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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// Private header for the responder component. Anyone else should include plResponderComponent.h
#include "plResponderComponent.h"
#include "plComponent.h"
#include "../pnKeyedObject/plKey.h"
#include <map>
class plResponderComponent : public plComponent
{
public:
std::map<plMaxNode*, plKey> fModKeys;
plResponderComponent();
hsBool SetupProperties(plMaxNode* node, plErrorMsg* pErrMsg);
hsBool PreConvert(plMaxNode *node,plErrorMsg *pErrMsg);
hsBool Convert(plMaxNode *node,plErrorMsg *pErrMsg);
hsBool DeInit(plMaxNode *node, plErrorMsg *pErrMsg);
// All classes derived from plResponderComponent can be picked from the activator component,
// because they can convert to the responder type.
int CanConvertToType(Class_ID obtype) { return (obtype == RESPONDER_CID) ? 1 : plComponent::CanConvertToType(obtype); }
RefTargetHandle Clone(RemapDir &remap);
protected:
// Old responders won't have their tables set up correctly. Call this to fix them
// before export or opening a dialog.
void IFixOldPB();
typedef std::map<int, int> CmdIdxs;
plResponderModifier* IGetResponderMod(plMaxNode* node);
void IConvertCmds(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs);
// void IConvertWait(int state, plResponderModifier *responder);
void ISetupDefaultWait(plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks);
void IConvertCmdWaits (plMaxNode* node, plErrorMsg* pErrMsg, int state, CmdIdxs& cmdIdxs, int &numCallbacks);
friend class plResponderProc;
};
// Param ID's for the responder comp PB
enum
{
kResponderActivators=1,
kResponderState=7,
kResponderStateName,
kResponderStateDef,
kResponderEnabled,
kResponderTrigger,
kResponderUnTrigger,
kResponderLocalDetect,
kResponderSkipFFSound
};
// Param ID's for the responder state PB
enum
{
kStateCmdType_DEAD,
kStateCmdParams,
kStateCmdWait,
kStateCmdSwitch,
kStateCmdWaitOnMe,
kStateCmdEnabled,
};
// Block ID's for responder command PB's
enum
{
kResponderAnimBlk = 100,
kResponderMtlBlk,
kResponderSndBlk,
kResponderLnkBlk,
kResponderWaitBlk,
kResponderStateBlk,
kResponderEnableMsgBlk,
kResponderOneShotMsgBlk,
kResponderNotifyMsgBlk,
kResponderActivatorEnableBlk,
kResponderXRegionBlk,
kResponderCameraTransitionBlk,
kResponderDelayBlk,
kResponderVisibilityBlk,
kResponderFootSurfaceBlk,
kResponderMultistageBlk,
kResponderPhysEnableBlk,
kResponderCameraForceBlk,
kResponderSubWorldBlk,
};