/*==LICENSE==* CyanWorlds.com Engine - MMOG client, server and tools Copyright (C) 2011 Cyan Worlds, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . You can contact Cyan Worlds, Inc. by email legal@cyan.com or by snail mail at: Cyan Worlds, Inc. 14617 N Newport Hwy Mead, WA 99021 *==LICENSE==*/ #ifndef SceneViewer_h_inc #define SceneViewer_h_inc #include "hsWindows.h" // The dialog for setting up and starting the SceneViewer. Controls starting the client // and SceneSync; SceneSync controls the updates though. class SceneViewer { protected: bool fUpdate; int fUpdateFreq; // Update rate (ms), -1 for no update bool fLoadOld; // Load old data if possible bool fReleaseExe; // True for release exe, false for debug bool fRunning; // Do we think the client is currently running (not sure since the // client can terminate without us knowing). HWND fhDlg; // Handle to the setup dialog SceneViewer(); static BOOL CALLBACK ForwardDlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); BOOL DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); void IEnableSetupControls(bool enable); bool IToggleRunning(); bool ISetRunning(bool running); public: ~SceneViewer(); static SceneViewer &Instance(); void Show(); }; #endif // SceneViewer_h_inc