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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef SceneViewer_h_inc
#define SceneViewer_h_inc
#include "hsWindows.h"
// The dialog for setting up and starting the SceneViewer. Controls starting the client
// and SceneSync; SceneSync controls the updates though.
class SceneViewer
{
protected:
bool fUpdate;
int fUpdateFreq; // Update rate (ms), -1 for no update
bool fLoadOld; // Load old data if possible
bool fReleaseExe; // True for release exe, false for debug
bool fRunning; // Do we think the client is currently running (not sure since the
// client can terminate without us knowing).
HWND fhDlg; // Handle to the setup dialog
SceneViewer();
static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
void IEnableSetupControls(bool enable);
bool IToggleRunning();
bool ISetRunning(bool running);
public:
~SceneViewer();
static SceneViewer &Instance();
void Show();
};
#endif // SceneViewer_h_inc