
|
//
|
|
|
|
// PLAVPOPBRAINMSG
|
|
|
|
//
|
|
|
|
//////////////////
|
|
|
|
class plAvPopBrainMsg : public plAvTaskMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
// tors
|
|
|
|
plAvPopBrainMsg();
|
|
|
|
plAvPopBrainMsg(const plKey &sender, const plKey &receiver);
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvPopBrainMsg );
|
|
|
|
GETINTERFACE_ANY( plAvPopBrainMsg, plAvTaskMsg);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // SERVER
|
|
|
|
|
|
|
|
|
|
|
|
// For entering/exiting "stealth mode"
|
|
|
|
class plAvatarStealthModeMsg : public plAvatarMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plAvatarStealthModeMsg();
|
|
|
|
~plAvatarStealthModeMsg();
|
|
|
|
|
|
|
|
// modes
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kStealthVisible,
|
|
|
|
kStealthCloaked,
|
|
|
|
kStealthCloakedButSeen,
|
|
|
|
};
|
|
|
|
UInt8 fMode;
|
|
|
|
int fLevel; // you are invisible to other players/CCRs of lower level
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER(plAvatarStealthModeMsg);
|
|
|
|
GETINTERFACE_ANY(plAvatarStealthModeMsg, plAvatarMsg);
|
|
|
|
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr);
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAvatarBehaviorNotifyMsg : public plMessage
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
UInt32 fType;
|
|
|
|
hsBool state;
|
|
|
|
|
|
|
|
plAvatarBehaviorNotifyMsg() : fType(0),state(false) {}
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvatarBehaviorNotifyMsg );
|
|
|
|
GETINTERFACE_ANY( plAvatarBehaviorNotifyMsg, plMessage );
|
|
|
|
|
|
|
|
// Local Only
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr) {}
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAvatarOpacityCallbackMsg : public plEventCallbackMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plAvatarOpacityCallbackMsg() : plEventCallbackMsg() {}
|
|
|
|
plAvatarOpacityCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) :
|
|
|
|
plEventCallbackMsg(receiver, e, idx, t, repeats, user) {}
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvatarOpacityCallbackMsg );
|
|
|
|
GETINTERFACE_ANY( plAvatarOpacityCallbackMsg, plEventCallbackMsg );
|
|
|
|
|
|
|
|
// These aren't meant to go across the net, so no IO necessary.
|
|
|
|
void Read(hsStream* stream, hsResMgr* mgr) {}
|
|
|
|
void Write(hsStream* stream, hsResMgr* mgr) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAvatarSpawnNotifyMsg : public plMessage
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plArmatureMod *fAvMod;
|
|
|
|
|
|
|
|
plAvatarSpawnNotifyMsg() : fAvMod(nil) {}
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvatarSpawnNotifyMsg );
|
|
|
|
GETINTERFACE_ANY( plAvatarSpawnNotifyMsg, plMessage );
|
|
|
|
|
|
|
|
// Local Only
|
|
|
|
virtual void Read(hsStream *stream, hsResMgr *mgr) {}
|
|
|
|
virtual void Write(hsStream *stream, hsResMgr *mgr) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class plAvatarPhysicsEnableCallbackMsg : public plEventCallbackMsg
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plAvatarPhysicsEnableCallbackMsg() : plEventCallbackMsg() {}
|
|
|
|
plAvatarPhysicsEnableCallbackMsg(plKey receiver, CallbackEvent e, int idx=0, hsScalar t=0, Int16 repeats=-1, UInt16 user=0) :
|
|
|
|
plEventCallbackMsg(receiver, e, idx, t, repeats, user) {}
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER( plAvatarPhysicsEnableCallbackMsg );
|
|
|
|
GETINTERFACE_ANY( plAvatarPhysicsEnableCallbackMsg, plEventCallbackMsg );
|
|
|
|
|
|
|
|
// These aren't meant to go across the net, so no IO necessary.
|
|
|
|
void Read(hsStream* stream, hsResMgr* mgr) {}
|
|
|
|
void Write(hsStream* stream, hsResMgr* mgr) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // plAvatarMsg_inc
|
|
|
|
#endif // ndef NO_AV_MSGS
|